Phantom Blade Zero turns Remnant Dust into new combat tools, extra Medicine and more accessory slots. The Train Abilities screen sets prices that range from free to a large Dust investment, so it helps to know each node’s cost and effect before you spend.
Quick answer: Phantom Blade Zero has 32 abilities, trained at bells with Remnant Dust. Costs run from 0 (Fluid Form) to 85,000 (Against All Odds), and pressing P resets them for a full refund.
How abilities work
The Train Abilities screen is open at bells, including the first bell in Chapter 1, The Beginning. Abilities sit on a tree of three rows of linked nodes. Each row has an item icon with a count at its left end, and your Remnant Dust total appears in the top-right corner. Fluid Form is the first node and is already unlocked at a cost of 0.

To train an ability, select its node and hold Space. On-screen tutorials spell out the loop: “Use Remnant Dust to activate abilities you’ve unlocked!” and “Collect Blackstones, Sha-Chi Ambers, and other items to increase attributes and unlock abilities.”
Pressing P on the Train Abilities screen resets every ability and refunds the Remnant Dust and Banyan Heart you spent. The training and respec guide walks through both steps.
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The table lists all 32 abilities from cheapest to most expensive, with each one’s Remnant Dust cost.
| Ability | Effect | Remnant Dust |
|---|---|---|
| After Perfect Dodging a Red-flash Attack, Parrying a Blue-flash Attack, Guard Breaking or defeating an enemy, press [Left Mouse] or [F] within a short time to perform a Quick Pursuit on a distant enemy. | 0 | |
| Increases Medicine uses by 1. | 5,000 | |
| After Dodging or Parrying an enemy attack, your next [Light Attack] is more likely to interrupt the enemy's move. | 5,000 | |
| Adds 1 accessory slot. | 10,000 | |
| When a regular enemy uses a ranged Red-flash Attack, or has less than 50% HP while Guard-Broken, certain Phantom Edges can be used at the right moment to counter or perform a follow-up attack without consuming Remnant Spark. | 10,000 | |
| After sprinting for 2 seconds, enter a high-speed sprint. | 10,000 | |
| Blocking and dodging do not interrupt the current combo. | 12,500 | |
| Defeating enemies has a chance to restore Medicines. | 20,000 | |
| [Execute] Assassinations and Executions restore HP and Sha-Chi. | 20,000 | |
| [Execute] Executions have a chance to restore Remnant Spark. | 20,000 | |
| Grants brief invincibility during a Power Surge. | 25,000 | |
| Increases maximum Sha-Chi Essence by 1. | 30,000 | |
| [Switch Weapon] Weapon swap cooldown reduced by 2 seconds. | 30,000 | |
| Increases maximum Remnant Spark by 1. | 30,000 | |
| [Switch Weapon] Replaces the move triggered by switching weapons with a special move. | 35,000 | |
| Adds 1 accessory slot. | 40,000 | |
| [Dodge] Dodging or [Block] Parrying an enemy attack restores Sha-Chi. | 40,000 | |
| Retain Sha-Chi Essence upon death. | 40,000 | |
| [Block]+[Dodge] Consumes a small amount of Sha-Chi to immediately perform a special Dodge. | 45,000 | |
| – | 45,000 (up to Lv 30) | |
| – | 45,000 (up to Lv 30) | |
| – | 45,000 (up to Lv 30) | |
| Using Medicine while being attacked cancels the stagger. | 45,000 | |
| Increases maximum Sha-Chi Essence by 1. | 60,000 | |
| [Switch Weapon] Weapon swap cooldown reduced by 2 seconds. | 60,000 | |
| Increases maximum Remnant Spark by 1. | 60,000 | |
| Adds 1 accessory slot. | 65,000 | |
| When Guard Broken, automatically retreat and become immune to attacks. | 65,000 | |
| When Sha-Chi is insufficient, [Heavy Attack] Attack consumes remaining Sha-Chi for an enhanced attack. | 80,000 | |
| Adds 1 accessory slot. | 80,000 | |
| Using a Phantom Edge has a 15% chance to not consume Remnant Spark. | 80,000 | |
| Once per battle, prevents one attack that would reduce HP below 10%. | 85,000 |
Abilities by what they do
Several abilities come in numbered levels. Each level is its own node with its own price: Boundless Capacity has four, while Ascendance, Still Depths, Masterful Flow and Endless Renewal have two each.
Healing and Medicine
- Healing Art (5,000): “Increases Medicine uses by 1.”
- Blood Remedy (20,000): defeating enemies can restore Medicines.
- Endless Renewal · Lv. 1 (20,000): Assassinations and Executions restore HP and Sha-Chi.
- Endless Renewal · Lv. 2 (20,000): Executions may replenish Remnant Spark.
- Quick Remedy (45,000): drinking Medicine while under attack cancels the stagger.
Combo flow and offense
- Fluid Form (0): after a Perfect Dodge on a Red-flash Attack, a Parry on a Blue-flash Attack, a Guard Break or a kill, press Left Mouse or F quickly to Quick Pursuit a distant enemy.
- Steady Composure (5,000): your next Light Attack has a higher chance to interrupt an enemy’s action after you Dodge or Parry.
- Flow Like Water (12,500): “Blocking and dodging do not interrupt the current combo.”
- Opening Strike (35,000): switching weapons triggers a special move in place of the usual move.
- Masterful Flow · Lv. 1 and Lv. 2 (30,000 and 60,000): each cuts weapon swap cooldown by 2 seconds.
- All or Nothing (80,000): if Sha-Chi is running low, using Heavy Attack channels the leftover amount into a stronger strike.
Sha-Chi and Remnant Spark
- Flowing Chi (10,000): when a regular enemy uses a ranged Red-flash Attack, or is Guard-Broken below 50% HP, certain Phantom Edges can counter or follow up without spending Remnant Spark.
- Ascendance · Lv. 1 and Lv. 2 (30,000 and 60,000): each adds 1 maximum Sha-Chi Essence.
- Still Depths · Lv. 1 and Lv. 2 (30,000 and 60,000): each adds 1 maximum Remnant Spark.
- Redirect Force (40,000): “Dodging or Parrying an enemy attack restores Sha-Chi.”
- Shadowless Form (80,000): “Using a Phantom Edge has a 15% chance to not consume Remnant Spark.”
Defense and survival
- Still Mind (25,000): “Grants brief invincibility during a Power Surge.”
- Unyielding Will (40,000): “Retain Sha-Chi Essence upon death.”
- Flash Step (45,000): press Block and Dodge together to spend a little Sha-Chi and execute a special Dodge instantly.
- Cicada’s Escape (65,000): when Guard Broken, you retreat automatically and become immune to attacks.
- Against All Odds (85,000): “Once per battle, prevents one attack that would reduce HP below 10%.”
Movement and loadout
- Thousand-mile Stride (10,000): “After sprinting for 2 seconds, enter a high-speed sprint.”
- Boundless Capacity · Lv. 1 to Lv. 4 (10,000, 40,000, 65,000 and 80,000): each level increases your accessory capacity by one slot.
Focused Mind, Fortified Body and Keen Edge
These three nodes each go up to Lv 30 and list 45,000 Remnant Dust. The ability list gives no effect text for any of them.







