Gaming

WARDOGS Foregrips and Bipods: What Each Grip Costs and Does

All 17 grip attachments in build CL-500234, with prices, weights, unlock levels, and the trade each one makes.

All 17 grip attachments in build CL-500234, with prices, weights, unlock levels, and the trade each one makes.

Grip attachments in WARDOGS charge you twice. There is a one-time unlock fee at the vendor, and then a price you pay again every single life, on top of the gun, the optic, the plates and the ammo. Seventeen grips and bipods compete for the same slot, and the spread runs from $380 to $1,500 per life. The ones worth buying are the ones whose listed effects match the way your rifle misbehaves.

Quick answer: Take the Rubberized Ergonomic Foregrip at $540 for general handling, the CQR Tactical Front Rail Grip at $1,100 when vertical climb is losing you bursts, and a bipod only if you hold ledges.


Every WARDOGS grip and bipod: price, weight and unlock level

Every entry below occupies the grip slot. The price is what you pay per life. The unlock column is the faction level gate plus the one-time fee you clear before the grip shows up in your list at all.

GripPriceWeight (kg)Unlock
Grip Pod$1,5000.26Support 50 / $50,000
Pro Tilt Bipod$1,4000.55Recon 46 / $50,000
PKM Bipod$1,3500.7Support 33 / $35,000
SV98 Bipod$1,2500.472Recon 21 / $30,000
Shift Foregrip$1,1500.12Assault 48 / $30,000
SVD Bipod$1,1200.5Recon 14 / $10,000
CQR Tactical Front Rail Grip$1,1000.15Assault 38 / $25,000
M249 Bipod$1,0500.7Support 18 / $15,000
TDG Vertical Foregrip$1,0000.13Wardog 58 / $25,000
AFG Angled Foregrip$8200.08Assault 14 / $10,000
SKS Bipod$8000.47Recon 7 / $10,000
RVG Vertical Foregrip$7700.12Medic 16 / $10,000
Mini Angled Foregrip$7200.08Wardog 38 / $12,500
45° Angled Foregrip$6800.09Wardog 33 / $15,000
Angled Tactical Foregrip$6500.11
Rubberized Ergonomic Foregrip$5400.11Assault 11 / $7,500
RK6 Tactical Foregrip$3801.05Wardog 15 / $7,500

You can run a grip you have not unlocked if you loot it off a body or buy it from a supply crate, so an expensive unlock fee is not the only route to trying one.


How WARDOGS grades grip effects

Grips do not publish percentages. Each listed effect is graded minor, moderate or strong, and the same three-step scale is used for the penalties. The categories that show up on grips are vertical recoil reduction, horizontal recoil reduction, spread reduction, sway reduction, ADS stabilization handling, ADS speed and equip speed. A grip is a trade almost every time: you pay for steadiness with the speed of getting the gun up.

GripStrongModeratePenalties
Rubberized Ergonomic ForegripADS stabilization handling, vertical sway reductionVertical recoil reduction, spread reductionMinor ADS speed, minor equip speed
CQR Tactical Front Rail GripVertical recoil reduction, vertical sway reductionADS stabilization handlingModerate ADS speed, minor horizontal sway
Shift ForegripHorizontal recoil reduction, spread reductionADS speed improvement, equip speed improvementNone listed

The CQR also carries a minor horizontal recoil reduction on top of the entries above. Read the penalty column before the pro column. A moderate ADS speed penalty is the difference between winning and losing a doorway, and no amount of vertical control buys that back.

Rifle aimed downrange inside the warehouse training arena in WARDOGS
A rifle held on target inside the warehouse training arena, where grip effects are easiest to compare. Image: BULKHEAD

Angled foregrips: tracking, spread and handling

Angled grips are the light end of the slot, mostly between 0.08 kg and 0.15 kg, and they are the ones you put on a rifle that slides sideways or scatters under sustained fire. If your muzzle is climbing straight up instead, you are in the wrong category.

The cheap angled tier

The Rubberized Ergonomic Foregrip is the value pick of the entire slot. Strong ADS stabilization handling and strong vertical sway reduction, moderate vertical recoil and spread reduction, and the only costs are a minor ADS speed penalty and a minor equip speed penalty. At $540 a life and an Assault level 11 gate, it is the grip you default to until something specific goes wrong.

The Angled Tactical Foregrip sits at $650 and 0.11 kg, the same weight as the rubberized grip for $110 more per life. There is no reason to reach for it before you have tried the cheaper option on the same gun.

The 45° Angled Foregrip is $680 and 0.09 kg, gated behind Wardog level 33 with a $15,000 unlock. It is a Wardog-tree grip, so on a pure Assault or Medic progression path you will hit the Assault-side options long before this one is available.

The Mini Angled Foregrip costs $720 and weighs 0.08 kg, tying it with the AFG as the lightest grip in the game. It unlocks at Wardog level 38 for $12,500.

The AFG Angled Foregrip is the one most players settle on. It is $820 a life, 0.08 kg, and it opens at Assault level 14 for a $10,000 fee, which puts it within reach almost immediately after the rubberized grip. It is also the benchmark the premium angled grip is measured against, and the gap in price between the two is larger than the gap in behavior for most players.

Assault rifle aimed in the warehouse with weapon slot 1 highlighted on the HUD
An assault rifle equipped in weapon slot 1, the loadout you normally hang an angled grip on. Image: BULKHEAD

CQR Tactical Front Rail Grip

The CQR Tactical Front Rail Grip is the heavy hitter of the angled group at $1,100 a life, 0.15 kg, unlocked at Assault level 38 for $25,000. Strong vertical recoil reduction and strong vertical sway reduction are what you are paying for, with moderate ADS stabilization handling and a minor horizontal recoil reduction alongside. The bill is a moderate ADS speed penalty and a minor horizontal sway penalty, so it rewards holding a lane and punishes swinging onto close targets.


