Gaming How-To

How to Get Sherro Thunderstorm Form in Aniimo

This Lightning/Water variant only spawns during thunderstorms in Echoback Landing, at the top of a giant mushroom.

This Lightning/Water variant only spawns during thunderstorms in Echoback Landing, at the top of a giant mushroom.

Image: Pawprint Studio

Sherro’s Thunderstorm Form is a weather-locked spawn. It ignores the normal evolution route entirely, so no amount of leveling a Shelly or a Sheldon will produce one. It appears in a single place, under a single weather condition, and it sits on high ground that takes a short climb to reach.

Interactive map Sherro (Thunderstorm) location Zoom in and tap a marker for its exact spot.

Quick answer: Wait for a thunderstorm in Echoback Landing, go to -1545, 1620, climb the giant pink mushroom, and throw an Anipod at the Sherro spawning on top.


Thunderstorm Sherro spawn conditions

Everything about this variant hinges on the weather. If the sky is clear, the spawn point is empty, and nothing else you do matters.

  • Weather must be an active thunderstorm, not ordinary rain.
  • Region: Echoback Landing. It does not appear in any other habitat.
  • One spawn point, on elevated terrain rather than at ground level.
  • Wild spawns sit around Lv 36–40, so bring a party that can survive a stray hit.
  • At least one Anipod in your inventory. An Anipod Mega is the safer choice.

Thunderstorm Sherro cannot be obtained through evolution. It is a separate catchable form alongside the basic Sherro and the Prismana version, so catching it in the wild is the only route.


Route to the spawn point in Echoback Landing

The spawn sits above the landscape, not on it. Lightning strikes the structure repeatedly while the storm is running, which makes the location easy to pick out from a distance.

Open your map during the storm and set a marker at -1545, 1620, near Echoback Landing. Fast travel to the closest point and run the rest of the way on foot.
Head toward the giant pink mushroom that towers over the surrounding terrain. Lightning hitting the cap is the visual confirmation that the spawn is live.
Approaching the Mushroom00:02Approaching the Mushroom
The giant pink mushroom with lightning striking its cap marks the spawn. Shown at 00:02 in Skryux’s video. Image: Pawprint Studio
Climb the stalk. The surface is scalable from the base, so start the climb and work your way straight up toward the cap.
Climbing the Mushroom00:14Climbing the Mushroom
Climbing the mushroom stalk toward the top platform. Shown at 00:14 in Skryux’s video. Image: Pawprint Studio
Pull yourself onto the top platform. Thunderstorm Sherro spawns up here in the middle of the lightning, with a distinctly darker, storm-tinted shell compared to the standard form.
Reaching the Top00:18Reaching the Top
Thunderstorm Sherro on the mushroom cap, surrounded by lightning strikes. Shown at 00:18 in Skryux’s video. Image: Pawprint Studio

Elevated platforms reachable from the skeletal remains northwest of the Echoback Landing teleport point are also described as spawn ground for this form. If the mushroom is empty but the storm is still running, that stretch of coastline is worth a sweep before you give up on the weather window.


Catching Thunderstorm Sherro and confirming the catch

Base catch chance on a wild Thunderstorm Sherro is 22%, so plan on several throws. Breaking it first multiplies the capture rate by 1.5, and so does landing a backstab, which makes softening it up worth the extra thirty seconds.

Equip your strongest Anipod before you engage. The Anipod Mega gives you better odds per throw than the basic tier.
Line up behind the Sherro and throw. Approaching from the rear applies the backstab multiplier, and the top of the mushroom is narrow enough that it has nowhere far to run.
Capturing Sherro00:25Capturing Sherro
Throwing an Anipod Mega at Thunderstorm Sherro. Shown at 00:25 in Skryux’s video. Image: Pawprint Studio
Watch for the capture result. A successful catch pops the Sherro Thunderstorm Form card on screen and awards experience, and the Thunderstorm Form entry is filled in on Sherro’s Aniilog page from that point on. If the throw fails, the Sherro breaks free and you can throw again while the storm lasts.

This Aniimo sleeps at night. A sleeping target is far easier to line up a first throw on than one that is already aware of you.


Thunderstorm Sherro stats, element and trait

The storm variant swaps the basic form’s pure Water typing for a Lightning and Water pairing, which changes both what it counters and what melts it.

AttributeValue
ElementLightning / Water
RoleDPS
StageNova
HP100
ATK121
BREAK50
P.DEF75
M.DEF75
REGEN88
Total509

Its trait, Tidal Heart, raises Water damage by 25% for 20 seconds whenever it stands in water terrain or absorbs water. That single condition drives the whole kit, and it refreshes every time you step back into a puddle.

Defensively it is lopsided. Ice attacks land at 2.56x and Grass at 1.6x, while Fire, Rock, Wind, Water and Holy damage are cut to 0.625x. Keep it off the field against Ice and it holds up fine. It also carries three Homeland abilities, so it has a use back at base when it is not in your active party.


Thunderstorm Sherro skills

SkillPowerEP costCooldown
Flowing Water Slash70205s
Torrent Blade (Ultimate)16008s

Flowing Water Slash gathers water and swings three times, and connecting with all three triggers a bonus strike. Near water, it absorbs it and converts the swings into water blades for an extra 30% Might.

Sherro
Sherro. Image: Pawprint Studio

Torrent Blade is the ultimate, a wide slash that widens further when water is nearby, adds damage on top and extends basic attack reach for six seconds afterward.

The rest of the equippable pool follows the same pattern. Torrent Slam activates puddles in the hit area for extra damage and a 15% Damage Amp buff for 20 seconds, Thunder Slam expands its hit area near water terrain, Prismana Slam grants Super Armor for five seconds, and Hydro Roll leaves behind a puddle when the roll ends. It has no mobility skill, so keep a dedicated traversal Aniimo on hand for getting around the map.

If the sky clears before you land the catch, you have lost nothing permanent. The spawn point stays where it is, and the next thunderstorm over Echoback Landing puts another Sherro back on top of that mushroom.