Time is the resource you fight against in The Blood of Dawnwalker. A 30-day clock runs from the moment Coen’s family is taken, and certain quests only open at specific points in the day or night. When you need to move the clock forward on purpose, the game hands you one deliberate tool for it, and it isn’t a menu button or a bedroll.
Quick answer: Walk up to a restored shrine, press the interact prompt, and choose the skip-time option in the menu that appears. You can only do this at shrines you have already repaired.

Skip time at a restored shrine
Shrines are spread evenly across the map and double as fast-travel points. A restored shrine is the only place you can push the clock forward, and the same menu also lets you fast-travel and spend Skill Points.
You know it worked when the lighting shifts and the clock moves forward. If the skip option is missing, the shrine has not been restored yet.

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Most shrines you find start out broken, and a broken shrine gives you no time options. Each damaged shrine is missing its heart, and finding that heart is what brings the shrine back to life.

What skipping time costs you
Time works as a currency rather than a live clock, so advancing it is a real trade. A single day-night cycle holds 8 points of time, and different actions charge you different amounts. Keep this in mind before you skip, since the world reacts to how many days pass.
| Action | Time cost |
|---|---|
| Learning or upgrading a skill at a shrine | 1 time segment (plus experience) |
| Most quests and objectives | 1 slot, some 2–3 slots |
| Disrupting Brencis’ operations | 3 slots |
Note: Passing time can make some encounters disappear while opening up entirely new ones, so weigh a skip against anything you still want to reach. Missing the 30-day deadline does not trigger a game over. The story simply adapts and steers you toward a different ending, which is worth remembering before you burn through days at a shrine.