Vertical foregrips: climb control

The RVG Vertical Foregrip is the accessible vertical option at $770 and 0.12 kg, unlocked at Medic level 16 for $10,000. Because it sits in the Medic tree it lands early for SMG players, which is where a vertical grip usually earns its keep.

The TDG Vertical Foregrip asks $1,000 a life at 0.13 kg and is locked behind Wardog level 58 with a $25,000 fee. That is one of the deepest gates on any grip, and by the time you can buy it you will already own most of the cheaper slot options.

The RK6 Tactical Foregrip is the cheapest grip in the game at $380, unlocked at Wardog level 15 for $7,500. The catch is weight: 1.05 kg, roughly nine times the RVG and heavier than every bipod here. On a loadout where carry capacity is tight, that is a real cost rather than a rounding error.


Bipods: weapon-specific, and only worth it from cover

Bipods take the same slot as a foregrip, are named after the weapon they are built for, and weigh between 0.47 kg and 0.7 kg. That weight buys you nothing while you are moving. Set an LMG down on a ledge with a bipod, though, and recoil flattens out completely, which is the entire argument for carrying one. Support and Recon players who hold a firing lane get value here. Anyone pushing rooms is paying half a kilo for a decoration.

  • SKS Bipod — $800, 0.47 kg, the earliest and cheapest, at Recon level 7 for $10,000
  • M249 Bipod — $1,050, 0.7 kg, Support level 18 for $15,000
  • SVD Bipod — $1,120, 0.5 kg, Recon level 14 for $10,000
  • SV98 Bipod — $1,250, 0.472 kg, Recon level 21 for $30,000
  • PKM Bipod — $1,350, 0.7 kg, Support level 33 for $35,000
  • Pro Tilt Bipod — $1,400, 0.55 kg, Recon level 46 for $50,000

The SKS Bipod is the sensible entry point for a marksman kit. Recon level 7 is early, the unlock fee is $10,000, and it is the lightest bipod on the list. Pair it with a scope and a suppressor and you have a static overwatch loadout that costs far less per life than the deeper Recon options.

Player aiming a scoped marksman rifle down a long lane inside an industrial warehouse
A scoped marksman rifle covering a long warehouse lane, the situation a bipod is bought for. Image: BULKHEAD

The SV98 Bipod costs $1,250 and 0.472 kg, and its $30,000 unlock at Recon level 21 is three times the fee of the SVD Bipod, which sits at a lower level and a lower price. That makes the SVD option the better first purchase on the Recon path unless you are specifically building around the SV98.

The PKM Bipod is the Support tree’s expensive end at $1,350 and 0.7 kg, behind Support level 33 and a $35,000 fee. On a machine gun that already weighs several kilos and aims slowly, another 0.7 kg only makes sense if you intend to lie behind cover with it rather than carry it into a building.

The Pro Tilt Bipod is the most expensive bipod at $1,400, weighs 0.55 kg, and demands Recon level 46 plus a $50,000 unlock. It is a late-progression purchase in every sense, and the M249 Bipod or SVD Bipod covers the same job for a third of the unlock cost.


Grip Pod and Shift Foregrip: the two that break the pattern

The Grip Pod is the only entry that works as both things at once. It is a grip you hold while moving and a bipod you set down when you stop, which is why it carries a listed deployed state that no plain foregrip has. That flexibility is priced accordingly: $1,500 a life, the highest rebuy in the slot, behind Support level 50 and a $50,000 unlock. It weighs 0.26 kg, roughly double a light angled grip but well under half of a dedicated bipod.

The Shift Foregrip is the opposite trap. It is filed under the vertical tab and tagged as a bipod in the vendor interface, but it has no deployed state at all. What it actually delivers is strong horizontal recoil reduction and strong spread reduction, with moderate improvements to both ADS speed and equip speed, and no listed downsides. That is an angled tracking grip wearing the wrong label. At $1,150 a life against the AFG’s $820, you are paying a premium for the same horizontal job, so buy it because you can feel the difference on a rifle that skates sideways, not because the menu filed it next to the bipods.


How to buy a grip and confirm it is doing something

Interact with the Equipment Vendor and open the weapons tab. Pick the weapon you want to modify, and use the filters if you are hunting a specific grip by name rather than scrolling the full list.
Check the grip’s listed pros and cons before you confirm. The grade words are the whole decision. A moderate ADS speed penalty on a close-quarters rifle will cost you more fights than a strong vertical recoil reduction wins.
Clear the unlock fee once, then budget the per-life price into the rest of the kit. Count it after the weapon, optic and armor, not before, because it is a recurring cost every time you redeploy.
Confirm the fit on the range. Fire the same long burst with the grip on and off at a fixed target and watch where the group walks. If the muzzle still climbs straight up with an angled grip fitted, you bought the wrong category and want a vertical grip or the CQR instead.
On-screen F PULL Lever prompt beside an electrical lever during No Man's Land gameplay
The F PULL Lever prompt on the central electrical lever. Image: BULKHEAD

Judged purely on what you get for the money, the slot is front-loaded. The $540 rubberized grip covers most rifles, the $1,100 CQR fixes vertical climb specifically, and the bipods only repay their weight when you are stationary behind cover. Everything above $1,000 is a narrow fix, not an upgrade, and paying it every life adds up faster than the one-time unlock fee ever suggests.

Drawn bow sighted on a target dummy on the training range
A drawn bow sighted on a target dummy, one of the range setups used for testing loadouts. Image: BULKHEAD