Gaming Guide

World of Warcraft Forever: The Mills Overrun Quest Guide

Exact drop sources, the route from Brill to Agamand Mills, and how to confirm the quest is finished.

Exact drop sources, the route from Brill to Agamand Mills, and how to confirm the quest is finished.

The Mills Overrun sends low-level Forsaken characters north out of Brill to break up a Scourge foothold at Agamand Mills. It is a straight collection job with two different item drops, two different enemy types, and one detail that trips people up more than the fighting does: every piece you loot takes up a real bag slot.

Quick answer: Kill Darkeye Bonecasters for 3 Blackened Skulls and Rattlecage or Cracked Skull Soldiers for 5 Notched Ribs at Agamand Mills, then return everything to Deathguard Dillinger in Brill.


The Mills Overrun requirements, objectives, and rewards

DetailValue
Quest level8 (requires level 6)
FactionHorde
PrerequisiteA Putrid Task
Start and turn-inDeathguard Dillinger, Brill
Objectives5 Notched Ribs, 3 Blackened Skulls
Item rewardCryptwalker Boots or Sturdy Cloth Trousers
Money4 silver 50 copper
Experience880 (1,230 on Season of Mastery)
Reputation+150 Undercity

Dillinger stands in Brill at roughly 58.2, 51.5, and he hands out the quest only after you have finished A Putrid Task. The quest is sharable, so if you are levelling alongside someone in the same zone, one of you can push it to the other instead of both running back to town.

Accepting The Mills Overrun00:03Accepting The Mills Overrun
Deathguard Dillinger's dialogue menu in Brill, with The Mills Overrun selected. Shown at 00:03 in FocustaGuides’s video. Image: Blizzard Entertainment

Where Agamand Mills is and how to get there from Brill

Everything happens inside Tirisfal Glades. Leave Brill heading west along the road, cross the bridge, then take the next fork north and simply keep going north. You will pass between Solliden Farmstead and Stillwater Pond on the way. Once the windmills come into view, you are there.

Map overview in Brill00:03Map overview in Brill
The Tirisfal Glades world map, used to line up the run north out of Brill. Shown at 00:03 in WoW Quests’s video. Image: Blizzard Entertainment

The Scourge camp sits around 46, 38 to 48, 44, and both quest mob types share that space. Hostile undead start appearing at about 45, 43, so you can begin pulling before you reach the mills themselves.

Traveling to Agamand Mills00:38Traveling to Agamand Mills
Riding past Stillwater Pond on the northward route to Agamand Mills. Shown at 00:38 in WoW Quests’s video. Image: Blizzard Entertainment

Greater Duskbats and Decrepit Darkhounds patrol the stretch around the pond. They are not part of the quest, so run around them rather than clearing a path.


Which enemies drop Notched Ribs and Blackened Skulls

EnemyDropsNeeded
Darkeye BonecasterBlackened Skull3
Rattlecage SoldierNotched Rib5
Cracked Skull SoldierNotched Rib5

Skulls come from Darkeye Bonecasters and nothing else, so if you are stuck at 2/3 you are killing the wrong mob. Ribs come from either melee skeleton type, which makes them the easier half of the quest since the two soldier variants together outnumber the casters around the mills.

Neither item drops every time. Expect a handful of empty corpses between each pickup, and plan on killing well past eight enemies in total.

Collecting the first Blackened Skull01:49Collecting the first Blackened Skull
A Blackened Skull in the loot window on a slain Darkeye Bonecaster. Shown at 01:49 in FocustaGuides’s video. Image: Blizzard Entertainment

Ribs and skulls do not stack and do not sit in a hidden quest inventory. Each one eats a separate bag slot, so leave at least 8 free slots before you set out or you will be deleting greys and cloth mid-fight.


Farming route for the 5 ribs and 3 skulls

In Brill, speak with Deathguard Dillinger and take The Mills Overrun. The chat log shows the quest was accepted, and its objectives then populate the tracker along the screen’s right edge.
Accepting The Mills Overrun00:04Accepting The Mills Overrun
The chat log confirming The Mills Overrun has been accepted. Shown at 00:04 in GameGuide’s video. Image: Blizzard Entertainment
Empty your bags before leaving town. Sell or destroy junk so you have room for all eight quest items plus the normal loot the skeletons drop.
Run west and then north until the windmills appear. Start pulling as soon as hostile skeletons show up near the southern edge of the camp.
Clear the Rattlecage and Cracked Skull Soldiers in the open ground and around the mill structures first. They die quickly and hit for less than the casters, so this is the safest way to build momentum toward 5/5 ribs.
Switch to Darkeye Bonecasters, which spread out among the trees and wheat fields. They cast Frostbolt, so close the gap fast and interrupt if your class has the tools for it.
Entering Agamand Mills and First Skull02:45Entering Agamand Mills and First Skull
A Blackened Skull pickup at Agamand Mills after downing a Darkeye Bonecaster. Shown at 02:45 in GameGuide’s video. Image: Blizzard Entertainment
Loop the camp between respawns rather than waiting in place. Both mob types are dense enough at the mills that a circuit keeps you in constant combat until the tracker reads 5/5 and 3/3.

Turning in The Mills Overrun and confirming it is complete

When the final item drops, an “Objective Complete” alert fires and the quest tracker collapses both lines. Head back south to Brill and speak to Dillinger again to hand everything in. He offers a choice between Cryptwalker Boots and Sturdy Cloth Trousers, so take whichever slot your character is weakest in — cloth wearers generally get more out of the trousers, everyone else takes the boots.

After the turn-in, the quest leaves your log, the eight items vanish from your bags, and you receive 4 silver 50 copper along with the experience and Undercity reputation. If you are unsure whether you already finished it on this character, paste the following into the chat box.

/run print(C_QuestLog.IsQuestFlaggedCompleted(426))

A result of true means the quest is already logged as complete and Dillinger will have nothing further to give you for it. From there the Tirisfal Glades chain keeps rolling north and east, and the mobs around Agamand Mills stay useful for a level or two of grinding if you want to top off before moving on.