Gaming Guide

The Veil Roblox Guide: Codes, Best Races, and Class Rules

How race rerolls, super and ultra classes, prestige, sanity, and enchanting work in BlackstarDW Studios' labyrinth MMORPG.

How race rerolls, super and ultra classes, prestige, sanity, and enchanting work in BlackstarDW Studios’ labyrinth MMORPG.

The Veil is a horde-based PvE and PvP MMORPG on Roblox built around one enormous labyrinth. It launched on September 5, 2026 as Beta v1.0.0, runs on 16-player servers, and leans on dodge-based combat rather than parries. Your power comes from three stacked systems — your race, your class, and your prestige level — and the fastest way to shape the first of those is to redeem the active codes before you commit to a single run.

Quick answer: Join the BlackstarDW Studios Roblox group, open the shop icon below your Health and Sanity bars in-game, and redeem RELEASE and VERITYBOMB for nine race rerolls total, then spend them at the Stylist NPC in the spawn town.


The Veil codes and how to redeem them

Race rerolls are free-to-play currency here. Codes and daily login rewards are the two supply lines, so there is no reason to settle for a race you dislike on your first roll.

CodeReward
RELEASE6 race rerolls and a Party Hat
VERITYBOMB3 race rerolls
Like the game and join the BlackstarDW Studios Roblox group. Redemption is gated behind group membership, and this is the single most common reason a valid code gets rejected.
Launch The Veil and press the shop icon sitting just below your Health and Sanity meters. Codes redeem inside the in-game shop, not on the main menu screen.
Select the Codes tab, or scroll down to the codes section of the shop panel. Paste a code into the text field rather than typing it, since entries are case-sensitive.
Press Enter to claim. A successful redemption credits the rerolls immediately, and you can confirm the count when you talk to the Stylist. If a fresh code fails, close the game and rejoin — an older server build may not have the code registered yet.

Note: console code redemption was broken at launch and fixed in the first release-day patch. Two further codes have been promised — one for hitting 10,000 concurrent players and one as shutdown compensation — but neither has a confirmed release date.


Races and rerolls at the Stylist

There are 10 races, each with its own roll chance and stat effects. You do not reroll on the character creation screen — the Stylist NPC in the spawn town handles it, and you can change race without abandoning your Solah. Underline, Human and Goblin are the safest picks for a first character because their effects support a straightforward early build. Winding, Skeleton and Valkyrie are among the other rollable options.

Roll before your first serious run. Rerolls are cheap to accumulate early through codes and logins, and your race’s bonuses should line up with the damage type your class will eventually use.

The Veil tutorial area with the player moving through early quest objectives
The tutorial area, where basic movement and the opening quest steps are introduced. Image: BlackstarDW Studios

The spawn town: NPCs, parties and menus

The hub holds every service you need between runs. Signposted stations cover the Merchant, Blacksmith, Potions, Bounties, Runners and the Stylist, and Layton handles early quest direction. Learn the layout once and the rest of the loop gets much faster.

Hub area in The Veil with labelled Merchant, Blacksmith, Potions, Bounties, Runners and Stylist stations
The hub, with movement arrows pointing toward the Merchant, Blacksmith, Potions, Bounties, Runners and Stylist. Image: BlackstarDW Studios

To run with friends, open the player list icon and create a party, then invite them from that menu. Accessories are handled separately: open Character Info, select the fourth icon in the row (the hand), and click the accessory you want to remove.


Classes: super hybrids versus ultra commitment

Classes come in two tiers, and the rules are stricter than most Roblox RPGs. Super classes are the flexible tier — you can freely mix super class abilities into a hybrid loadout. Ultra classes are the commitment tier, and picking one closes doors.

RuleSuper classUltra class
How many you can holdMultiple, mixed freelyOne per character
Mixing abilitiesAllowed with other super classesNot allowed with any other class
Talking to other trainersOpenBlocked once you commit
UndoSwap out of combatTrade with Kharvos to reset

You are not frozen between fights. Out of combat you can re-equip your ultra class or shuffle super hybrid setups whenever you like, so experimenting with super combinations costs you nothing. The moment an ultra ability enters the loadout, though, it stops being a legal hybrid, and you are expected to learn that ultra class’s full skill set.

