The Platformer badge in Electricity Puzzle is not tied to finishing a level. It sits behind a hidden room under Level III, and it only opens once you know the four-digit code the bells hand out across the game’s four levels.
Quick answer: Ring the bell in each level to collect the code 7335, gather six pink placers in Level III, drop below the island edge into the green chamber, fill the wire board and the number slots with 7335, hit Electrify, then beat the 2D platformer that loads on the monitor.
The bell code in Electricity Puzzle is 7335
Every level hides one yellow bell, and each bell gives you a single digit of the secret code. The digits line up in level order, so Level I supplies the first number and Level IV supplies the last. In Levels II, III and IV the bell chimes as many times as the digit it represents, which is why you hear three, three and five rings.
| Level | Digit | Where the bell is |
|---|---|---|
| Level I | 7 | On the top platform, after the spinner circuit |
| Level II | 3 | Along the ledge you reach by riding the elevator platform |
| Level III | 3 | Around the side cliff, past the final placer circuit |
| Level IV | 5 | Down a set of hidden cliff edges below the bridge route |
You do not have to ring the bells yourself if you already know the answer. The code is fixed at 7335, and the number slots in the secret room accept it regardless of which bells you have visited.
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Each level teaches one wiring rule, and the same rules reappear on the board in the hidden room. Level I is the plain version. You press Electrify to send current along a wall circuit, open the gate, and ride two wooden lift platforms upward. Near the top, blue spinners appear, and clicking them rotates the tiles until the current lines up with the receiver.

Level II adds green bouncy corners that deflect the pulse, plus purple points that teleport the current to a matching purple point and red points that stop it dead. Grid layouts here are about aiming the bounce rather than drawing a straight line.

Level III introduces pink placers, the movable tiles you pick up and slot into empty sockets. Later puzzles expect you to pull placers out of earlier walls and reuse them, including a vertical pair that powers one elevator and a cross arrangement that triggers the final platform. Level IV switches to yellow activators, which toggle circuits linked to other parts of the wall and are what power the bridge section.

Collect six pink placers in Level III
The wire board in the secret room needs six pink placers, and Level III is the only place that supplies them. Plan on stripping them out of the puzzle stations you already solved.

Tip: Count your placers before you drop. Coming up short means climbing back through the level’s circuits with an incomplete board.
Wire the secret room board and enter 7335
Inside the chamber, the board is a code lock wired between the power source and the monitor. The current has to pass through both the placer path and the number slots before the screen turns on.

Beat the monitor mini-game to unlock the Platformer badge
Once the monitor is live, a 2D platformer loads on the screen with a prompt telling you to finish it for the badge. You control a small character through rotating rooms filled with spikes, disappearing platforms and moving obstacles. Partway through, you have to grab keys and use them to open the door into the final area.
The run ends at a flower goal. Touch it and the screen prints YOU WIN!, which is the moment the Gamers’s Platformer badge is awarded. If the badge notification does not appear, the run was not completed to the flower.
Reasons the Platformer badge does not unlock
- Fewer than six pink placers are in the board, leaving a gap the current cannot cross.
- The number slots do not read 7335 in that exact order.
- The Electrify switch was never pressed, so the monitor stays dark and the mini-game never loads.
- The 2D run was abandoned or failed before reaching the flower goal at the end.
The bells are the only part of this you can skip, since the code never changes. Everything else, from the six placers to the flower at the end of the mini-game, has to be done in the same visit.






