Suoming is a 5-star Electro Resonator coming to Wuthering Waves in Version 3.7, and she wields a Sword. Her kit is built around switching between combat states, stacking a resource called Delusion, and sharing Unison-based buffs with the rest of the team. She can play as a self-buffed main DPS or swap out to amplify a teammate’s Electro and Resonance Skill damage.
Quick answer: Suoming fills Delusion to 800 points, spends it to move between the Awakened Mind, Deep Mind, and Calamity Mind states, and uses Unison to either enhance her own Basic Attacks or hand off Electro buffs to the incoming Resonator.
Every detail here comes from pre-release leaks and can change before her banner goes live.
Combat states and the Delusion resource
Suoming’s whole rotation is driven by which state she is in. Delusion is the meter that pushes her from one state to the next, and it caps at 800 points. When it fills, her Resonance Skill changes into a stronger version that spends the meter and moves her forward.
| State | How you enter it | What it changes |
|---|---|---|
| Awakened Mind | Default state; returns here after Engraved Heart ends | Standard Basic Attacks and Intro Skill |
| Deep Mind | Spending full Delusion, or via Intro/Skill triggers | Unlocks Resonance Liberation, resets Resonance Skill cooldown, enhances Basics |
| Calamity Mind | Casting Basic Attack – Umbral Canopy: Engraved Heart | Clears all Delusion, then returns to Awakened Mind when the skill ends |
Delusion builds from a few sources while Suoming is on the field:
- Landing Basic Attack, Basic Attack – Unfurled Canopy, or Whirling Thunder hits.
- Casting Resonance Liberation grants 200 points.
- Casting Intro Skill – Unfurled Canopy: Thunder Rending or the Whirling Thunder (Unison) variant grants 200 points.

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Add to Google Preferences →Normal Attack: Furled Canopy
Her base Basic Attack performs up to three consecutive hits of Electro DMG. Once she is in the Deep Mind state, the string upgrades into a longer sequence with extra follow-ups.
- Basic Attack – Unfurled Canopy: replaces the normal string in Deep Mind, hitting up to four times.
- Whirling Thunder: hold Normal Attack shortly after the second Unfurled Canopy stage to chain into two extra spinning strikes.
- Dodge Counter: deals Electro DMG and swaps to Dodge Counter – Unfurled Canopy while in Deep Mind, feeding directly back into her attack strings.
Mid-air attacks consume Stamina for a plunging strike that also deals Electro DMG.
Resonance Skill: Furled Canopy – Rift Cleaver
The Resonance Skill hits nearby targets for Electro DMG, but its most useful trait is a built-in parry. If she casts it just as an enemy strikes, Suoming becomes immune to that hit, stagnates nearby foes, and triggers the follow-up Resonance Skill – Unfurled Canopy: Crimson Gleam. This defensive cast cannot be interrupted.
Entering Deep Mind resets the skill’s cooldown, so she can cycle it often. Depending on whether she is in Awakened Mind or Deep Mind, pressing Normal Attack right after the skill chains into a specific Basic Attack stage.
Forte Circuit: Bound Obsession, Forged Mind
When Delusion hits the 800-point cap, the Resonance Skill transforms based on her current state. This is how she progresses through her combat forms and empties the meter.
- Sealed Delusion: in Awakened Mind, the full-meter Skill deals Electro DMG counted as Basic Attack DMG, sends her into Deep Mind, and clears Delusion.
- Unforsaken Mind: in Deep Mind, the full-meter Skill deals Electro DMG and swaps her Basic Attack into Umbral Canopy: Engraved Heart.
- Engraved Heart: a continuous held attack that deals Basic Attack DMG, sends her into Calamity Mind, clears Delusion, and locks her movement until it ends.
During Engraved Heart she cannot move, dodge, sprint, or switch out, but she is immune to interruption for the duration.
Resonance Liberation: Umbral Canopy – Miasma Lock
The Liberation only becomes available in the Deep Mind state. It deals AoE Electro DMG and grants Suoming the Unison effect for 5 seconds, though this can only be gained once every 25 seconds.
Its off-field extension, Blight Rain, Miasmic Thunder, fires while she is swapped out. If she holds Unison during her Outro Skill and the active teammate deals damage, a Thunder Crest lands as a Coordinated Attack. One Thunder Crest can spawn each second, up to six total, and the effect lasts 8 seconds or until it hits the cap.
Unison, Unison Response, and Unison Boon
Unison is the core of how Suoming connects to her team. It behaves differently depending on whether she is swapping out or being swapped in.
- Unison: switching to another Resonator while holding Unison removes it, triggering her Outro Skill and the incoming unit’s Intro Skill. With full Concerto Energy, only the Unison effect is consumed.
- Unison Response: when a teammate holds Unison and Suoming is switched in, she grants the whole team 1 stack of Unison Boon for 30 seconds.
- Unison Boon: each stack raises damage for teammates who can trigger Unison Response by 3%, stacking up to twice.

Inherent Skills and buff routing
Her two Inherent Skills decide whether Suoming acts as a buffer or a self-damage carry.
Rain-Soaked Covenant
Casting any of her Intro Skill variants grants a 50% Electro DMG Bonus for 15 seconds, though switching away ends it early. The Unison Intro variants also refund 10 Concerto Energy, limited to once every 25 seconds.
Sunken Seal, Forged Lock
This skill splits into two effects that cannot coexist:
- Aligned Seals (support route): gained when she swaps out with Unison. Her Outro Skill then hands the incoming Resonator a 30% Electro DMG Bonus, plus up to 40% more scaling with their Unison Boon stacks.
- Seal Master (DPS route): casting Rift Cleaver with Unison consumes it and 20 Concerto Energy, clears Delusion, and boosts her Unfurled Canopy multipliers by 40% along with an 80% Crit DMG gain for 12 seconds.
While Seal Master is active, pressing Normal Attack after the fourth Unfurled Canopy stage loops back into the second stage for extended strings.

Intro and Outro Skills
The base Intro Skill, Furled Canopy: Flash Rift, deals Electro DMG counted as Basic Attack DMG. Its form shifts with her state and whether Unison Response is active:
- Awakened Mind: pushes her into Deep Mind and clears Delusion.
- Deep Mind: becomes Thunder Rending, which can chain into Whirling Thunder.
- Unison Response in Awakened Mind: becomes Sealed Delusion (Unison).
- Unison Response in Deep Mind: becomes Whirling Thunder (Unison).
Her Outro Skill, Canopy Rumble, gives the incoming teammate Electro DMG Amplification. If that teammate holds Unison Boon, their Resonance Skill DMG is amplified as well.
Two ways to play Suoming
The kit points to two clear directions, and you choose between them based on how you use Unison.
Support route: gain Unison from Resonance Liberation, then swap out. This activates Aligned Seals, so her Outro feeds the next character strong Electro amplification and extra Resonance Skill DMG. This fits teams built around a separate on-field DPS.
Main DPS route: keep her on the field and spend Unison through Rift Cleaver to trigger Seal Master. The 40% Basic Attack multiplier boost and 80% Crit DMG turn her three-form loop into sustained Electro damage on the field.
Because her values and interactions are still in the leak stage, treat multipliers, cooldowns, and timings as provisional until Kuro Games confirms the finished kit closer to her Version 3.7 debut.






