Burning Brambles is a solo Sanctum tucked into the stone ruins of Mistwoods, and it runs on a single idea: everything in your way is flammable. The room hands you a trial Emberpup at the door, and its Fire Bolt skill burns wooden gates, thorn braces, and vine trails so four large spheres can roll into four floor pads. No enemies, no timers, no branching paths.
Quick answer: Twine with trial Emberpup at the entrance statue, then aim Fire Bolt at the wood and thorn braces holding each sphere. Seat four spheres in four pads, open both chests, then touch the Terminus.
Burning Brambles location in Mistwoods
The entrance lies among the Mistwoods ruins, northeast of the Alpha Turbo, at coordinates -0866, 0902. Open the world map, teleport to the closest point, then climb the masonry steps toward the shining portal. Its entrance panel says Sanctum: Burning Brambles; choose Challenge to enter.
- Region: Mistwoods
- Challenge size: 1 challenger, so it runs solo
- Chest counter at entry: 0/2
- Aniimo used: trial Emberpup, supplied inside
An older listing called this room Burn Your Way Out, and the beta name was Through Flame and Thorn. Search for Burning Brambles, which is the name on the entrance card and on current map records.
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Add to Google Preferences →Burning Brambles rewards: clear bonus and both chests
The clear reward is paid once, on your first completion. Both chests sit directly on the walking route, so there is no reason to finish at 1/2.
| Source | Rewards |
|---|---|
| Sanctum clear | Lumin Amber ×1, EXP +500 |
| Chest 1 (flooded alcove) | Glimmers ×5, Sparking Crystal ×5, Credits ×5,000 |
| Chest 2 (staircase landing) | Glimmers ×20, Sparking Crystal ×15, Miraculous Fleece ×1, Credits ×20,000 |
How Fire Bolt works in this Sanctum
The statue on the entrance pedestal gives you the trial Emberpup. Claim Emberpup, Twine with it, and Fire Bolt becomes available; it throws a fireball and applies Fire Debuff. Press and hold the skill control to aim, then let go to fire. Q is the default PC binding, while other control layouts display their own binding.
Two rules cover every puzzle here. Always shoot the flammable support, never the purple sphere itself. And read the result instead of the sphere: a missing brace, a seated ball, a lit cyan pad, or an open doorway is the proof that a shot worked.
The small wooden objects that roll down the later ramps are fire carriers, not spheres. They exist only to move flame to a vine trail further downstream, and they can be put out by water on the way.
Burning Brambles walkthrough






Reset switches and the drops that can kill you
You can send every rolling object back uphill. Three switches overlook the routes they control; using a switch’s Reset option returns that route’s sphere or carrier to its initial position. If carrier two stops moving, it resets automatically within a few seconds, so wait briefly before activating the switch.
There are no checkpoints inside. Both respawn points sit at the entrance and are active from the moment you load, so a fatal fall puts you back at the bottom of the entry stairs with your progress intact. Three instant-death planes run under the route, one beneath each of the first two ball pits and one under the second carrier run.
The pit floors are the only real hazard. Fire Bolt cannot hurt you, nothing in the room burns you back, and no section is timed.
How to confirm the Sanctum is cleared
Each solved puzzle shows itself the same way: the brace is gone, the sphere sits in its pad, the pad lights cyan, and the matching door or gate opens. The ambient purple light in the room never changes, so do not use colour as a signal.
For the run as a whole, the chest counter reading 2/2 and the cutscene at the Terminus are the confirmations. The Vein restoration ends the challenge on the spot, which is why both chests have to be open before you touch it. First-time completion pays out Lumin Amber ×1 and 500 EXP, and that portion does not repeat on later runs.