Kharvos is the reset NPC. He wipes your ultra class through a trade, but the cost of that trade has not been spelled out, so treat an ultra pick as a real decision rather than a free experiment. Class names that have surfaced so far include Berserker, GODSEEKER, FLORIST and sentinel, with Gladiator, Duskwing and Hive Disciple appearing on the ultra side. There is no complete published class list yet, and trainer locations were the biggest launch-day sticking point — plenty of players could not find one at all.

Two alignment resources feed into class choices. Sins come from killing players and NPCs, either inside the maze or at the Idol of Hatred, and unlock the evil-aligned classes. Offerings appear to be the orderly counterpart, though how you earn them is still unclear.


Progression: prestige, sanity and death

Prestige is the long-term power curve, and every level is worth +50 HP. You earn it from boss kills, consuming rare items, and killing other players. Dying takes prestige back off you, which is why each deeper run carries real weight.

There is no permadeath. Death costs you progress and applies minor penalties, but you get a clean restart rather than losing the character. That distinction matters because high prestige makes you a target — outlaws can attack anywhere outside the safe zone and specifically hunt players carrying it.

Sanity is the run timer. It drains at night and pushes you to either retreat or commit to going deeper. After the first launch patch it no longer drains during the day, with further sanity fixes following. Until you have a reliable weapon and a stock of healing items, treat nightfall as a signal to turn back.

Combat itself is dodge-based, not parry-based. Your on-screen action bar covers Dash, Weave, Quick Heal and Quick Buff, and positioning does most of the survival work.

The Veil action bar showing Dash, Weave, Quick Heal and Quick Buff controls in the hub
The Dash, Weave, Quick Heal and Quick Buff controls that carry dodge-based combat. Image: BlackstarDW Studios

Locations, bosses and obelisk fast travel

The labyrinth is the treadmill. Chests, materials, gear and monsters live in branching floors that get harder after dark, and the story questline pushes you across eras. Obelisks marked with glowing symbols act as fast travel points — activate one to add it to your network, then teleport between unlocked waypoints instead of walking the route again.

Location or encounterWhat it gives you
Lava Arena — CombustionFire Essence, dropped by the boss
The GladeEarly maze area
Idol of HatredSite for earning Sins
PuppeteerNight-only secret boss that drops a dice item
Festering WoundDeepest documented boss fight so far

Ancient Bones is the main questline step most new players get stuck on, and a rework has been announced for it. Era 3, Sanguine, shipped half-finished at launch, with finalization promised in a later update.


Gems, enchanting and silver

Gems are the enchanting resource. You pull them from chests or buy them with Robux, then bring them to the Blacksmith to roll enchantments onto a weapon. Enchant tasks and enchantment tomes sit alongside the basic roll.

Enhance prompt appearing above the player character in The Veil
The Enhance prompt appearing above the character when an enhancement interaction is available. Image: BlackstarDW Studios

Walk into the highlighted Enhance prompt to open the interaction. The enchant price was set to 100 silver in the launch patches, so bank a little before you start rolling.

Player character stepping toward the highlighted Enhance button in The Veil
Approaching the highlighted Enhance button to trigger it. Image: BlackstarDW Studios

Silver comes from selling items and clearing the maze, and your base storage cap is 50,000. A 2x Silver Capacity gamepass raises that ceiling, and it is one of seven passes available. Since enchanting has a fixed price, plan around how many rolls your cap can actually hold.


What is still moving after launch

The Veil arrived after more than a year of testing and patches have been landing quickly. The mob cap was raised from 100 to 200, sanity behaviour was corrected, and several major bugs were cleared in the first days. Region access was the loudest problem on release day, with UK and Australia both confirmed playable by that evening.

Because the game is only days old, treat exact numbers as a current snapshot rather than a fixed rule. The systems worth learning now — race rerolls at the Stylist, the super versus ultra class split, prestige as your HP curve, and sanity as your run timer — are the ones that will still shape your build after the next patch lands.