Gaming Guide

Aniimo: Soaring Glide Sanctum Guide (All 3 Chests)

The exact climb, flight, and wind-lift route through Forest of Falling Stars, plus every chest before you restore the Vein.

The exact climb, flight, and wind-lift route through Forest of Falling Stars, plus every chest before you restore the Vein.

Image: Pawprint Studio

Soaring Glide is the vertical solo Sanctum in Forest of Falling Stars, and it is built around two abilities you do not bring with you. Your own Aniimo are locked out at the door. The room hands you a trial Celestis instead, and the entire run is climbing marked walls and riding fan-driven wind columns upward until you reach the Terminus at the top.

Quick answer: Twine with the trial Celestis at the statue, take both marked climbs to chest 1, ride the staged wind rows to chest 2, branch west for chest 3, then Touch the Sanctum Terminus at 3/3.


Soaring Glide location and entry requirements

The entrance sits north of the Forest of Falling Stars Bloom, on top of a hill, as a floating stone monument with a purple glyph on it. Interact once to activate it, which also opens it as a Transport destination on the map, then interact again to drop in. Forest of Falling Stars itself spans roughly levels 18 to 25, so this is an early-game room.

CheckValue
AreaForest of Falling Stars, Breezy Plains
Players1 (Solo Sanctum)
Chest counter at entry0/3
Trial AniimoCelestis (supplied inside)
Mobility usedClimb Lv.1, Fly Lv.1
First clear reward500 EXP, Lumin Amber: Breezy Plains x1

If you are working from an older checklist, this is the room that was labelled Wings Unfurled during the beta. Nothing in the layout changed with the rename.


Celestis climbing, flight, and wind field controls

A special energy field blocks your roster inside the Sanctum, so the sealed Celestis in the statue is the only form you will use. It carries Climb Lv.1 and Fly Lv.1, and the room teaches nothing else. If the entrance warns that no flying Aniimo is equipped, that message is about your own loadout and does not stop the run, because the trial form is handed to you inside.

Celestis
Celestis. Image: Pawprint Studio
StateKeyboard inputResult
Next to a climbable wallXStart climbing
While climbingXLeave the wall
Airborne, twinedSpaceEnter Flight
In FlightSpaceRise
In FlightXExit Flight

The intro panel says to tap Space again to leave Flight, but the live HUD shows Space as Rise and X as Exit. Trust the on-screen HUD once you are airborne.

Two visual cues carry the whole route. An upward-pointing triangle painted on a wall marks a climbable face, and a pale blue vertical lane above a floor fan is a wind field. A flying Aniimo inside that lane is lifted continuously, but only while Flight is active, so entering the column on foot does nothing.


