An Elation team built around Pearl and Aventurine Waveflair clears Anomaly Arbitration by stacking high-frequency follow-up attacks. The core relies on constant ally actions to charge Aventurine Waveflair’s damage while Pearl keeps the team alive and speeds up the Elation loop. Two run setups handle the Lighthouse and Cocolia stages, both leaning on coordinated ultimates and bounce damage.
Quick answer: Run Aventurine Waveflair as the carry with Yao Guang as the Elation enabler and Pearl as sustain. Trigger technique openers, chain ally attacks to feed Fervor and Punchline, then release Aventurine Waveflair’s Enhanced Elation Skill during boss phases to clear Cocolia and Lighthouse.
The core Elation team and how it works
The team centers on Aventurine Waveflair, a Quantum Elation sub-DPS whose damage scales with how often the whole party acts. Every time an ally attacks, he gains 1 Punchline and 1 Fervor. When Fervor reaches 10 stacks, he immediately fires his Elation Skill, and the next Aha Instant upgrades it into the Enhanced version that consumes all stored Fervor for extra bounce damage.
Yao Guang is the non-negotiable enabler here. She is treated as a must-have for Elation teams because she accelerates party-wide resource generation. Pearl fills the sustain slot as a 5-star Ice healer on the Path of Elation, providing shields and healing while also feeding into the Elation mechanics the team depends on.
| Role | Character | Function |
|---|---|---|
| Carry | Aventurine Waveflair | Quantum Elation AoE damage via Fervor and Punchline bounces |
| Enabler | Yao Guang | Speeds up party-wide Elation resource generation |
| Sustain | Pearl | Shields, healing, and Elation support |
| Flex | Mortenax Blade / Trailblazer | Extra frequent attacks to stack Fervor |
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Add to Google Preferences →Aventurine Waveflair’s Fervor and Punchline loop
Understanding the resource cycle is the key to clearing damage checks. His Skill deals a 240% multiplier true AoE hit and grants 2 Punchline plus 4 Fervor. His Ultimate deals 400% ATK AoE damage, refunds 5 Punchline and 8 Fervor, and buffs his own SPD. His technique opens the fight with an AoE strike plus starting Fervor and Certified Banger stacks.
The normal Elation Skill hits for 60% Quantum Elation AoE damage, then bounces 10 times to random enemies. The Enhanced Elation Skill does the same base, but adds an extra bounce for every point of Fervor consumed, up to his maximum of 30 stacks. This is why frequent ally attacks matter, more actions mean more Fervor stored for a larger enhanced burst.
| Ability | Fervor gained | Punchline gained |
|---|---|---|
| Skill | 4 | 2 |
| Ultimate | 8 | 5 |
| Ally attack (Talent) | 1 each | 1 each |
| Technique | 2 | — |
Tip: Aim for a SPD threshold of 160 to activate his conversion trace, which grants a baseline Elation DMG bonus and scales further with every point of SPD past that mark.
First run: Clearing Lighthouse and Cocolia

Second run: Pearl-led follow-up variant


Builds and gear for the carry
Aventurine Waveflair wants Elation equipment because his damage runs through Elation DMG in both team archetypes. His signature Light Cone is the top pick, offering Crit Rate, SPD, Elation DMG, and Skill Point recovery. The Elation Battle Pass Light Cone and the free Mushy Shroomy’s Adventures are lower-cost alternatives.
| Slot | Recommendation |
|---|---|
| Relic set | Ever-Glorious Magical Girl (4-piece) |
| Planar set | Punklorde Stage Zero |
| Body | Crit Rate / Crit DMG |
| Feet | SPD |
| Sphere | Quantum DMG% or ATK% |
| Rope | ATK% or Energy Regeneration Rate |
| Stat priority | ATK, SPD, Crit Rate, Crit DMG |
For Pearl, keep gear flexible until her final scaling is confirmed. SPD boots and an Energy Regeneration rope are the safest early pieces, with HP% and DEF% main stats held in reserve. Her signature Light Cone, Colors for Tomorrow, grants a DEF bonus, team healing, and an enemy vulnerability that scales with your Elation count. Mushy Shroomy’s Adventures works as a free fallback that raises Elation DMG taken by enemies.

Why this team suits Anomaly Arbitration
Anomaly Arbitration is a permanent mode that asks you to build three separate Knight teams and then a strongest squad for the King in Check final stage. Several stages reward follow-up attack pressure, which is exactly what this Elation core delivers. Knight 2 in the Happiness Syntax phase, for example, weakens its damage-reduction stacks whenever an enemy takes a Follow-Up ATK.
Clearing all three Knight stages before the King significantly reduces the final boss’s difficulty. Rewards across the mode include Lone Stardust, Self-Modeling Resin, Interference Keys, and limited-time avatar frames. Note that Anomaly Arbitration does not hand out Stellar Jades, so treat it as a materials and cosmetics run rather than a currency farm.
The mode resets every six weeks on a Wednesday after version maintenance, with a fresh phase arriving when Version 4.6 goes live. Pearl herself headlines Version 4.6 Phase 1 as the fourth Stoneheart to become playable, so building this follow-up core now sets you up to slot her in directly once her banner opens.






