A new map and a reworked detail system headline the latest round of changes to Kaiju Paradise, described by the team as a relatively small update in the patch notes posted on the game’s Discord. The map is a rehash of the old facility layout with more guaranteed weapon spawns, and the performance settings have been broken out into selectable modes. The team also says the build is buggy in places and that hotfixes are coming.
Quick answer: The update ships a reworked facility map with more guaranteed weapon spawns, a chunking and culling setting with Low, Med and High modes, and assorted visual changes.

New map: Facility rework and weapon spawns
The new map is built as a rehash of the old facility, so the geometry should feel familiar even though there is new scenery to take in. The patch notes single out more guaranteed weapon spawns as part of the change, alongside other adjustments that were not itemised.
In play, that means fewer rounds where a survivor runs the facility and turns up nothing. Where exactly those spawns sit is left for players to find.

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Add to Google Preferences →Chunking and culling setting: Low, Med and High modes
The game’s LDM has been reworked into something more elaborate with additional customisation. Three presets are available:
- Low
- Med
- High
The modes are meant to match different hardware, and the developers’ advice is simply to cycle through them if you are not sure which one suits your machine. A fuller explanation from aero is promised at some point later if the setting is still unclear.
Visual changes: Proximity prompt UI and new props
The proximity prompt UI has been updated, and there are a lot of new props and other visual elements scattered through the game. The team notes that these visual changes are ongoing rather than finished, so individual pieces may keep changing as time goes on, with the notes updated to reflect what has shifted.
Known bugs after the update
The update is expected to be rough in places. Two problems are called out directly: a spinning issue and a set of map-related issues. Both are already on the team’s radar and are due to be handled quietly through hotfixes over time, so there is no action for players to take beyond expecting the odd glitch.

No further changes were listed, and no date has been given for the hotfixes that will clear up the spinning and map problems.






