Gaming How-To

Wardogs: How to Get and Buy a Parachute From the Equipment Vendor

The Basic Parachute costs $100, but you need a backpack equipped first, pushing the real minimum to $450.

The Basic Parachute costs $100, but you need a backpack equipped first, pushing the real minimum to $450.

A parachute in Wardogs is a purchase, not a drop. You buy one from an Equipment Vendor before you deploy, it sits in the Traversal slot, and it only becomes useful once you are already falling. The catch that stops most new players is a hidden dependency: the vendor will not sell you a chute unless you have a backpack on.

Quick answer: Interact with the Equipment Vendor NPC (F), open GEARTRAVERSAL, double-click the BASIC PARACHUTE, pick a backpack when the BACKPACK REQUIRED prompt appears, and hit PURCHASE. With the Scout Backpack, that comes to $450 total.


What you need before you can buy a parachute

Two things gate the purchase. The first is cash, and the second is a backpack. A parachute cannot be equipped on its own, so if your character is running with NO BACKPACK CURRENTLY EQUIPPED, the vendor blocks the sale until you add one.

RequirementCostNotes
Basic Parachute$100Traversal slot, 2.5 kg, single use
Scout Backpack$350Entry-level backpack, satisfies the requirement
Minimum total$450Bought together in one transaction

If you already own a backpack, the parachute alone costs $100 per life. It is a per-life expense, not a permanent unlock, so you rebuy it every time you plan to go airborne.


How to buy a parachute at the Equipment Vendor

Find the Equipment Vendor NPC. They stand behind a counter in the spawn area or your base, and the minimap will help you orient if you have wandered. Walk up until the interaction prompt appears over the vendor.
Interaction prompt highlighted over an NPC in the safe zone before opening the vendor menu
The interaction prompt appears once you are close enough to the vendor counter. Image: BULKHEAD
Press F to open the EQUIPMENT VENDOR menu. The shop opens on its default tab, so you will need to move across the top row to reach the gear you want.
Select the GEAR tab, then the TRAVERSAL sub-tab underneath it. Parachutes live here alongside the rest of the movement equipment, not under weapons or consumables.
Double-click the BASIC PARACHUTE. The item card lists its behavior plainly: single use, must be manually deployed, cannot be controlled, and reduced fall damage when deployed.
Equipment Vendor gear menu with the Basic Parachute selected under the Traversal tab
The Basic Parachute sits under GEAR, then TRAVERSAL, in the Equipment Vendor menu. Image: BULKHEAD
If a BACKPACK REQUIRED prompt appears, choose a backpack from the list. The Scout Backpack is the cheapest option at $350 and is enough to satisfy the requirement.
Click PURCHASE. Both items are bought and equipped in the same action, so you do not have to go back and fit the parachute manually afterwards.

How to confirm the parachute is equipped

Open your inventory after the purchase. The parachute should appear in storage with its equipment details on the side panel, and the backpack should no longer read as empty. Your character model will also show the pack once you back out of the menu.

Inventory storage screen with the Basic Parachute selected and its item details on display
The inventory screen confirms the Basic Parachute is stored and ready. Image: BULKHEAD

If the purchase does not go through, there are only two likely reasons. Either you do not have $450 on hand for the bundle, or you cancelled out of the backpack prompt instead of selecting one. A parachute cannot be carried without a backpack equipped.


Deploying and cutting the canopy

Nothing opens automatically. The deploy prompt is contextual and only shows up once you are airborne and falling, which means you cannot test it standing on a roof. While you are under the canopy, a second prompt lets you cut it, collapsing the chute and dropping you the rest of the way if a slow descent has made you an easy target.

Cutting still spends the parachute. Both canopies are single use, so there is no second pull after a bad landing and no way to save the pack by cutting early.

Note: the deploy key is not published on official pages. Check the controls menu in the current build and watch for the on-screen prompt while you are seated in an aircraft.

Player advancing on an enemy with fists raised after landing in the field
Landing is only half of it — you still need to move into cover with a weapon up. Image: BULKHEAD

Basic Parachute vs Sport Parachute

The armory sells two canopies, and the gap between them is price, weight, and whether you can steer. Both take a 3×2 block of inventory space and both are spent after one use.

SpecBasicSport
Price per life$100$1,000
Unlock cash$25,000
Weight2.5 kg9 kg
Glide / steeringNoneYes
Flare on landingNoneYes, uses stamina
Turn rateFasterSlower
UsesSingleSingle

The Basic canopy holds your heading and bleeds height. The only real input you have is which direction you were pointed when you pulled, which is fine for dropping into an open field you already meant to be standing in.

The Sport canopy turns altitude into distance. It reaches around 22 m/s forward and 30 m/s downward, and its flare pulls against the descent to shed speed before you touch down. That flare draws on a stamina pool that spends 50 per second and regains 30, so holding it too long leaves you with nothing left and ground still coming up.

Nine kilograms is a meaningful chunk of your carrying allowance — ammunition or armor you are choosing not to bring. Buy the Sport canopy when the drop is transport, meaning you need to glide to a tower or a flank the roads do not reach. Buy the Basic when the drop is just a landing.


When a parachute is worth the slot

A parachute does not give you a helicopter. If nobody on your team is flying an MH-6, UH-1Y, AH-6 or Havoc, the Traversal slot is carrying dead weight. Buy the chute when you have a seat, when a pilot has already called a pickup, or when the map has real height you could get knocked off.

  • Ground life with no air plans: skip the chute and spend the weight on plates, ammo, or a bandage.
  • Air insert onto open ground: Basic is enough.
  • Contested exit where you must steer around a threat: Sport, and strip weight elsewhere.
  • Already carrying a heavy kit: adding 9 kg for Sport is usually the wrong trade.

Pull with enough altitude to stabilize, but not so early that you drift as a stationary target for half a minute. Under the Basic canopy especially, aim for a wide clear landing area rather than a rooftop or a tree line you cannot correct toward. Once you are down, move into cover immediately instead of standing in the open watching the aircraft leave.

Wardogs is still in active development, so prices, weights, and control bindings can shift between builds. Check the vendor’s listed cost and your controls menu after an update rather than assuming the $450 entry price and your old keybind carried over.