Deep inside the Evac Building during Control Resonant’s Evacuation Procedures mission, Dylan Faden finds the survivor he came for and immediately picks up a new objective: get Arish out alive. It looks like a straight escort to the nearest elevator, and for about a minute it is. Then the Hiss seals the car shut and the sequence turns into a short fetch-and-destroy loop that you cannot brute force with weapons.
Quick answer: Follow Arish to the elevator, talk to him when the Hiss blocks it to get the Level 2 Keycard, unlock door 02, then destroy the Hiss Node in the maintenance room.
Where this objective sits in Evacuation Procedures
Evacuation Procedures runs through a fixed chain of objectives, and the escort is the second-to-last link. If your quest log does not read “Get Arish out alive” yet, you still have earlier steps to finish.
- Reach the Evacuation Zone.
- Reach the Evac Building.
- Eliminate both Hiss Nodes; the Hiss Barrier then vanishes.
- Enter the Evac Building.
- Find the source of the tremors.
- Locate the survivor.
- Get Arish out alive.
- Escape the building.
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Add to Google Preferences →The three blockers in the escort and what clears each one
Nothing here is a combat check. Each stop has exactly one solution, and two of them come from Arish rather than from anything you can shoot.
| Blocker | What you see | Solution |
|---|---|---|
| Elevator and fire exit doors | Insufficient Clearance Level | Arish pries the elevator open |
| Elevator car | Red Hiss roots, tutorial prompt | Destroy the Hiss Node |
| Door 02 | Locked | Level 2 Keycard from Arish |
The tutorial notification that pops when the roots appear is the game teaching you a rule it reuses for the rest of the campaign. Hiss Barriers never break under fire, so the node feeding them is always the target.
How to get Arish out alive






How to confirm the objective completed
Destroying the node is the completion trigger. The moment it breaks, the quest text swaps from “Get Arish out alive” to Escape the building, which is the final objective of Evacuation Procedures.
A flashback cutscene plays immediately afterward, showing Dylan marked as P6 in conversation with Agent Green before the Hiss corruption spreads. You cannot act during it, and it is not a sign that something went wrong. Control returns with Dylan standing over the open chamber, the escort resolved and the exit route the only thing left on the list.
Once you are clear of the building, Arish turns up again in the next thread of the campaign. His briefing at the Field Office in Central is a separate mission, so hold on to the Level 2 Keycard rather than treating it as a one-time key.