Full route to all three chests

Land on the entrance pad and run north up the stairs along the long hall. The walls on this stretch were built with an ancient technique and cannot be climbed at all, so ignore them and keep moving forward.
Interact with the Animo Statue in the middle of the hall to Awaken the sealed Celestis, then Twine with it. The climb and flight tutorial card appears a moment later.
Climb the first pillar marked with blue triangles just past the statue and continue north along the hall from the top. Crossing the line further on silently lights the first checkpoint.
The player climbs up the brick pillar marked with upward-pointing triangles and opens the first chest to collect rewards01:08Climbing to the first chest
Shown at 01:08 in zenitizer’s video. Image: Pawprint Studio
Break west off the main axis and climb the second marked wall on the left. There is no single flight that reaches the first chest, so take the climb rather than trying to glide the whole gap.
The player climbs up the triangle-marked wall, glides across the gap, and opens the first chest containing Glimmer,…00:24Chest 1
Shown at 00:24 in WoW Quests’s video. Image: Pawprint Studio
Glide from the top of that wall onto the west ledge and open chest 1. Check that the counter reads 1/3 before moving on.
Drop north and down into the well below, where the wind field tutorial fires. Two tall fans stand side by side on the centre line and produce the strongest updraft in the room.
Step into either column, get airborne, and enter Flight so the lane carries you up to the landing above. The first save pillar stands there, and interacting with the blue cube device banks your progress.
Glide north and down into the base of the taller shaft, where the first row of four fans sits. Treat this as a controlled descent, because the killing floor runs just below the whole northern half of the room.
Enter Flight inside any column in the first row, rise, steer forward, and land on the second row. Repeat the same rhythm from the second row to the third, and again to top out at the head of the shaft. Do not try to ride one column straight through all three.
Keep going north past the top of the shaft to the dead end and open chest 2 for 2/3. Nothing lies beyond it, so turn around once the counter updates.
The player reaches an elevated platform and opens the second purple chest, updating the Sanctum Challenge counter to 2/302:14Opening the second chest
Shown at 02:14 in zenitizer’s video. Image: Pawprint Studio
Head west along the top of the room to the second save pillar and activate it. This is the last flat ground before the route turns south and starts giving height back.
Work south and slightly west across the shelves, then turn left and climb the small pillar on the right-hand side. Land between moves instead of chaining long flights, since the western half of the room is open air.
The player moves to the left section, climbs the patterned stone wall, glides to the far platform, climbs the wall,…01:03Chest 3
Shown at 01:03 in WoW Quests’s video. Image: Pawprint Studio
Glide from the top of that pillar to the far west ledge and open chest 3 for 3/3. Do this before you commit to the descent, because the descent leads to the ending device.
The player jumps across to a detached platform, opens the third purple chest, and collects all remaining dungeon loot02:15Third Chest Opened
Shown at 02:15 in 100% Guides’s video. Image: Pawprint Studio
Drop south onto the square of four round fan pads below. The cluster shuttles south and back on a fixed path, and there is nothing under it but the killing floor.
Ride the pads to the southern end of their travel, enter Flight in one of their columns, and land on the second cluster above. That upper square shuttles north and back, so wait for it to come to you rather than reaching for it.
Let the fans on the upper cluster lift you onto the final ledge, which unlocks the last checkpoint. Follow that ledge south to the square Sanctum Terminus and Touch it while still Twined with Celestis.

Chest rewards and first-clear reward

All three chests here are the same Standard grade, so there is no gold or premium chest hiding on a side ledge. Each one pays Glimmer x10, Sparkling Crystal x10, and Credits x10000, plus a single Rare held item drawn from a pool of 15. That held item is the only part that changes between runs and between chests, which is why the counter, not the item popup, is the reliable route check.

The player navigates to the first purple chest, opens it, and collects rewards including Glimmer, Sparkling Crystal,…00:54First Chest Opened
Shown at 00:54 in 100% Guides’s video. Image: Pawprint Studio

Clearing the room for the first time awards 500 EXP and one Lumin Amber: Breezy Plains. Later visits keep the entrance as a Transport destination but pay nothing again, so there is no reason to farm it. Clears do count toward the Sanctum Delver badges at 3, 5, 10, and 15 rooms.

The chest counter and the Vein objective are tracked separately. The restoration plays whether or not all three chests are open, and a skipped chest is not worth gambling on after the fact.


Checkpoints and fall hazards

Soaring Glide unlocks six interior checkpoints on top of the entrance pad, and only two of them have a visible save pillar standing on them. The other four fire silently as you cross a line, with nothing on the floor to mark the spot. That is worth knowing before your first fall, otherwise a respawn can look like the room dropped you somewhere random.

  • The entrance pad is the only respawn point the room starts with.
  • A killing floor runs underneath the entire northern half of the room.
  • A second killing slab hangs in mid-air under the final moving-pad approach.
  • Your movement margin is pinned at 200 for the whole run.
  • Land on the broad stairs and pale stone shelves between flights rather than chaining them.

How to confirm the Sanctum is complete

Before the Terminus, the Sanctum Challenge tracker should read 3/3 chests. That counter is persistent, so it is the one thing to check rather than trying to remember which ledges you visited.

After the Touch interaction, the Terminus switches to its completion state and a short cinematic plays showing the Pathfinder standing beneath illuminated blue-green Vein branches. Once that resolves, the challenge is cleared and the first-clear reward is paid out. The entrance stays activated on the map afterward, so you can Transport straight back into Forest of Falling Stars whenever you want the shortcut.