Gaming How-To

Aniimo: How to Get Chirpi Beach Form

The Wind/Water Support only spawns in two Breezy Plains areas, with fixed stats, skills, and three Lv. 18 evolutions.

The Wind/Water Support only spawns in two Breezy Plains areas, with fixed stats, skills, and three Lv. 18 evolutions.

Image: Pawprint Studio

Beach Chirpi is the second entry in the Chirpi family, logged as No. 7B in the Aniilog. It is a Lumin stage Support with a dual Wind/Water element, and unlike the standard Chirpi, it does not show up in the starting areas most players sweep first. It lives on coastlines, and there are only two places to look.

Quick answer: Beach Chirpi spawns in Echoback Landing and Forest of Falling Stars, both in the Breezy Plains region. Catch one in the wild — the basic Chirpi never changes into this form.


Beach Chirpi spawn locations in Breezy Plains

Both habitats sit inside Breezy Plains, but they are aimed at very different points in a playthrough. Forest of Falling Stars is an early-to-mid zone split into several level bands, while Echoback Landing is meaningfully tougher.

Breezy Plains
Breezy Plains. Image: Pawprint Studio
AreaRegionLevel range
Forest of Falling StarsBreezy Plains18–25 (banded)
Echoback LandingBreezy Plains34–40 (banded)

Forest of Falling Stars is broken into sub-areas covering Lv. 18–20, Lv. 20–25, Lv. 21–22, and Lv. 23–24. Echoback Landing runs across Lv. 34–35, Lv. 36–40, and Lv. 38–39. If your team is under-levelled for the coast, the forest is the far safer farm.

The two zones are also worth very different amounts if you plan to clear them while hunting. Forest of Falling Stars is the denser collectible zone by a wide margin.

AreaChestsBonfiresLumin amber
Forest of Falling Stars4715
Echoback Landing2925

Forest of Falling Stars also holds 2 blooms, 2 transporters, 10 ecological points, 1 lumin collection, and 2 pathfinder challenges. Echoback Landing carries 3 blooms, 5 ecological points, 3 lumin collections, and 6 pathfinder challenges, with no transporters.

The standard Chirpi (No. 7A) is found in Nimbus Fields, The Argent Strait, Beast Fang Ridge, and Blitzwood. Catching one of those does not give you the Beach form, and no evolution converts between the two.


How to find Beach Chirpi on the coast

Open the world map and pin the shoreline stretch of Echoback Landing, on the western edge of Breezy Plains. Spawn markers cluster along the coast rather than inland, so route to the nearest bonfire on the beach side.
Map Location Guide00:09Map Location Guide
The world map marks Chirpi spawns along the Echoback Landing shoreline. Shown at 00:09 in JA Guides Gaming’s video. Image: Pawprint Studio
Once you land, look up. Chirpi hover at low altitude over the sand rather than perching, so they are easy to run straight past while scanning ground level. Landmarks on the beach, like the whale skeleton, make good anchor points to sweep around.
Spotting Chirpi on the Beach00:23Spotting Chirpi on the Beach
A Chirpi floats above the whale skeleton on the Echoback Landing beach. Shown at 00:23 in JA Guides Gaming’s video. Image: Pawprint Studio
If the first spawn point is empty or you need duplicates, fly along the coast in both directions instead of waiting in place. The shoreline holds several separate spawn clusters, and covering ground is faster than camping one.
Flying and Locating Additional Spawns00:34Flying and Locating Additional Spawns
Flying along the coast toward Echoback reveals further Chirpi spawn points. Shown at 00:34 in JA Guides Gaming’s video. Image: Pawprint Studio
Capture it, then open the Aniilog. The catch registered correctly when entry No. 7B Beach Chirpi is filled in and the card lists both Wind and Water elements with the Support role. If the card shows Wind only, you caught the basic form at 7A.

Beach Chirpi stats, trait, and abilities

Beach Chirpi is a regen-leaning Support rather than a damage dealer. Its total base stat pool is modest, with REGEN as the clear standout and BREAK well below the pack.

StatValue
HP97
ATK83
BREAK43
P.DEF67
M.DEF69
REGEN93
Total452

It carries Water and Wind Homeland Abilities at Lv. 1, and Fly as its pathfinding action, which lets it clear terrain that grounded Aniimo cannot. It has no mobility skill.

When you bring in another Chirpi during a fight, the Band Member trait gives that incoming family member 20 EP; it cannot activate more than once per 20 seconds. This makes a Chirpi-focused lineup more rewarding than using Beach Chirpi by itself.

Combat skills

SkillEP costPower
Tornado Wind Orb2067
Tornado2059
Water Tornado2045
Leaf Tornado2045
March20

Tornado Wind Orb is a Wind aim skill on a 1-second cooldown that explodes on impact and leaves a forward-propelling tornado behind it. That short cooldown plus the highest power on the kit makes it the default filler.

Water Tornado is the Water option, on a 15-second cooldown. It drops a vortex at the targeted spot, pulls enemies toward the center, and strips 4 Energy from the target on every hit. Tornado does the same pull with air and no Energy drain, while Leaf Tornado absorbs nearby puddles as it spins, dealing 100% extra damage when it does.

March is the support button. It grants the movement-series buff of the same name, restoring 0.8% max HP per second for 20 seconds, and with three movement-series buffs running at once, every effect from those buffs is increased by 30%. Its innate attack is a ranged magic Wind hit.


How to evolve Beach Chirpi at Lv. 18

Beach Chirpi branches straight from Lumin to Nova at Lv. 18, skipping the Gamma stage. All three routes cost the same materials, so the gating is entirely in the conditions.

Chirpi
Chirpi. Image: Pawprint Studio
EvolutionRequirementsCost
Beach CornetLv. 18Gust Stone x3
Beach TromberLv. 18, Regen Potential 6+, Magical Horn talentGust Stone x3
Beach TubsterLv. 18, BREAK Potential 6+Gust Stone x3

Beach Cornet is the unconditional route — hit the level, spend the stones, done. Beach Tromber additionally needs Regen Potential at 6 or higher and the Magical Horn passive talent learned before the option appears. Beach Tubster has an extra layer on top of its BREAK Potential requirement, because the evolution has to be unlocked by defeating Alpha Tubster first.

Check Potential values before you push the last few levels. If a stat is sitting at 5, you will hit Lv. 18 with only the Cornet branch available and have to raise it afterward.

The third variant, Highland Chirpi (No. 7C), is a separate catch with its own habitats, so filling out the family means returning to the field rather than evolving your way there. For the Beach form specifically, the coastline is the whole answer — everything else follows once it is in your box.