Withering Away is the second main quest in The Blood of Dawnwalker, and it hides a permanent consequence behind two unremarkable-looking prompts. Coen’s mother, Esme, is dying of a neurological illness, and the herbs you fetch from the healer Anca only work if you prepare them exactly the way she describes. Get the water temperature or the dose wrong and Esme dies later, during the Sacred Covenant quest.
Quick answer: At the cauldron, pick [use hot water], then [add three spoonfuls of herbs]. When Esme refuses to drink, choose “I’ll tell you a story.”
The correct medicine recipe in Withering Away
Anca’s instruction is short and literal. Three scoops of the mixture, brewed in water that is hot but has not reached a boil. The game gives you three water options and three dosage options, and only one combination of each counts as correct.
| Prompt | Correct choice | Wrong options |
|---|---|---|
| Water | use hot water | use boiling water, use cold water |
| Herbs | add three spoonfuls of herbs | add one spoonful, add two spoonfuls |
Boiling water ruins the mixture, which is the mistake most players make because “boiling” sounds closer to what Anca said. She specifically stops short of it.
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The quest starts on its own after All Good Things, at Coen’s house in Laslea Glen. Split the firewood, feed the stove, and sit through the breakfast where Esme refuses to eat. Pieter then sends you to the healer for something stronger before that night’s Blood Mass. Grab your sword from the next room and equip it before you leave.


Money is not a barrier here. If you cannot cover 50, the “You know things are tight for us right now” line gets you the herbs for 25, and “Sorry – can’t afford it” gets them on the promise that you pay her back later. All three routes end with the same herbs in your inventory.
The storm choice and how much time it costs
Thunder starts the moment the deal is done, and Anca offers to keep Coen inside until it passes with a Latin lesson. Your reply is what actually spends time on this quest, and time is the currency for the whole 30-day story.

| Response | Cost | Result |
|---|---|---|
| Gladly – I’ve missed it too. | 2 time segments | Starts the optional Page-Turner quest |
| I really have to go. | 1 time segment | Head straight home |
Neither answer changes whether Esme lives. Staying only costs you an extra segment and unlocks a side quest.
Brewing and giving Esme the medicine


The full sequence, in order, is use hot water, add three spoonfuls of herbs, “Sounds good.”, “The brew should be ready now.”, and “I’ll tell you a story.”
How to confirm you did it right
Esme drinking the infusion is the immediate confirmation. The quest wraps up right after, with Pieter telling Coen to rest before Mass and then taking him into the woods for sword practice, which starts Like Father, Like Son.
The real verification comes later. During Sacred Covenant, when Coen sits beside Pieter and Esme in the chapel, the game checks the brew you made. Correct water and dose means Esme survives that scene. A wrong temperature or dosage means she does not, and there is no way to redo it at that point.
Note: The quest has to be finished before Sacred Covenant begins, so do not leave the herbs sitting in your inventory while you go off doing optional content.
What causes the failure
Only the two cauldron prompts can fail this quest. Picking boiling or cold water at the first one, or one or two spoonfuls at the second, produces a useless brew that kills Esme during the chapel scene.
Everything else is safe. Haggling the price, choosing whether to call out to Anca at the river, staying for the Latin lesson, and the smaller conversational replies with Pieter all leave the outcome untouched. A manual save before you approach the cauldron is the cheapest insurance if you want to double-check the prompts before committing.






