Gaming Guide

Logo Billboard Locations in Hot Wheels Infinite Rush (High Jump Trophy)

What counts as a Logo Billboard, how to smash them across all four islands, and how to confirm the trophy unlocked.

What counts as a Logo Billboard, how to smash them across all four islands, and how to confirm the trophy unlocked.

Logo Billboards are the orange-and-white Hot Wheels signs scattered across the open world of Hot Wheels Infinite Rush, and they exist for one reason: to be driven through. There are 40 of them in total, spread across Wheelswood, Tentacle Bay, Gearville, and Drifty Temples, and clearing the full set is the only way to earn the High Jump trophy.

Quick answer: Smash all 40 Logo Billboards across the four islands. The High Jump trophy — “Get all collectible Billboards” — unlocks the instant the final panel breaks, with no menu step or fast travel required afterward.


How a Logo Billboard is collected

A billboard counts the moment your car physically passes through the panel. There is no pickup radius, no interaction prompt, and no partial credit for clipping a corner of the frame. If the car sails past the sign, nothing registers and the billboard stays where it is for another attempt.

Plenty of them sit at ground level, tucked inside props, archways, or the lettering of large environmental signs — one in Wheelswood is hidden inside a letter of the town sign itself. The rest hang in mid-air above ramps, ledges, and loops, which is where most of the work is.

Open-world driving in Hot Wheels Infinite Rush with the coin counter and a 70 KM/H speed readout on screen
Free-roaming an island at moderate speed makes ground-level billboards far easier to spot. Image: Milestone

Island order and where to start

Every save begins in Wheelswood and opens up from there, so the billboard numbering naturally starts on that island and rolls forward. The four islands each hold their own portion of the 40, and each one tracks its collectibles separately, so you can finish a region cleanly before moving on.

IslandNotes for billboard hunting
WheelswoodStarting island; mix of street-level signs, grassy hill ramps, and a large orange loop
Tentacle BayCanal and waterfront layouts with elevated approaches
GearvilleIndustrial sprawl with dense props and vertical structures
Drifty TemplesTight, drift-focused terrain where entry speed matters most

Note: race routes only appear once you have driven near them, so free roam does double duty here. Sweeping an island for billboards also reveals events, dealerships, and other collectibles you will want later.


Hitting the airborne billboards

Most misses come from the wrong approach rather than the wrong location. Airborne panels are placed along a fixed arc off a specific ramp, hill, or loop exit, so the fix is almost always adjusting where you enter, not how hard you hold boost at the last second.

Find the launch point first. Before attempting the jump, drive up to the ramp, grassy slope, or loop track and note which direction it faces. The billboard will always be lined up with that exit path.
Back up far enough for a straight run-in. Curved approaches throw the car off-axis in the air, and a few degrees of drift at takeoff is enough to send you past the panel.
Car boosting in a straight line toward an orange Hot Wheels stunt ramp with a boost indicator on screen
A straight, boosted run-in at an orange stunt ramp — the setup used for loop and ramp billboards. Image: Milestone
Boost on the approach, not at the lip. Building speed early raises the whole arc; a late boost mostly changes your ground speed and lands you short of the sign.
Watch the car in the air and adjust. Air control is enough to correct minor drift toward the panel, and a big-air jump gives you a long enough hang time to line up.
Mid-jump gameplay moment with a BIG JUMP notification and a score multiplier shown on the HUD
Big-air jumps give enough hang time to steer into an elevated billboard. Image: Milestone

Vehicle choice helps more than it looks. A Speeder carries the flatter, faster arcs needed off long ramps, while Titans handle the rough off-road run-ups to hillside signs without bouncing off line.


Billboards vs. Gears, Stickers, and Secret Tokens

Each island is packed with several collectible types, and they all feed different trophies. Picking up a Gear does nothing for High Jump, so it is worth knowing which counter you are actually filling before you assume a region is done.

CollectibleTrophy it completes
Logo BillboardsHigh Jump
GearsWell-Oiled Machine
StickersPostcards
Secret TokensMy Precious…
Car driving at speed toward a glowing gear-shaped collectible floating on the track
Gear pickups look similar in motion but count toward a separate trophy, not High Jump. Image: Milestone

Checking your billboard count and confirming the trophy

Collectible progress is shown per island with a running total, in the same style as the on-screen counters used for other pickups. Compare the island totals against 40 overall — if three islands read as complete and the trophy has not fired, the remaining panel is on the fourth.

Drifting gameplay with an island collectible objective counter reading 117 out of 300 on screen
Per-island collectible counters track progress as you drive, so you can see exactly what a region still owes you. Image: Milestone

The confirmation itself is immediate. Smashing the fortieth billboard pops High Jump on the spot during free roam — there is no need to finish an event or return to a hub first. Fewer than five percent of players currently hold it, so an unpopped trophy usually means a genuinely missed panel rather than a display issue.


Common reasons the count does not move

  • The car passed beside or under the panel rather than through it, which gives no credit and leaves the billboard in place.
  • The jump was taken from the wrong ramp. Elevated billboards are tied to one specific launch point, and a nearby ramp will not line up.
  • A ground-level sign was driven past without being noticed, because some are built into environmental lettering and structures rather than standing on their own.
  • Progress was checked on one island only, while the missing panel sits on another region’s counter.

Billboards do not expire and are not tied to events, so a clean sweep island by island is the fastest way to close out the set. Work Wheelswood first since it opens the world, then repeat the same pattern in Tentacle Bay, Gearville, and Drifty Temples — a full pass of an island usually clears its billboards, uncovers new race routes, and knocks out a chunk of the other collectibles at the same time.