Gaming Guide

Valheim 1.0 Deep North Weapons and Armor: Stats and Recipes

Every Nord, Frostfire, and Thunderblood weapon, plus the new shields, staves, and armor sets, with their exact crafting costs.

Every Nord, Frostfire, and Thunderblood weapon, plus the new shields, staves, and armor sets, with their exact crafting costs.

The Deep North closes out Valheim’s biome progression, and with it comes the game’s strongest gear tier. There are more than 40 new weapons and 11 new armor pieces, all built around a fresh crafting loop that runs through moulds, casts, and a new station called the Frost Foundry.

Quick answer: To make Nord weapons and armor, find the matching mould in the overworld, spend Bloodgold and other materials to create the cast, then finish the cast in a Frost Foundry. Frostfire and Thunderblood weapons are upgrades applied to a finished Nord weapon using the matching essence, which drops after Ancient Altar encounters.

Image credit: Coffee Stain Publishing

How Deep North crafting works

The new gear uses a two-stage process. First you locate a mould for the piece you want. That mould is combined with Bloodgold and other materials to produce a cast, and the mould is consumed in the process. The cast is then hardened in a Frost Foundry to produce the finished weapon or armor piece.

Bloodgold is the core metal for this tier and comes from smelting Petrified Tissue. Timberwood is a common secondary material for many recipes and is gathered from northern wooden resources.

Frostfire and Thunderblood weapons are not crafted from scratch. Each one takes a completed Nord weapon and infuses it with an essence. Frostfire Essence and Thunderblood Essence are earned by clearing Ancient Altar challenges, which are tied to the Deep North’s late-game encounters. If you would rather skip the gathering, you can spawn any piece with the game’s console commands.

Image credit: Coffee Stain Publishing / Jade PG

Nord weapons stats and recipes

The Nord family is the base weapon set. Most share a 400 durability rating and are forged from a cast made with 20 Bloodgold and 10 Timberwood, then finished in the Frost Foundry. A few use different secondary materials, noted below.

WeaponDamageCast materials
Nord Sword (1H)170 Slash20 Bloodgold, Mould, 10 Timberwood
Nord Mace (1H)170 Blunt20 Bloodgold, Mould, 10 Timberwood
Nord Axe (1H)176 Slash20 Bloodgold, Mould, 10 Timberwood
Nord Spear (1H)170 Pierce20 Bloodgold, Mould, 10 Timberwood
Nord Dagger (1H)75 Slash, 75 Pierce20 Bloodgold, Mould, 10 Timberwood
Nord Greatsword (2H)210 Slash20 Bloodgold, Mould, 2 Frozen Branch
Nord Atgeir (2H)182 Pierce20 Bloodgold, Mould, 10 Timberwood
Nord Greataxe (2H)188 Slash20 Bloodgold, Mould, 10 Timberwood
Nord Sledge (2H)225 Blunt20 Bloodgold, Mould, 10 Timberwood
Nord Knucklechains (2H)114 Blunt20 Bloodgold, Mould, 2 Longclaws
Nord Bow (2H)100 Pierce, 10 Spirit20 Bloodgold, Mould, 10 Timberwood
Nord Crossbow (2H)264 Pierce20 Bloodgold, Mould, 10 Timberwood

Note: the Nord Crossbow and Knucklechains carry 300 durability rather than 400, and the Greataxe and Sledge apply a -20% movement penalty compared to the standard -5% on most other Nord weapons.

Image credit: Coffee Stain Publishing

Frostfire weapons: frost and fire damage

Each Frostfire weapon is made by combining its finished Nord version with 20 Bloodgold and 1 Frostfire Essence. They trade some physical damage for added frost and fire, applying an ice-burn effect on hit. Every Frostfire weapon carries a flat 12 fire (10 on the dagger) and 88 frost alongside its physical damage.

WeaponPhysical damageElemental
Frostfire Sword138 Slash12 Fire, 88 Frost
Frostfire Mace142 Blunt12 Fire, 88 Frost
Frostfire Axe144 Slash12 Fire, 88 Frost
Frostfire Spear148 Pierce12 Fire, 88 Frost
Frostfire Dagger62 Slash, 62 Pierce10 Fire, 88 Frost
Frostfire Greatsword186 Slash12 Fire, 88 Frost
Frostfire Atgeir148 Pierce12 Fire, 88 Frost
Frostfire Greataxe154 Slash12 Fire, 88 Frost
Frostfire Sledge200 Blunt12 Fire, 88 Frost
Frostfire Knucklechains80 Blunt12 Fire, 88 Frost
Frostfire Bow68 Pierce, 10 Spirit12 Fire, 88 Frost
Frostfire Crossbow232 Pierce12 Fire, 88 Frost

Tip: the elemental totals look large, but enemies can resist individual components. Barka, for example, resist frost, so the frost portion is reduced against them.

