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Anime Origins Update 2.0: Endless Labyrinth and Holy Grail War in Roblox

The Fate-themed update adds two new modes, seven new units, fresh stages, and codes that are worth redeeming first.

The Fate-themed update adds two new modes, seven new units, fresh stages, and codes that are worth redeeming first.

Image: Origins Project

Anime Origins has spent most of its life as a straightforward anime tower defense game on Roblox: summon units, place them on a lane, upgrade, evolve, repeat. Update 2.0 is the first release that meaningfully changes what you do between battles, leaning hard into a Fate-flavored theme with two brand new modes, a wave of new units, and a fresh set of stages to grind.

Quick answer: Redeem HolyGrail, Update2, and Labyrinth first, then head into Endless Labyrinth and Holy Grail War — the two new modes Update 2.0 is built around.


What Update 2.0 adds to Anime Origins

The in-game Update Log lays out everything in one screen, and it is a larger drop than the usual unit-and-code patch. Two new modes sit alongside new stages, new evolutions, alternate shiny models, artifacts, and a reset battlepass.

AdditionWhat it is
New unitsGilgamesh, Arturia, Ishtar, Scathy, Sunji, Psychy, Clown Guy
Endless LabyrinthBranching node runs with floor progression
Holy Grail WarAct-based defense built on Class Contracts
New stagesUruk, Uruk – Dusk, Ryuudou-Ji
EvolutionsNew evolution paths for existing units
Shiny modelsAlternate visual versions of units
ArtifactsRewards tied to the new stage content
BattlepassNew track, with a Premium Pass tier

Everything on that list is reachable from the lobby without paying, though the Premium Pass upgrade normally sits behind the shop. One of the Update 2 codes hands it out for free, which is the main reason to start with codes before anything else.


Update 2 codes and how to redeem them

Three codes shipped with the update, and between them they cover gems, stat prisms, trait rerolls, and a Premium Pass. Type them exactly as written — the redemption box is case-sensitive and rejects stray spaces.

  • HolyGrail
  • Update2
  • Labyrinth
Launch Anime Origins on Roblox and wait for the lobby to load.
Reach Level 10 if you are on a fresh account. Below that level the Codes button will not accept entries.
Open the Codes menu from the side buttons, paste one code into the text field, and press Redeem. Repeat for each code rather than pasting them together.
Redeeming Update Codes00:30Redeeming Update Codes
The Codes menu, where HolyGrail, Update2, and Labyrinth are entered one at a time. Shown at 00:30 in Jeanz’s video. Image: Origins Project
Open your inventory to confirm the rewards landed. Gems show on the currency bar, while stat prisms, trait rerolls, and the Premium Pass appear as items — opening the Battlepass screen after that will show the premium track unlocked.

The lobby Daily Spin is separate from codes and can be claimed once per day for extra materials, so spin it before you queue into anything.


Endless Labyrinth: node runs, floors, and King’s Tokens

Endless Labyrinth is the more structurally interesting of the two new modes. Instead of picking a stage, you open a board in the lobby that shows a branching map of rooms, then choose which path to take one node at a time. Runs start by picking a single starting unit from a limited selection, so the first decision is made before any enemies appear.

  • Pick a starting unit, then select your first room on the node map.
  • Normal rooms are standard wave defenses played on the new Uruk layouts.
  • Some nodes are unit pick nodes that add a new unit to the run instead of a fight.
  • Clearing rooms fills milestone markers that gate progression to the next floor.
  • Victories pay out Gems and King’s Tokens, the mode’s own currency.

Combat itself works the way it always has. You place your starting unit, turn on auto-upgrade so cash converts into levels without manual clicking, and hold the lane until the wave counter runs out. Room fights cap at a boss encounter — the wave 10 boss is Lancer — and beating it closes the node and returns you to the map with your rewards.


Holy Grail War: Class Contracts, Acts, and Grail Fragments

Holy Grail War is run through an NPC named Inanna in the lobby. Talking to her opens the mode window, which holds the rules, the Class Contract cards, and the mode’s own shop. The mode is split into Acts, and Act 1 is where new players start.

Before a match you build a loadout as normal, then pick one Class Contract card for the run. Seven are available: Saber, Archer, Lancer, Rider, Caster, Assassin, and Berserker. The card is chosen at the start of the match and shapes that attempt, so it functions as a modifier on top of your usual team rather than a replacement for it.

An Act runs to Wave 15 and ends with a stage boss. Clearing it pays out Grail Fragments, which are spent in the Holy Grail Shop on mode-exclusive items such as Gilgamesh’s Tome. If you want to know what a banner is actually paying out before you commit gems, the summon rates menu is accessible from the same area.


