No Clone Left Behind is a rescue mission in Star Wars Zero Company tied to Trick, the former Clone Trooper on your squad. It only appears after you complete an earlier holotable operation, and finishing it cleanly means getting Trick, Hawks, and the rescued clone Sawtooth to the evac point before you lose anyone for good.
Quick answer: Talk to Trick until around Cycle 5, agree to help, run the Contact Sawtooth operation from the Den’s Holotable, then start No Clone Left Behind with Hawks and Trick locked in. Reach Sawtooth in the upper-right, then rush everyone to the evac zone that opens on the left. As long as Hawks, Trick, and Sawtooth reach evac, the mission clears.

Unlock No Clone Left Behind through Trick’s side story
This mission is gated behind Trick’s personal storyline, which starts with regular conversation. Trick is the first companion to bring you a problem, and each chat between missions plays out as a short cutscene that pushes his arc forward.
| Comms option | Trade-off |
|---|---|
| Set up in a secure area | Safer approach, no injuries expected |
| Set up as close as possible to Sawtooth’s distress signal | Faster contact, but operators may take injuries you can heal in the medbay |

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Squad setup: Hawks and Trick are mandatory
Two slots are locked before you deploy. Hawks and Trick both have to come, so plan your remaining two picks around whatever abilities your Hawks build brings.
| Operator | Status | Role |
|---|---|---|
| Hawks | Mandatory | Must survive to evac |
| Trick | Mandatory | Must survive to evac |
| Kabb | Recommended | Melee attacks, clears a path forward |
| Jae | Recommended | Ranged fire from a high-visibility spot |
Kabb is strong for pushing through enemies in close, while Jae works best parked somewhere with good sightlines to pick off targets from range.

No Clone Left Behind walkthrough
The map splits your objective in two. Sawtooth sits in the upper-right corner, and once you reach him the evac zone opens on the left side of the map. The whole mission is a race to close both distances without losing operators.

Who has to survive, and what a mistake costs
Only Hawks, Trick, and Sawtooth are required to reach the evac point. The moment those three are ready, you can pull everyone out, even if the rest of your squad is still in the field.
The catch is permanent. Any operator you leave behind at evac is gone for the rest of the campaign, no matter how healthy they are or how many injuries they’ve stacked. Injuries themselves can be treated in the medbay back at the Den, but being abandoned on the map cannot be undone.
Note: If you’d rather not risk your recommended pair, you can still clear the mission by evacuating only the three required characters. Just make sure Kabb, Jae, or whoever you brought is inside the evac zone before you finish, or you lose them.

You’ll know the mission worked when the objective updates to complete after your required operators reach evac and the operation closes out. With everyone extracted, Trick’s rescue arc resolves and Sawtooth is safely off the battlefield.