Image credit: Coffee Stain Publishing

Thunderblood weapons: lightning damage

Thunderblood weapons are the second upgrade path, made from a finished Nord weapon plus 20 Bloodgold and 1 Thunderblood Essence. Every one adds 45 lightning, a 25% chance to apply a lightning effect, and a 0.2% damage bonus for each point of missing health.

WeaponPhysical damageLightning
Thunderblood Sword180 Slash45
Thunderblood Mace180 Blunt45
Thunderblood Axe186 Slash45
Thunderblood Spear180 Pierce45
Thunderblood Dagger80 Slash, 80 Pierce45
Thunderblood Greatsword220 Slash45
Thunderblood Atgeir192 Pierce45
Thunderblood Greataxe198 Slash45
Thunderblood Sledge235 Blunt45
Thunderblood Knucklechains122 Blunt45
Thunderblood Bow110 Pierce, 10 Spirit45
Thunderblood Crossbow274 Pierce45

Magic staves

Four new staves give Eitr builds a Deep North progression path. All are two-handed and finished at the Frost Foundry after their cast is prepared. Lightning Strike is the only one with a large flat damage value listed, at 300 lightning.

StaffKey statsCast materials
Lightning Strike300 Lightning, 40 Eitr10 Bloodgold, 5 Nornathread, 1 Thunderblood Essence, Mould
Echo Spike25 Eitr10 Bloodgold, 4 Nornathread, Frostfire Essence, Mould
Northern Vengeance100 Eitr, 40% health, reflects damage10 Ice, 5 Nornathread, 1 Hexen Trophy, Mould
Spirit Caller100 Eitr, 40% health, summons spirits8 Frozen Branch, 5 Nornathread, Moose Trophy, Mould

Shields

Four shields cover both parry-focused and defensive setups. Three are forged through the mould-and-cast route, while the Shield of Roots is crafted directly from wood and Writhan Roots.

ShieldBlock armourRecipe
Nord Greatshield158Cast: 20 Bloodgold, Mould, 20 Timberwood
Nord Shield132Cast: 15 Bloodgold, Mould, 10 Timberwood
Nord Buckler88Cast: 10 Bloodgold, Mould, 10 Timberwood
Shield of Roots4810 Finewood, 1 Writhan Roots
Image credit: Coffee Stain Publishing

Armor sets and capes

There are 11 new armor pieces, split across three roles plus two capes. The Vanguard set is the standout because its three pieces grant a shared set bonus. Armor pieces are crafted the same way as weapons, finding the mould, building the cast, and finishing at the Frost Foundry.

Protector set (heavy melee)

The Protector pieces are the highest-armor option at 44 each, aimed at melee play, and the breastplate resists frost.

PieceArmourCast materials
Breastplate of the Protector4410 Bloodgold, Mould, 8 Moose Hides, 4 Leather Straps
Trousers of the Protector4420 Bloodgold, Mould, 8 Moose Hides, 4 Leather Straps
Helmet of the Protector4420 Bloodgold, Mould, 4 Moose Hides

Vanguard set (agile, set bonus)

Each Vanguard piece has 34 armour. Wearing all three activates the Vanguard bonus, which grants -10% run stamina, +10% health regen, +10% stamina regen, -20% dodge stamina, and +10% pierce.

PieceArmourCast materials
Hood of the Vanguard345 Sea Pelt, Mould, 5 Moose Hides, 1 Moose Sinew
Chestpiece of the Vanguard3412 Bloodgold, Mould, 8 Elaking Hair Bundle, 4 Leather Straps
Trousers of the Vanguard3412 Bloodgold, Mould, 8 Elaking Hair Bundle, 4 Leather Straps
Image credit: Coffee Stain Publishing

Caller set (mage build)

The Caller pieces trade raw armor for Eitr regeneration, making them the choice for spellcasting. The robes and trousers each give +60% Eitr regen, and the headdress adds +40%.

PieceArmourCast materials
Robes of the Caller226 Bloodgold, Mould, 6 Moose Hides, 5 Nornathreads
Trousers of the Caller226 Bloodgold, Mould, 6 Moose Hides, 5 Nornathread
Headdress of the Caller222 Moose Sinew, Mould, 1 Moose Trophy, 3 Nornathreads

Capes

Two capes round out the set. Both weigh 4.0, have 1200 durability, and resist frost, which matters in the biome’s cold.

CapeBonusesRecipe
Moose Hide Cape12 armour, -20% attack and run stamina6 Moose Hides, 2 Sinew, 5 Bloodgold
Cape of the Caller12 armour, +20% Eitr regen, -10% dodge stamina6 Seal Pelt, 2 Nornathread, 5 Bloodgold, 15 Refined Eitr

If you are deciding where to start, upgrade a weapon class you already use well. Lock in one Nord weapon, complete its cast, and only then commit essence to a Frostfire or Thunderblood version. That keeps your Bloodgold and Timberwood stockpiles from being spread thin while you learn how the new tier handles against Deep North enemies.