The spellbook in RuneScape: Dragonwilds is where all of your utility magic lives. Unlike the mainline RuneScape games, spells here are not gated behind your Magic level alone. Most are practical tools you earn by leveling ordinary skills, from Woodcutting and Mining to Cooking and Construction, and you decide yourself which ones to carry before heading out.
Quick answer: Open the spellbook menu with the P key to slot up to 12 unlocked spells into any of four loadouts, then open the wheel with the Q key to point-and-click a spell and cast it.
How spellbook spells unlock across skills
There are 33 utility spells spread across ten skills, and each one is tied to the skill that teaches it. Reaching the required level in that skill unlocks the spell for use. Woodcutting hands you Axtral Projection and Splinter, Mining teaches Rocksplosion and Summon Stone Spirits, Artisan grants Superheat and Magical Mending, and Runecrafting, Farming, Cooking, Attack and the rest each add their own.

Unlocking a spell is only half of it. Casting also costs runes, which act as the ammunition for magic. Different spells draw different rune types and amounts, so keeping a supply of the right runes on hand determines what you can actually cast in the moment. Most spells also run on a cooldown after use.
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Add to Google Preferences →The spellbook menu: building your loadouts
The full spellbook menu opens with the P key by default. The left half is a master list of every utility spell in the game. Spells you have not unlocked yet appear greyed out because you have not met their skill requirement, and hovering over any icon shows a short description of what it does.
The right half is the part you customize. You can fill a loadout with up to 12 unlocked spells, either by dragging and dropping or by point-and-click. There are four separate spellbooks to cycle through, so you can keep a dedicated set for combat, another for gathering, and another for base and farming work without constantly reshuffling.
The spellbook wheel: casting in the field
Once your loadouts are set, the radial wheel is how you cast on the fly. Pressing the Q key opens the wheel while you still see the world around you, rather than pausing into a full menu. You can cycle between all four saved spellbooks from here, and clicking a spell selects it and closes the wheel automatically.
The wheel is labeled by loadout, so the first set reads as Spellbook 1 and so on. Each slot shows the spell’s icon; hovering in the full menu gives its description.
What casting a spell looks like
Axtral Projection is a clean example of how the whole flow comes together. It unlocks at Woodcutting level 11 and draws 10 Air runes and 5 Astral runes per cast. After opening the wheel and choosing it, the character conjures a glowing Astral Axe that can be thrown forward to chop down any trees in its path.

Aiming matters here. Standing trees glow with a bright green outline when they are valid targets, and already-fallen logs simply show “NO TARGET.” Because the axe passes through everything in its line, lining up several trees at once fells them all in a single throw and awards Woodcutting experience for the batch.

Spells you can slot from different skills
Because loadouts pull from every skill, a single spellbook can mix combat, gathering and travel tools. A handful of the spells shown give a sense of the range and their rune costs.
| Spell | Skill · Level | Runes | Effect |
|---|---|---|---|
| Axtral Projection | Woodcutting 11 | 10 Air, 5 Astral | Fells lined-up trees |
| Tempest Shield | Attack 11 | Blocks all damage briefly | |
| Enchant Weapon: Fire | Attack 20 | 15 Fire, 5 Astral | Adds burn on crits |
| Enchant Weapon: Air | Attack 30 | 15 Air, 5 Astral | Raises attack speed |
| Rocksplosion | Mining 11 | Breaks boulders and ore | |
| Home Teleport | Runecrafting 27 | 15 Law | Returns you to your bed |
Tempest Shield is another example of the system applied to combat spells. You unlock it in the Attack tree, where it creates an air-powered ward that negates damage for a limited time and staggers either a heavy blow or a projectile in flight. The on-screen description gives it a 45-second cooldown.

The takeaway is that the spellbook rewards planning ahead. Level the skills that teach the spells you want, stock the runes those spells consume, and arrange your four loadouts around what you actually do, whether that is clearing forests, mining nodes, watering crops, or surviving a fight. Once the loadouts are built, the wheel keeps everything a single key press away.






