Skill points in Onimusha: Way of the Sword are tight in the opening hours, and the game does not stop you from spending them badly. The unlocks that pay off fastest are the ones tied to parrying, since parries are already the backbone of Musashi’s defense — turning them into damage, health, and soul drops compounds every fight after that.
Quick answer: Unlock Blazing State first, then Two Celestials: Combo Strength, then Chain Issen, and finish with Oni Vision: Treasures and Oni Vision: Destructibles.
Skill unlock order for the early game
Two of these are combat skills that feed each other, one is crowd control, and two are exploration tools. Buy them in this order and you cover damage, healing, and collectible tracking before anything else.
| Order | Skill | What it does |
|---|---|---|
| 1 | Blazing State | Fills a gauge through parries; at full, raises attack damage and blue soul drops |
| 2 | Two Celestials: Combo Strength | Extra damage and yellow soul (health) generation on a correctly timed input |
| 3 | Chain Issen | Chains critical strikes between nearby enemies |
| 4 | Oni Vision: Treasures | Reveals hidden chests and Hozuki in the area |
| 5 | Oni Vision: Destructibles | Highlights breakable enemy parts and destructible objects |
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Add to Google Preferences →Blazing State: Turn parries into damage
Blazing State is the first purchase for a simple reason. Its gauge fills from parries, which you are already doing to survive Genma attacks, so it costs you nothing extra in playstyle. Once the gauge is full, your attack damage goes up and enemies drop more blue souls.
That blue soul bump matters early because blue souls refill your magic meter, and magic is the resource you tend to run dry on first. Keeping the gauge topped up also means you spend less time chipping away at armored foot soldiers, which cuts down on how many openings they get to swing back.
Two Celestials: Combo Strength for health on demand
The Two Celestials appears under Special Skills, and its Combo Strength upgrade is what you want second. Time the follow-up press to the flash on Musashi’s blade and the hit lands for extra damage while generating yellow souls — the ones that restore vitality.

Paired with Blazing State, this is the closest thing the early game has to sustain. Parries build the Blazing gauge, the boosted state makes your combos land harder, and the timed Two Celestials press converts those combos into health you did not have to spend a medicinal herb on. Herbs are scarce in the opening Kyoto districts, so every yellow soul you generate is one you keep in reserve for a boss.
| Soul color | Use |
|---|---|
| Red | Currency for skill and equipment upgrades |
| Blue | Restores the magic meter |
| Yellow | Restores health |
Note: absorbing souls leaves you standing still and open. Pull them in after an enemy has been staggered or during recovery frames, and let a few red souls fade rather than eat a hit while your health is low.
Chain Issen for clearing groups fast
Issen is the counter that kills standard Genma outright when the timing is right. Chain Issen extends that into successive critical strikes on nearby enemies, so a single clean counter can carry through a pack instead of stopping at one body.
It is worth buying third because it changes how you handle multi-enemy rooms rather than single duels. Fewer enemies left standing means fewer chances for something off-screen to interrupt your soul absorption, which is where most early deaths come from.
Oni Vision: Treasures and Destructibles for exploration
Oni Vision: Treasures marks hidden chests and Hozuki in the area around you. Oni Vision: Destructibles highlights breakable objects in the environment along with breakable parts on enemies, which is useful for stripping armor off larger Genma before you commit to a heavy combo.
Treasures is the higher priority of the two if you care about full completion, and it has follow-up ranks — Oni Vision: Treasures 2 and Oni Vision: Search Range — that widen what it picks up. Get into the habit of holding the aim trigger and tapping the vision input as you move through each district, and you will stop backtracking for missed Power Stones and Oni Stones later.
Where to buy skills and what they cost
Skills live in the Enhance Equipment / Abilities menu, reached from a Spirit Mirror. The list is split into Basic Skills and Special Skills, and everything above sits in one of those two tabs.
How to confirm each skill is working
Each of these has a visible tell, so you do not have to guess whether the purchase registered. Blazing State adds a gauge that visibly fills as you land parries and changes your state when it tops out. Two Celestials: Combo Strength only pays off if the follow-up input lands during the flash on the blade — if you press early or late, you get a normal hit with no yellow souls.
Chain Issen shows itself the moment a successful Issen carries into a second enemy instead of ending. For the Oni Vision skills, the confirmation is on screen immediately: chests, Hozuki, and destructible objects light up while the vision is active. If nothing highlights, you are either out of range or the skill has not been purchased in the Special Skills tab yet.
Everything else can wait. Magic looks impressive and does burst damage, but the early magic pool is small enough that it will not carry you through a mini-boss, and the Red Souls spent there are Red Souls not going into the parry-driven skills that work every single fight. Lock in the Blazing State and Two Celestials pairing, add Chain Issen once you start meeting groups, and let Oni Vision handle the rest of Kyoto.






