Like Father, Like Son is the first main mission in The Blood of Dawnwalker, and it works as the game’s proper sword combat tutorial. It starts on its own the moment Coen finishes giving Esme her medicine at the end of Withering Away, and it only has two objectives: Follow Pieter, then Train with Pieter. The fight itself cannot be lost in any meaningful sense, but the conversation afterward can quietly eat a big chunk of your in-game clock.
Quick answer: Leave Coen’s house, follow Pieter up the mountain path to the ruins, then duel him with your Training Sword until either fighter’s health drops to a critical level. Dodge every attack marked with the red target icon, and pick “See you then” at the end of the talk so you only lose one time segment instead of three.
Quest requirements and cost
The quest begins at Coen’s House in Laslea Glen and cannot be started until Withering Away is finished. It also has a hard fail state tied to the Prologue’s clock, so it has to be wrapped up before Sacred Covenant begins at sundown for the blood mass.
| Detail | Value |
|---|---|
| Starting location | Laslea Glen / Coen’s House |
| Requirement | Complete Withering Away |
| Fail state | Must finish before Sacred Covenant |
| Time required | 1 time segment |
| Objectives | Follow Pieter, Train with Pieter |
| Completion reward | Charge Manual and 100 XP |
Note: the Prologue runs on a countdown and the main story as a whole gives you 30 days, so every segment you burn here is one you cannot spend on side quests around the Glen.
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How to win the duel with Pieter, Retired Sellsword
Pieter fights slowly and telegraphs almost everything, which is the point. He is a teaching boss, and the encounter exists to drill blocking, dodging, and attack timing before the game stops holding your hand.
The single rule that matters: some attacks cannot be blocked. When the enemy target indicator switches to a red icon, drop the guard and dodge instead. Try to block one of those and you eat the full hit.
| Pieter’s attack | Your response |
|---|---|
| Unblockable pierce with the sword point, followed by an overhand smash | Dodge the thrust, then step out of the smash |
| Unblockable forward kick into an overhand smash | Dodge the kick, do not attempt a block |
| A taunt, then a fast left-right-left combo | Hold the block or aim for perfect blocks |
| Sidestep of your swing into a counter side slash | Do not overcommit; keep swings short |


Tip: aim for perfect blocks whenever the timing lines up. Nothing in the quest forces it, but this is the safest place in the game to practice the input.
The conversation after the fight, and the one choice that costs time
The duel ends in a cutscene where Pieter gives Coen a blunt lesson about how real fights go, then suggests they sit and talk. He explains that Vladimir has been planning a rebellion against Brencis and wants Pieter to lead the villagers into the silver mines.

You get two ways to react to the rebellion, and neither changes anything. “It’s about time we stand up for ourselves” and “This plan is crazy. We’ll never win” both land on the same outcome, because Pieter’s decision is already made. The follow-ups, “So I have no say over what happens next?” and “Whatever you decide, you can count on me,” are equally cosmetic. The white options, “They need your military experience” and “People say the mines are haunted,” only add context.
The last exchange is the one to pay attention to. When Pieter asks Coen to be home before dusk, your answer decides how much of the Prologue you have left.
| Final dialogue option | Effect |
|---|---|
| See you then | Consumes 1 time segment; you keep the afternoon free for other quests |
| I’ll wait with you | Consumes 3 time segments and skips ahead toward the blood mass |
Pick “See you then” unless you specifically want to move straight to Sacred Covenant. Waiting with Pieter wipes out most of the window you would otherwise spend on things like Deep Down or Live Bait, and those cannot be picked up again once sundown arrives.
How to confirm the quest is complete
Once the final line with Pieter plays out, a QUEST UPDATED banner appears and Like Father, Like Son closes in the Journal. You are handed a Charge Manual and 100 XP, and the clock advances by the number of segments tied to your last answer.
If the quest is not closing, the usual cause is the fight itself. The training only ends when a health bar reaches a critical level, so backing away and refusing to engage will keep you stuck at the Train with Pieter objective indefinitely. Take the hits or land yours, and the cutscene fires.
With that done, Sacred Covenant is queued up at the Laslea church for sundown. Anything else you want out of the Glen has to happen before you walk through those doors.






