Rebirth is the only permanent progression system in Tank VS Train, the Roblox incremental simulator from Anything Game. Every other stat you build — Level, Power, tank upgrades — is temporary. Rebirth wipes most of it and hands back a multiplier that never goes away, which is why the run from Rebirth 1 to Rebirth 13 looks less like grinding and more like repeatedly demolishing your own progress on purpose.
Quick answer: Open the REBIRTH menu and confirm the reset. Your Level drops to 1 and your Power drops to 15, but your permanent Power multiplier increases by one step (Rebirth 3 gives x4, Rebirth 7 gives x8, Rebirth 13 gives x14). Tanks, Titles and Wins are not reset.
What Rebirth resets and what it keeps
The REBIRTH button spells out the trade in the menu itself: “Reset Power + Level, Become Stronger!” That is literal. You return to Level 1 with 15 Power, exactly where the game starts you with the default green RobloMine tank.
What survives is everything you paid Wins for. Purchased tanks stay unlocked, equipped Titles stay equipped, and your Wins balance carries over. Since tanks grant flat Power per hit and Titles grant a multiplier, a rebirth on a well-equipped account climbs back past its old ceiling in seconds rather than minutes.
| Element | Behaviour on Rebirth |
|---|---|
| Level | Resets to 1 |
| Power | Resets to 15 |
| Permanent Power multiplier | Increases by one step |
| Purchased tanks | Kept |
| Titles | Kept |
| Wins | Kept |
The multiplier ladder from Rebirth 3 to Rebirth 13
The permanent multiplier follows a flat, predictable pattern. Each rebirth adds one to the previous value, so Rebirth N grants a multiplier of x(N+1). There is no branching track and no choice to make at the menu.
| Rebirth | Permanent Power multiplier |
|---|---|
| 3 | x4 |
| 4 | x5 |
| 5 | x6 |
| 7 | x8 |
| 8 | x9 |
| 10 | x11 |
| 11 | x12 |
| 12 | x13 |
| 13 | x14 |
The multiplier is not where the big jumps come from, though. Each rebirth also raises the Level cap, and the Level cap is what governs how much Power you can bank before you have to reset again. Level 50 is the early ceiling, then 75, then 100, 125, 150, 175, 250 and 275 as the rebirth count climbs.
How to rebuild Power after each reset


Tank and Title purchases that carry through rebirths
Tanks add flat Power per hit. Titles multiply your Power. Because the two stack, an underpowered Title is usually the reason a run stalls even after several rebirths, and the Title menu is worth checking every time your Wins balance jumps.
| Tank | Cost | Power per hit |
|---|---|---|
| Desert Hauler | 25 Wins | +2 |
| Lime Crusher | 50 Wins | +5 |
| Violet Gunner | 25 Wins | +10 |
| Frost Tank | 100 Wins | +25 |
| Claw Crawler | 750 Wins | +100 |
| Crimson Cannon | 7.5k Wins | +250 |
| Candy Gunner | 10M Wins | +15k |
| Candy Crawler | 15M Wins | +40k |

Titles are the multiplicative half of the equation, and they are far cheaper than the late-game tanks. Rookie costs 25 Wins for 1.2x, Trailblazer costs 500 Wins for 1.8x, Wrecker costs 10k Wins for 2.4x, and Demolisher costs 50k Wins for 2.6x.
Note: The Candy tanks cost millions of Wins but the Titles unlocked around the same point cost tens of thousands. If you are choosing between them, the Title clears its price faster.
Train levels that gate World 1 and unlock Candy Land
World 1 ends at the Level 15 train. Destroying it triggers the on-screen message “WORLD 1 COMPLETE! Bonus +100k Wins!” and opens World 2, Candy Land, in the WORLDS menu. That 100k Wins payout is the single largest jump in the early game and is what makes the Demolisher Title affordable.
Reaching that point takes roughly eight rebirths of accumulated multipliers, with Level 165 and around 54M Power being enough to break the Level 15 train. Candy Land continues the same loop with tougher trains — Level 17 immediately, then Level 21 after another rebirth cycle.
| Milestone | Approx. Level | Approx. Power |
|---|---|---|
| Level 8 trains | 50 (MAX) | 75.8k |
| Level 9 trains | 75 (MAX) | 263.6k |
| Level 11 trains | 100 (MAX) | 930.6k |
| Level 13 trains | 125 (MAX) | 4.6M |
| Level 15 train (World 1 complete) | 165 | 54M |
| Level 21 trains (Candy Land) | 175 (MAX) | 55.2M |
To move between worlds, open the WORLDS menu and select Candy Land. You are teleported directly to the new area, where treadmills and train tracks work identically to World 1.
How to confirm a rebirth worked
The confirmation is immediate and unmistakable. Your Power counter drops to 15 and your Level reads 1. If those two values have not changed, the rebirth did not register and you are still on your previous tier.
The real test comes on your next treadmill session. If the rebirth applied, your Power climbs past its previous ceiling and the Level cap is higher than before — going from a Level 150 MAX to a Level 165 run, for example. If you hit the same cap with the same Power total, the multiplier did not increase.
Boosts that speed up the loop
Three on-screen boosts sit alongside the main gameplay HUD: x2 Wins, x2 Speed and x2 Power, with a FREE BOOST prompt available. There is also an Auto Drive toggle, which handles the driving portion of the loop so you can leave the tank running trains without manual input.
Auto Drive pairs naturally with treadmill training, since both stages of the cycle are passive. The practical rhythm is to train to MAX, run trains until they stop breaking, spend Wins on the best available Title, then rebirth and repeat. Thirteen rebirths deep, that same four-step cycle is producing tens of billions of Power per run — the numbers change, but the loop never does.






