Gaming Guide

Mortal Shell 2: All 49 Beacon Locations and How to Cleanse Them

Every Beacon in Fallgrim, which ones can be cleansed, and how the Ova math works for full completion.

Every Beacon in Fallgrim, which ones can be cleansed, and how the Ova math works for full completion.

Beacons are the checkpoints of Mortal Shell 2. They restore Health and Resolve, respawn regular enemies, and set your revival point. Most start corrupted, and cleansing one drops you into a short dungeon full of enemies — sometimes a miniboss — with an Ovum waiting at the end. There are 49 in total across the world.

Quick answer: Cleanse 46 of the 49 Beacons. Marrow Keep, Widow’s Overlook, and Outskirts of Mammon arrive already cleansed, which is why the trophy tracker caps at 46 even though the world contains 49.


Nothing is missable, so stop panicking about order

No Beacon locks itself away permanently. After the final boss you return to a free-roam state, and you can mop up anything you skipped before choosing to start New Game+. That makes Beacon hunting a cleanup task rather than a route you have to nail on the first pass.

Two achievements ride on this. So Fresh, So Clean requires cleansing every Beacon that can be cleansed, and Bring My Ova Back to Me follows automatically, since every Ovum in the game comes from a cleansed Beacon.


Fast travel unlocks after five extra Ova

Fast travel between Beacons is not available from the start. Once the prologue ends and you reach Marrow Keep, you need to gather and siphon at least five additional Ova. Doing that grants Mether’s Breath, which opens the fast travel menu and also lets you clear the corrupted vines and tendrils blocking paths and loot in the overworld.

Marrow Keep is the permanent hub and is always available as a destination. The two prologue Beacons, Village Outskirts and Disciple’s Grotto, stay on the list as well.


What a cleansed Beacon actually gives you

An uncleansed Beacon is a bare checkpoint. It rests you and moves your respawn point, and that’s all. Cleansing it opens the full menu and also clears the growths that were sealing off nearby loot.

Menu optionWhat it does
Enter / Cleanse BeaconStarts the dungeon, or lets you revisit one you already cleared
Level UpSpends Gloom to raise the Harbinger’s stats
Change EquipmentSwaps Primary, Sidearm, and Seal
Mether’s PulseSpends Revered Gland or Synaptic Vessel to boost capacity or efficiency
Return to Marrow KeepFast travel back to the hub

Note: resting also respawns every regular enemy in the area. Bosses stay dead.


Every Beacon by region

The list below follows the order Beacons appear in the Mether’s Breath menu when you interact with any of them. Use it as a checklist against your own tracker.

Marrow Keep and Fainweald

#Beacon
1Marrow Keep (pre-cleansed)
2Stonebled Gate
3Mushroom Village Gate
4Nochtean Gate
5Mushroom Village
6Outskirts of Nochte
7Blackridge Pass
8Widow’s Overlook (pre-cleansed)
9Gloomshade Grove
10Citadel of Penance
11One Legged Wolf

Ruins of Mammon

#Beacon
12Outskirts of Mammon (pre-cleansed)
13Sester’s Gate
14Gate of Infinity
15Castigator’s Keep
16Abbey Entrance
17Abandoned Outpost
18Gate of Mammon
19The Silent Steps
20High Lord’s Courtyard

Corrupted Gate dungeon regions

#BeaconRegion
21Seeping MireGlutted Mire
22Sunken VillageGlutted Mire
23Magdalena’s GladeGlutted Mire
24Hangman’s ScaffoldPrisoners’ Domain
25Executioner’s PulpitPrisoners’ Domain
26Slumwater DrainPrisoners’ Domain
27Captive’s EndPrisoners’ Domain
28Pulsing CavesSanguine Caverns
29Sanguine ShorelineSanguine Caverns
30Child’s Feeding GroundsSanguine Caverns
31Ovate’s ChamberConquered Temple
32Winterglass LakeConquered Temple
33Conqueror’s HoardConquered Temple
34Citadel AnnexFaded Citadel
35Citadel AtriumFaded Citadel
36Scholar-Prince’s ChamberFaded Citadel
37Nameless PassWithered Shoals
38Ossinite FallsWithered Shoals
39Hexapod’s BurrowWithered Shoals

The Unfound Path and Disciple’s Pass

#Beacon
40The Hidden Nave
41Receiving Hall
42Faithful’s Shelter
43Brether’s Court
44Obsidian Vault
45Bridge of Procession
46Empty Cradle
47Chamber of the Forsaken
48Disciple’s Grotto
49Village Outskirts

Post-boss Beacons are worth 26 Ova each

Most Corrupted Gate dungeons hold three extra Beacons, and one of them holds four. The final Beacon in each major dungeon only appears once you’ve killed that dungeon’s main boss. These are the richest ones in the game, handing over 26 Ova apiece across all six main bosses.

If you’re short on Ova for campaign progression, clearing the six post-boss Beacons is by far the fastest way to close the gap.


Beacons that gate progression or hand out unique rewards

A handful of Beacons are not optional if you want to keep moving. Cleansing them is the key that opens a Corrupted Gate region. Others drop a specific item instead of, or alongside, an Ovum.

BeaconWhat cleansing it does
Mushroom Village GateOpens Corrupted Gate: Glutted Mire; rewards Axe and Dagger, Volatile Fragment, and an Ovum after Vrannic, the Grand Illusionist
Stonebled GateOpens Corrupted Gate: Sanguine Caverns
Nochtean GateFirst Beacon to cleanse for entry to Prisoners’ Domain
Mushroom VillageRewards the Emberseed Stone
Sunken VillageRewards the Corroded Stone
Seeping MireEnds in a fight with the Circle of the Grasping Root
Village OutskirtsRewards Muradean Actuator, Ventrium, and an Ovum
Disciple’s GrottoRewards Ventrium and an Ovum

How to confirm a Beacon counted

Cleansing registers the moment you claim the Ovum at the end of the dungeon. Back at the Beacon, the darkened overgrowth is gone and the interaction menu expands to include Level Up, Change Equipment, and Mether’s Pulse. Nearby vines that were blocking chests or passages also disappear.

If your tracker sits at 45 out of 46, the missing entry is almost always a post-boss Beacon you walked past, or a Beacon you tagged for fast travel but never entered. Tagging a Beacon and cleansing it are separate actions — resting at one does nothing for the achievement on its own.

Work through the regions with the checklist above once the credits roll, and hold off on New Game+ until the tracker reads 46. Free-roam after the final boss is the cleanest window to finish the job, and there’s no penalty for taking your time in it.