New units and the Standard Banner

Standard Banner 1 is where the update’s headline units live, currently featuring Scathy, Sunji, and Emmy. Mass summoning is the practical approach if you are sitting on code gems, since duplicates feed upgrade tiers rather than being wasted.

Summoning on Standard Banner02:22Summoning on Standard Banner
Standard Banner 1, the summon pool carrying the new Update 2 units. Shown at 02:22 in DomiBlox’s video. Image: Origins Project

Sunji is a mythic and the most common pull worth keeping from the banner, with Blaze EX as his active. Scathy brings Dun Scaith. Both are worth opening in the inventory straight after a summon session so you can check their stats, upgrade tier, passives, and abilities before deciding which one gets your stat prisms.

Reviewing Obtained Units05:00Reviewing Obtained Units
The inventory unit page, where upgrade tiers, passives, and abilities like Blaze EX are listed. Shown at 05:00 in DomiBlox’s video. Image: Origins Project

New stages, artifacts, and the lobby shops

Three stages came with the update: Uruk, Uruk – Dusk, and Ryuudou-Ji. Uruk and its Dusk variant double as the maps used inside Endless Labyrinth rooms, while Ryuudou-Ji shows up on the Story and Legend mode maps. Legend runs of Ryuudou-Ji are the ones to note, because that is where artifact rewards drop.

The lobby itself got attention too. Pleiadys Tower is worth a visit for the Gold Merchant, who sells upgrade items including the Fusion Chip for gold rather than gems — useful if you are short on premium currency after summoning.

Lobby Navigation02:09Lobby Navigation
The Gold Merchant at Pleiadys Tower, where the Fusion Chip is bought with gold. Shown at 02:09 in Jeanz’s video. Image: Origins Project

Which units still carry teams in the new modes

The new Fate units are too fresh to have settled placements, and the pre-update top tier is still doing the heavy lifting in both Endless Labyrinth and Holy Grail War. A team of Valcrad, Aneko, and Madara clears Act 1 comfortably, which tells you most of what you need to know about where the ceiling currently sits.

UnitRarity / typeRole
Madaro (Edo Tensei)Secret HybridAll-purpose carry
Cursed Lover (Pure Love)Secret GroundFlexible carry
Valcrad (Unleashed)Secret GroundBoss control
Goju (Honored One)Mythic SupportCrowd control
Bon (Purgatory)Mythic SupportBuffs and income
Bluma (Data Analyst)Mythic FarmEconomy
Tango (Star of Festivals)Mythic GroundDamage and stun

Valcrad is the pick that translates best into the new content, because both modes end their rooms and Acts on a boss and his kit is built around crit pressure and boss stuns. Bluma matters more in Endless Labyrinth than anywhere else, since long runs turn her income bonus into earlier maxed carries. Goju’s slow and time-stop style control buys the damage windows that make Wave 15 manageable.


Is Update 2.0 worth your time?

The strongest argument for Anime Origins has always been the trait system, and Update 2.0 does not disturb it. Traits are rerolled at the hub with Cryla, can be stored rather than lost, and you can only equip one Immortal trait per team despite its 0.1% roll rate. That single restriction does a lot of work, because it stops a lucky roll from trivializing the whole roster, and the spread of alternatives — Decay, Rupture, Ascendant, Stride, Joker, Hustler, Overseer — keeps builds from converging on one answer.

Pro: Trait System00:31Pro: Trait System
The trait reroll hub run by Cryla, home of the one-per-team Immortal trait. Shown at 00:31 in DimerDillon’s video. Image: Origins Project

The breadth of available content is another major draw. In addition to Story Mode and Legend Stages, the game has Raids, Challenges, Infinity Castle, and Rifts, as well as Endless Labyrinth and Holy Grail War—an extensive lineup for a tower defense game. Evolutions provide a goal beyond rerolling stats: obtaining a unit and evolving it changes its gameplay, rather than only improving its numbers.

Pro: Abundance of Content01:28Pro: Abundance of Content
Mid-battle upgrades across a mode list that now includes two Update 2 additions. Shown at 01:28 in DimerDillon’s video. Image: Origins Project

The friction is real, though. Evolution materials are farmed on Legend Stages with heavy RNG attached, which makes the grind tedious and has pushed a chunk of the player base toward macroing. Hard Mode is not open from the start of the story campaign, so early progression is slower than it needs to be. And the lobby’s generic Neo Tokyo look does the game no favors on first impression, even if what sits behind it is more thought out than the aesthetic suggests. There is also the standing risk that comes with 1:1 anime character models and the copyright exposure they carry.

Update 2.0 does not fix the grind, but it does give you two new reasons to log in that are not another Legend Stage rerun. If you already have an S-tier carry built, redeem the three codes, roll the Standard Banner with the gems, and take Endless Labyrinth first — it is the mode that best rewards the roster you have already invested in.