Gaming Roundup

WARDOGS: Large Crates vs Pallets for FOB Supply Runs

How much each cargo type carries, what a Ural and a helicopter can hold, and which one actually gets supplies into a base faster.

How much each cargo type carries, what a Ural and a helicopter can hold, and which one actually gets supplies into a base faster.

Every build supply run in WARDOGS comes down to one decision made before you ever turn the key: crates or pallets. One fills a truck bed with far more material, the other empties into a FOB in a single interaction. The numbers are not close, and neither is the time cost, so the right pick depends entirely on whether the bottleneck is your truck or your clock.

Quick answer: Load 4 Large Crates in a Ural for 7,000 build supplies when you have time and a safe FOB to unload at by hand; load 2 Pallets for 3,600 supplies when you need the delivery to register instantly under fire.


Large Crate vs Pallet capacity by vehicle

A single Pallet holds slightly more than a single Large Crate, which is what trips people up. The difference is bed space. A Ural fits four Large Crates but only two Pallets, so the crate run wins on raw volume by a wide margin.

CargoSupplies eachUral totalLarge heli total
Large Crate1,7504 crates / 7,0002 crates / 3,500
Pallet1,8002 pallets / 3,6001 pallet / 1,800

Air transport halves everything. A large helicopter takes either two Large Crates or one Pallet, so a single flight moves less than half a fully loaded truck no matter which container you pick. If a FOB needs a serious construction budget, the truck is the only realistic answer.

WARDOGS logistics screen with the Building tab open and Build Supplies selected in a Ural's cargo slots
The Ural logistics screen, where Build Supplies are bought into the truck’s cargo slots. Image: BULKHEAD

The unload trade-off: manual backpacks vs one hold of F

Capacity is only half the equation. A Pallet is dropped at the FOB and transferred into the base’s supply pool with a single hold of the unload key. It takes seconds, and anyone on the team can finish the job if you get killed on the approach.

Large Crates do not work that way. You have to open each crate, fill a large backpack, walk the supplies to the FOB, and repeat until the crate is empty. Four crates is a lot of round trips, and every one of them is spent standing still next to a parked truck with no weapon up.

Note: That handling difference is why pallets dominate contested deliveries even though they carry less. A crate run that never finishes unloading delivers zero supplies.

Player aiming a rifle at a sandbagged bunker entrance in WARDOGS, compass reading 217 degrees
Unloading crates by hand leaves you exposed near the FOB perimeter, so the approach needs to be secure first. Image: BULKHEAD

How to load build supplies into a Ural

Take a cargo-capable vehicle. The Ural is the practical choice for full Pallets and multiple Large Crates. Humvees and Kodiak variants handle smaller containers, and the Bobcat and buggy are passenger transport, not haulers.
Get in and open the vehicle logistics screen with the buy prompt shown on screen. The interface separates the vehicle’s normal inventory from the bed slots that accept crates and pallets.
Driving an open military truck past a base gate in WARDOGS with the B BUY AMMO / SUPPLIES prompt on screen
The “B BUY AMMO / SUPPLIES” prompt appears while seated in a cargo vehicle inside the buy area. Image: BULKHEAD
Pick the right resource before you spend anything. Build supplies feed fortifications, while ammo, fuel, and mechanical loads serve weapons, vehicles and fuel-burning structures, and repairs. They deliver the same way but are not interchangeable, so ask the FOB what it is short on.
Fill the largest object first, then use whatever bed space is left for smaller containers. Mixing four resource types into one truck feels flexible but usually wastes capacity the destination did not ask for.
Drive with an escort or at least a passenger. The person hauling 7,000 supplies should not also be the only one who can defend the truck or unload it.

Confirming the delivery actually landed

Drop the cargo inside the FOB’s receiving area, then hold the unload interaction on it. You know it worked when the load disappears from the truck and the base’s usable supply pool goes up. Check both, not just one.

Deliveries that do not register almost always come down to a short list of causes:

  • The pallet was dropped outside the valid transfer zone, so nothing was credited.
  • The truck is parked too far from the receiver, or facing the wrong way with the cargo bed blocked.
  • The FOB is already full on that resource type.
  • The vehicle does not support that container size in the first place.
  • The unloading spot blocks the only vehicle entrance, so the truck becomes the obstacle.

When to pick crates and when to pick pallets

Run Large Crates when the route is quiet, the FOB is behind the line, and someone is free to shuttle backpacks. Nearly twice the supplies per trip is the difference between a half-built position and a full tower with walls, and the extra minutes spent unloading cost nothing if nobody is shooting at you.

Run Pallets when the FOB is forward, the road is being watched, or you are flying. One click ends the run, and a dropped pallet can still be finished by a teammate after you leave. A large helicopter carrying a single pallet is a small delivery, but it is a delivery that completes.

First-person view moving through a narrow sandbag trench in WARDOGS with the compass at 065NE
Delivered build supplies turn into fortifications like these sandbag lines and defensive towers. Image: BULKHEAD

Armored crate variants exist behind progression as well. They store the same way as a standard Large Crate and add protection, but they still need manual unloading, so they do not solve the time problem.

WARDOGS gameplay showing a loaded supply truck on the route toward a forward base
A loaded Ural en route is the single biggest build-supply delivery available to a team. Image: BULKHEAD

Slot counts, capacities, and prices are tied to the current build and have shifted between test versions, so glance at the logistics screen before committing money rather than assuming last week’s numbers still hold. The logic underneath stays the same either way: crates buy you volume, pallets buy you speed, and the FOB only benefits from whichever one you finish unloading.