Spiritshot Salvo is the brick-shooter minigame tied to the Silverwing in Pursuit of the Moon event in Genshin Impact 7.1. It plays out on a single lane where a stationary caster slides along the bottom of the screen, firing elemental projectiles up at rows of block-shaped Evil Spirits. The mode leans on angle, ricochet, and timing rather than the usual party combat, and it rewards players who chain together the right shot fusions and talisman buffs.
Quick answer: Spiritshot Salvo is a lane-based shooting minigame with three fixed stages plus an Endless Onslaught mode; finishing its objectives awards Primogems, event currency, and the Whopperflower King outdoor furnishing.
Where the minigame is found and how long it runs
Find Wenxun at the decorated stall in Yilong Wharf, Chenyu Vale, to enter the minigame. Talking with this NPC brings up the stage selection menu, with the stall’s other NPC, Mowang, present during setup. Spiritshot Salvo is among the activities in Silverwing in Pursuit of the Moon, a thaumaturgy-themed festival focused on repelling spirit waves.

The event window runs through October 12, 2026. Its stages unlocked on a staggered schedule, and as of late September all four are open. The full opponent count for the fixed stages is 50 spirits each, followed by a boss.
| Stage | Spell Setup | Unlock Date |
|---|---|---|
| The Shrouded Path | Pelletstorm Spiritshot | September 24, 2026 |
| Miasmic Haze | Mirrorback Barrier | September 26, 2026 |
| Lair of Evil | Rainbow Arc | September 28, 2026 |
| Endless Onslaught | Rainbow Arc | September 28, 2026 |
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Each round starts with a choice of active spell, then the caster moves left and right to line up shots against advancing spirits. A yellow trajectory line shows where a Spiritshot will travel, and shots bounce off the side walls, so a well-angled shot can clear enemies the caster is not aiming at directly. Catching or reflecting a returning shot speeds up the next volley and can trigger talisman effects.
The caster has a Vitality meter that begins at 3,000. Vitality drops when the caster touches an enemy, is struck by an enemy’s barrage, or lets an opponent reach the bottom boundary. In the three fixed stages, letting Vitality hit zero locks you out of the full reward tier even though the round itself continues. Defeated spirits sometimes drop Spirit Power, which fills a level bar and prompts an upgrade choice, or Battle Talismans, which grant passive buffs.
- Spirit Power (yellow orbs from normal spirits, diamonds from elites) feeds the level-up bar.
- Battle Talismans add damage, fire rate, projectile splitting, or survivability.
- Enemy projectiles blend in with your own shots, so colored incoming bullets are the ones to watch.
Spiritshots and Twin Spiritshot fusions
The projectiles queued to fire are automatically paired, and matching pairs combine into stronger Twin Spiritshots. A Pyro shot next to a Hydro shot becomes a Vaporizing Pyro-Hydro Spiritshot, while Pyro paired with Anemo produces a line-clearing Pyro-Anemo shot. The base elemental shots each carry their own behavior before fusing.
| Spiritshot | Effect |
|---|---|
| Pyro | 240 DMG on hit, then a 120 AoE explosion with Burning over time |
| Hydro | 210 DMG on hit and restores 10 Vitality |
| Electro | 170 DMG on hit; each ricochet raises flight speed up to 100% |
| Anemo | Pierces enemies, dealing 50 AoE DMG along its path |
Fused shots scale up sharply. A level 1 Pyro-Hydro Spiritshot lands 480 DMG plus a 240 AoE explosion, and its level 2 form doubles that to 960 and 480. Other fusions include Scorchfire, Pyro-Electro, Electro-Hydro, and Galehowl, each favoring a different mix of single-target burst and area coverage.
Battle Talismans
Talismans split into Elite and Normal types. Elites tie directly to an element and change how that element behaves, while Normals give broad stat boosts. Up to six talismans can be equipped in a run, and the strongest builds pair an element’s shots with its matching Elite talisman.
| Elite Talisman | Effect |
|---|---|
| Scorchfire: Incineration | Burning DMG increased by 150% |
| Scorchfire: Eruption | Pyro CRIT Rate +20% and CRIT DMG +50% |
| Boltstrike: Scatterburst | Electro shots split into 3 basic shots on impact |
| Galehowl: Twinstream | Anemo shots split into 2 identical shots on first hit |
| Lifewater: Flourishing Tide | Above 80% Vitality, DMG, speed, and fire rate +25% |
Normal talismans cover the fundamentals. Fierce Rush and Blast Power raise basic shot damage and AoE, Rapid Fire lifts firing rate, Deadly Aim adds crit stats, and Left Attack and Right Attack reward hitting an enemy’s flanks, which pairs well with the frequent wall bounces. Mettle talismans such as Chainfire and Firm Stance change how catching shots or holding still affects the volley.
The three fixed stages and the endless mode
The Shrouded Path
The opening stage uses the Pelletstorm Spiritshot spell, which fires three extra basic shots at the start and adds 25% damage to everything. It is a straightforward introduction to the lane loop, ending with a single Evil Spirit boss that fires downward rows of red projectile barriers. A clean clear here takes only a few minutes, and Pyro-based fusions handle the grouped spirits well.

Miasmic Haze
The second stage swaps in the Mirrorback Barrier spell, which grants a barrier that reflects Spiritshots back into play. This stage introduces Barrier Spirits that must be struck from the side rather than the front, which is why wide area effects from Pyro, Electro, and Anemo shots become important. The Galehowl Twinstream talisman doubles up Anemo shots and speeds the stage along.

The stage closes on a shielded Evil Spirit boss surrounded by a cluster of glowing minions, so keeping area damage flowing matters more here than pure single-target burst.

Lair of Evil
The third stage runs on the Rainbow Arc spell, which lobs shots in an arc toward a crosshair target. A direct landing deals 200% of the shot’s original damage, so aiming precisely at packed formations pays off. This stage stacks opponents in layers and asks you to clear the lower rows first before reaching the ones behind them.

The boss here shifts into bullet-hell territory, spraying wide fans of orange projectiles that force constant repositioning while you keep damage on its health bar.

Endless Onslaught
Endless Onslaught drops the 50-kill target in favor of continuous waves and recurring bosses, with survival as the goal. It also uses the Rainbow Arc spell, and area damage remains the fastest way to rack up points. Its rewards are milestone-based rather than clear-based, so you do not need to survive forever to collect them.
The three milestone objectives are simply taking part, upgrading any Twin Spiritshot to Level 3, and upgrading any Battle Talisman to Level 3. In a documented run, the caster pushed into Wave 5 before Vitality ran out, finishing with a score of 13,425.
Rewards, including the Whopperflower King furnishing
Each fixed stage pays out across three objective tiers: defeating 50 opponents, completing the stage challenge, and finishing without Vitality reaching zero. The rewards mix Primogems, the event currency Festive Cheer, Mora, and character progression items. Clearing The Shrouded Path, for example, yields 50 Primogems, 90 Festive Cheer, three Relic from Guyun, three Hero’s Wit, six Mystic Enhancement Ore, and 20,000 Mora.
Endless Onslaught carries the standout cosmetic. Completing its milestone objectives grants the Whopperflower King, an outdoor landscape furnishing for the Serenitea Pot. A run counts as done when the challenge screen shows every objective checked and the claim buttons become available on the reward pop-up.
Taken together, Spiritshot Salvo is a self-contained shooter that trades Genshin’s usual team combat for aim, ricochet, and buff-stacking, and it hands out a full spread of event resources plus a themed furnishing for players who work through all four stages before the event closes.






