Beach Chirpi is the second entry in the Chirpi family, logged as No. 7B in the Aniilog. It is a Lumin stage Support with a dual Wind/Water element, and unlike the standard Chirpi, it does not show up in the starting areas most players sweep first. It lives on coastlines, and there are only two places to look.
Quick answer: Beach Chirpi spawns in Echoback Landing and Forest of Falling Stars, both in the Breezy Plains region. Catch one in the wild — the basic Chirpi never changes into this form.
Beach Chirpi spawn locations in Breezy Plains
Both habitats sit inside Breezy Plains, but they are aimed at very different points in a playthrough. Forest of Falling Stars is an early-to-mid zone split into several level bands, while Echoback Landing is meaningfully tougher.

| Area | Region | Level range |
|---|---|---|
| Breezy Plains | 18–25 (banded) | |
| Breezy Plains | 34–40 (banded) |
Forest of Falling Stars is broken into sub-areas covering Lv. 18–20, Lv. 20–25, Lv. 21–22, and Lv. 23–24. Echoback Landing runs across Lv. 34–35, Lv. 36–40, and Lv. 38–39. If your team is under-levelled for the coast, the forest is the far safer farm.
The two zones are also worth very different amounts if you plan to clear them while hunting. Forest of Falling Stars is the denser collectible zone by a wide margin.
| Area | Chests | Bonfires | Lumin amber |
|---|---|---|---|
| 47 | 1 | 5 | |
| 29 | 2 | 5 |
Forest of Falling Stars also holds 2 blooms, 2 transporters, 10 ecological points, 1 lumin collection, and 2 pathfinder challenges. Echoback Landing carries 3 blooms, 5 ecological points, 3 lumin collections, and 6 pathfinder challenges, with no transporters.
The standard Chirpi (No. 7A) is found in Nimbus Fields, The Argent Strait, Beast Fang Ridge, and Blitzwood. Catching one of those does not give you the Beach form, and no evolution converts between the two.
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Beach Chirpi stats, trait, and abilities
Beach Chirpi is a regen-leaning Support rather than a damage dealer. Its total base stat pool is modest, with REGEN as the clear standout and BREAK well below the pack.
| Stat | Value |
|---|---|
| 97 | |
| 83 | |
| 43 | |
| P.DEF | 67 |
| 69 | |
| REGEN | 93 |
| Total | 452 |
It carries Water and Wind Homeland Abilities at Lv. 1, and Fly as its pathfinding action, which lets it clear terrain that grounded Aniimo cannot. It has no mobility skill.
When you bring in another Chirpi during a fight, the Band Member trait gives that incoming family member 20 EP; it cannot activate more than once per 20 seconds. This makes a Chirpi-focused lineup more rewarding than using Beach Chirpi by itself.
Combat skills
| Skill | EP cost | Power |
|---|---|---|
| Tornado Wind Orb | 20 | 67 |
| Tornado | 20 | 59 |
| 20 | 45 | |
| 20 | 45 | |
| March | 20 | — |
Tornado Wind Orb is a Wind aim skill on a 1-second cooldown that explodes on impact and leaves a forward-propelling tornado behind it. That short cooldown plus the highest power on the kit makes it the default filler.
Water Tornado is the Water option, on a 15-second cooldown. It drops a vortex at the targeted spot, pulls enemies toward the center, and strips 4 Energy from the target on every hit. Tornado does the same pull with air and no Energy drain, while Leaf Tornado absorbs nearby puddles as it spins, dealing 100% extra damage when it does.
March is the support button. It grants the movement-series buff of the same name, restoring 0.8% max HP per second for 20 seconds, and with three movement-series buffs running at once, every effect from those buffs is increased by 30%. Its innate attack is a ranged magic Wind hit.
How to evolve Beach Chirpi at Lv. 18
Beach Chirpi branches straight from Lumin to Nova at Lv. 18, skipping the Gamma stage. All three routes cost the same materials, so the gating is entirely in the conditions.

| Evolution | Requirements | Cost |
|---|---|---|
| Beach Cornet | Lv. 18 | Gust Stone x3 |
| Beach Tromber | Lv. 18, Regen Potential 6+, Magical Horn talent | Gust Stone x3 |
| Beach Tubster | Lv. 18, BREAK Potential 6+ | Gust Stone x3 |
Beach Cornet is the unconditional route — hit the level, spend the stones, done. Beach Tromber additionally needs Regen Potential at 6 or higher and the Magical Horn passive talent learned before the option appears. Beach Tubster has an extra layer on top of its BREAK Potential requirement, because the evolution has to be unlocked by defeating Alpha Tubster first.
Check Potential values before you push the last few levels. If a stat is sitting at 5, you will hit Lv. 18 with only the Cornet branch available and have to raise it afterward.
The third variant, Highland Chirpi (No. 7C), is a separate catch with its own habitats, so filling out the family means returning to the field rather than evolving your way there. For the Beach form specifically, the coastline is the whole answer — everything else follows once it is in your box.






