Gaming Guide

+1 TNT Mining: How to Get Cash Fast in Roblox

A breakdown of the mine-sell-upgrade loop, TNT tiers, and the Rebirth multipliers that raise your Cash per run.

A breakdown of the mine-sell-upgrade loop, TNT tiers, and the Rebirth multipliers that raise your Cash per run.

Cash in +1 TNT Mining comes from one thing only: blocks you blow loose, pick up, and sell. Everything else in the game — Damage training, TNT tiers, stat upgrades, Rebirths — exists to make each trip into the mine drop more blocks before you have to walk back to the lobby.

Quick answer: Train your Damage by clicking with TNT equipped, detonate in the deepest area you have unlocked, collect the fragments, sell them at the SELL stand in the lobby, and Rebirth the moment the option becomes available, since Rebirth multipliers apply permanently to your Cash earnings.


The earning loop, one run at a time

A single money run has four parts, and skipping any of them caps what you earn. Damage decides the size of the explosion, the explosion decides how many blocks break off, and your collection range and movement speed decide how many of those blocks you actually carry home.

Equip your TNT with the number keys and hold down the Left Mouse Button to train Damage. Trained Damage is stored on your character, not on the TNT, so it carries over when you swap to a better explosive later.
Teleport to the mining area and place your TNT blocks. You can only have a limited number placed at once, so spread them across the rock face instead of stacking them in one spot.
Equip the flint and ignite. The blast fragments the mine wall into loose blocks, and you collect them simply by walking near them.
TNT blocks placed on the mine wall with a red placement-limit warning above the player
Placing past your limit throws a “Too many placed TNT!” warning; ignite with E before dropping more. Image: Slap Core Games
Head back to the lobby and interact with the SELL stand to convert the whole haul into Cash. Returning to the lobby also refills your TNT supply automatically, so the trip back is never wasted.
Player standing in the lobby plaza in front of the SELL and SHOP stalls
The lobby plaza, with the SELL stand and the TNT shop sitting next to each other. Image: Slap Core Games

You know a run worked when the block counter empties and your Cash total jumps at the stand. If the number barely moves, the problem is almost always the area you mined in rather than the number of blasts you used.


TNT tiers and what each one costs

Each TNT type carries its own baseline Damage, which stacks on top of the Damage you built through training. The jumps between tiers are large, so buying the next explosive is usually a bigger earnings boost than any single stat upgrade.

TNTRarityBase DamageCost
YellowUncommon+62K
BlueRare+128K
PurpleRare+2525K

Tip: buy the next TNT before you spend on cosmetic-feeling comfort upgrades. A Blue TNT at 8K pays for itself within a few runs because every blast after that breaks noticeably more rock.


Upgrades that raise Cash per trip

Upgrades are bought with Cash at the Upgrades station and target four stats. Two of them increase how much you can detonate, and two of them increase how much of the debris you actually gather before heading back.

UpgradeWhat it changes
Carried TNTHow many TNT blocks you can hold before a lobby refill
Placed TNTHow many TNT blocks can sit in the mine at the same time
Collection RangeHow far away blocks are pulled in as you walk
SpeedHow fast you move between the blast site and the SELL stand

Collection Range and Speed are the pair worth prioritising early. Bigger explosions are pointless if half the fragments are still lying on the ground when you leave.


Rebirth: the permanent Cash multiplier

Rebirth is the only mechanic that permanently raises how much money each sale is worth. It unlocks at a level threshold, and the menu shows exactly what you get before you confirm — one example of the trade lists 1.5x Damage and 1.2x Money at Level 11 of 15.

What resets is narrow: your Damage stat and your level drop back down. Your Cash balance, your purchased TNT types, and every stat upgrade stay exactly as they were. Because the Damage gain rate improves alongside the multiplier, a few minutes of training usually puts you back past where you were.

There is no reward for overshooting the level gate, since levels reset regardless of how far past the requirement you climb. Rebirth as soon as the button lights up, then repeat — the multipliers stack, and unlocking later areas is not realistic without them.


Unlocking deeper areas for higher-value blocks

Block value scales with depth, so the fastest way to raise Cash per run is to stop mining in a zone you have outgrown. Beyond the Lobby, the Forest is the first mining area most players work through, and Update 1.0 added the Ocean along with new blocks and new TNT types.

To open the next zone, save up to the Cash threshold, walk to the black wall at the far end of the current mining area, and click the green button on it. Once the wall is open, the Teleport button moves you between unlocked areas freely, so you can jump straight from the lobby to the deepest zone you own.


Training faster with pets and training spots

Damage comes from training, and there are two ways to do it. Manual clicking is the faster method but demands constant input, while the Training area raises Damage automatically as long as you stand on a highlighted spot. Additional training spots with stronger multipliers open up after you complete a certain number of Rebirths.

Pets apply a passive multiplier to your training gain rate, and that multiplier works in the automatic Training area as well as on manual clicks. Equipping one is effectively free Damage per session.


Why your Cash per run stalls

Two on-screen messages explain most failed runs. “Too many placed TNT!” means you have hit your placement cap and need to ignite what is already down before placing more. “No TNT left!” means your carried supply is empty, which is fixed by returning to the lobby for an automatic refill, or permanently by raising the Carried TNT upgrade.

The third common cause is quieter. If your blocks sell for very little despite big explosions, you are mining a shallow area — the fix is Cash toward the next zone unlock, not more blasts in the old one.


Run the loop in that order and the income curve takes care of itself. Train up, blast the deepest area you have access to, sweep the fragments, sell, then spend on the next TNT tier before anything else — and take every Rebirth the moment it is offered, because that multiplier is the one thing you never have to earn twice.