Gaming News

Project Slayers 2: Why Balboa Got Banned From the Discord

A combat-balance argument in the creator channel ended with director Knoxity removing Balboa, then sending an unban invite minutes later.

A combat-balance argument in the creator channel ended with director Knoxity removing Balboa, then sending an unban invite minutes later.

Image: Project Slayers

A public falling-out between Roblox creator Balboa (handle setro.) and Project Slayers 2 director Knoxity (Kpoxity) ended with Balboa removed from the game’s official Discord server. The cause was not cheating or harassment. It was repeatedly pinging the director inside the content creator channel while pushing feedback about the game’s PvP balance.

Quick info: Balboa was banned from the Project Slayers 2 Discord by director Knoxity after pinging him again in #cc-chat despite a “yo ping me again” warning. Knoxity later DMed an unban invite.


How the argument in #cc-chat started

The dispute grew out of a normal balance discussion in the creator-only channel. Creators were debating block break, stun timing, and overall combat pace, with several suggesting the fighting should revert closer to the original Project Slayers feel. Balboa’s position was to disable ranked mode and roll combat back to the first game’s style until a proper balance patch could ship.

Knoxity answered sarcastically, tagging the feedback as “W constructive criticism” and following it with an analogy about bad design being like an overcooked steak. Balboa reframed the point around a $30 restaurant meal arriving burnt. Knoxity called that an “ass comparison” and told Balboa he had “1 IQ.” The tone soured from there.


The ping that triggered the ban

When Balboa proposed shifting the game toward a pure PvE focus, Knoxity replied with a direct warning: “yo ping me again.” Balboa pinged him once more, this time to point back to a suggestion the group had already agreed on from user Kana. That second ping was the line.

Knoxity removed Balboa from the server and purged his recent messages from the channel. On Balboa’s end, the removal showed up as the standard system line, A server moderator removed you from Project Slayers 2. Nothing about the ban was tied to rule-breaking beyond the repeated mentions.


The unban invite and DM aftermath

The ban did not last as a hard cutoff. Shortly after, Knoxity messaged Balboa directly with video memes, generated a fresh unban invite, and told him to “behave your self balboa.” Balboa asked what would happen if he made a video about the whole thing. Knoxity’s reply was a shrug in text form: “do you think it’s worth it what do you think.”

Knoxity then steered the conversation back toward balance, writing “back to the suggestions part tho” and later “appreciate the feedback once again.” Balboa handed over a concrete list in DMs: lock weapons to one per slot, re-add evasive mechanics, rework the block system, and remove Uzui’s auto-perfect block passive. Knoxity said the ideas around health pools, weapon locks, and evasives would be weighed for an upcoming patch, though no specific changes were confirmed. Balboa also walked him through muting channel pings and suppressing role mentions, and said he had already sent the team more than 40 suggestions.


The developer’s “animals” comment and apology

The friction between the studio and its creators spilled into public view separately. Ouw Productions posted a statement in the Slayers 2 Discord announcements aimed at YouTubers making long complaint videos, including the line that “some of these animals need to control themselves a bit.” It landed badly and was walked back quickly.

Reviewing Developer Response
The Ouw Productions statement aimed at creators who post complaint videos about the game. Image: Project Slayers / via @revolveragz

The follow-up came alongside the v0.17 patch notes and a “Code: ANIMAL” reference. Ouw Productions posted “My fault.” and then “Please spare me. I beg.” as community reactions piled on. The apology did little to settle the argument, which kept running across livestreams and reaction videos.

Checking Discord Announcements
The Discord announcements channel with the v0.17 patch notes and the "My fault." message. Image: Project Slayers / via @JacksBGaming

Creators pushed back on the framing that critics do not actually play the game. One response was to open the in-game inventory on stream, showing a full collection of items and boosts to prove genuine playtime rather than drive-by outrage.

Showing Player Inventory and Progress
A creator's inventory showing All (159) items, used to demonstrate real playtime. Image: Project Slayers / via @JacksBGaming

Much of the discussion played out on stream with the developer’s statement pulled up in a browser next to live chat, as viewers argued over whether Project Slayers 2’s changes were fair compared to the first game.

Returning to Drama Statement
The developer statement pulled up on stream alongside live chat during the community debate. Image: Project Slayers / via @revolveragz

The monetization complaints and shop prices

A second thread ran under the ban drama: how the game charges players. Balboa asked scripter diabolica for a permanent 2x drop gamepass at 800 Robux, and diabolica refused, saying that price was far too cheap. diabolica noted that a full max-tier gear set already takes roughly 120 to 150 hours of grinding to reach tier 3.

For comparison, the in-game shop sells a temporary luck boost and spin bundles at these prices:

ItemPrice (Robux)
VIP 4x-Luck (30m)850
1 Spin25
5 Spins50
10 Spins90
25 Spins150
50 Spins270
100 Spins500
150 Spins600

Balboa’s argument was that the 4x-Luck VIP boost only lasts 30 minutes for 850 Robux, and that microtransaction spending was funding the studio without improving the moment-to-moment quality of the game. That claim about the luck boost duration was later verified in the shop menu itself.


The question over Knoxity’s actual role

The most-discussed moment came when Balboa switched to live DMs and simply asked Knoxity what he personally does on the project. The typing indicator appeared and vanished nine times across about five minutes. Instead of a task list, Knoxity first sent a meme captioned “got too much jobs.”

After taking time to respond, Knoxity listed his positions as Lead Artist, overall project manager, and Creative Director, explaining that he brings in contributors for much of the modeling, VFX, concept work, and creative direction. Balboa understood this to mean Knoxity hired others while taking the largest share of the revenue. Knoxity repeatedly disputed that interpretation, crediting scripters owuopp and diabolica with the hardest technical tasks, including bug-fixing sessions that lasted more than 35 hours.


How bans and reports appear in Project Slayers 2

Balboa’s case was a Discord server removal, but players also run into bans inside the Roblox game itself. An in-game ban lands as a disconnect modal showing the ban length and an error code before you are dropped from the session.

Permanent ban notification00:10Permanent ban notification
An in-game ban notification on a disconnect screen, showing a long ban length and Error Code 267. Shown at 00:10 in xFake’s video. Image: Project Slayers

Player-side moderation runs through Roblox’s own report menu, where you pick a category such as Text Chat and a reason like Swearing, then type a short description before submitting.

Reporting player menu03:18Reporting player menu
The Roblox report menu set to Text Chat and Swearing while filing a report. Shown at 03:18 in xFake’s video. Image: Project Slayers

On top of that, private server owners have their own controls through in-game chat commands, including /kick, /ban, and /unban. A /ban works even while the target is offline, while /unban lets them back in.

As it stands, Balboa was reinvited to the server, the studio apologized for the “animals” line, and Knoxity said the balance feedback would be considered for a future patch. Whether any of those combat changes actually ship is the part still waiting on the developers.