Gaming How-To

Transport Fever 3: How to Fix Trucks Not Loading at a Road Stop

A Road Stop only unloads freight, so the pickup end needs a cargo station connected to the road before a truck will fill up.

A Road Stop only unloads freight, so the pickup end needs a cargo station connected to the road before a truck will fill up.

A truck that pulls into a roadside stop next to a mine, waits a few seconds showing “Loading”, and then drives off still reading 0/6 is not bugged. A Road Stop in Transport Fever 3 cannot load cargo at all. It can unload cargo. To collect freight from an industry, the pickup end of the line needs a cargo station; in 1900, that is the Universal Cargo Station.

Quick answer: Road Stops handle freight delivery, not collection. Set a Universal Cargo Station next to the industry, link it to the road with a short street segment, and replace the pickup-end Road Stop with that station on the line.


A Horse Carriage stops at a Road Stop beside a clay pit and leaves with 0/6, the stop settings show “Cargo can only be unloaded at this stop”, and after a Universal Cargo Station is added to the same line the carriage loads 6/6 Clay.

Why a Road Stop leaves the truck empty

A Road Stop is a compact roadside shelter where passengers can wait and cargo can be delivered, but freight cannot be collected there. The Two-Sided Road Stop follows this same rule. Either stop lets passengers board or get off; only freight is restricted.

The game states this in three places. In the build menu the Road Stop card carries the badge (Unload Only). In a line’s stop settings, “Configure Stop” on a Road Stop shows a blue bar reading “Cargo can only be unloaded at this stop.” And the “Cargo Specialization” tutorial text spells it out: small road stops only unload, and loading needs a larger station.

When you set the stop beside an industry, the game gives no warning. Its placement preview tints the industry and draws a catchment circle around it, as if the stop would serve it. The truck pulls in, waits with “Loading” displayed for roughly four seconds at normal speed, then heads to the next stop empty. The industry retains all its stock.

Road Vehicle 1 details panel showing its Line 1 assignment and the Send to Line button
The Road Vehicle 1 panel shows which line the Horse Carriage runs.

Find the cause in the Line Manager

A line made only of Road Stops with a cargo vehicle on it shows a red icon in the Line Manager. Hover over it to read “Some Cargo Type Configurations of This Line Are Clashing.” The warning indicates that none of the line’s stops can load its cargo.

Open the Line Manager by clicking the first button along the bottom bar or pressing L. At first, no line is chosen, leaving the panels below blank.
Line Manager listing Line 1 and Shildon Road Depot with the New Line button
The Line Manager opens with no line selected and the lower panels empty.
Choose the line to display its stops in rows along the window’s bottom. Each row contains a pair of small boxes: a passenger box and a cargo box. If the line uses Road Stops alone, each row has a yellow passenger symbol and a blank cargo box.
Hover a stop row and select the cargo box, whose tooltip is “Configure Stop.” The window opens titled with the stop number and name, such as “#2 – The Grove.” Under “Load” a Road Stop lists only a passenger tile at 100% and a “+” tile, followed by the blue bar “Cargo can only be unloaded at this stop.” On a cargo station, the same window lists the cargo it can pick up and shows no blue bar.
The number 2 The Grove stop Load panel showing passenger load and the cargo-unload-only notice
Configure Stop on a Road Stop lists only passengers under Load and the notice that cargo can only be unloaded here.

The fix: a cargo station at the pickup end

To fix this, take three steps: place a cargo station beside the industry, connect it to the road with a street segment, then replace the Road Stop at the pickup end of the line with that station.

Open the Road build menu and select Universal Cargo Station. Its card reads Noise 4, Pollution 30, carries the “All Cargo” badge, and prices at $66,000 with $11,000/Year running cost in 1900. The settings panel offers Tram Track No/Yes, three platform sizes, and Specialization, where Universal takes every cargo with no bonus and no penalty.
Set the station inside the industry’s reach. Check the preview for the actual cost: on a slight slope, a station listed at $66,000 showed a $69,198 price.
Run a road connection to the station. Merely putting it in a field beside a road will not connect the two. Extend a short street from the station entrance to the road; the preview priced a 19 m Small Street at $1,894. Without that street link, vehicles cannot access the cargo station and the line remains broken.
Open the Line Manager, select the line, and click the new cargo station in the world. The label at the cursor reads “Add stop at Shildon Station,” and it is added to the stop list. Its row now shows the cargo it will load, such as a Clay icon at a clay pit.
Click the bin on the Road Stop’s row to remove that stop from the line. This affects the line only—the Road Stop itself remains in place. After adding the station to the line, the red clash icon vanishes.

A Road Stop can remain at the delivery end since it accepts cargo for unloading. You only need a cargo station where freight is collected.


How loading works at the cargo station

After the station joins the line, the truck leaves the road and pulls onto its platform; the vehicle window displays “Loading – Speed: 100%.” The load row switches from showing all cargo icons to just the type being loaded, with a figure such as 1/6 also appearing above the vehicle. A Horse Carriage loads at 1.0x speed.

The truck’s default setting is to wait for a full load before departing. Filling all six spaces takes around 24 game days. While cargo is aboard, a blue bar beside the load begins at 100% and gradually drops; its tooltip says “Average Remaining Delivery Time: 99%.”


What the first delivery pays

A run carrying six Clay from the cargo station by the clay pit to the Road Stop beside the brickworks, roughly 1,400 m away, earns $33,090—about $5,515 per unit. The payment does not register during unloading: “Revenue” remains at $0 even after all six units leave the truck, and the $33,090 is credited once it has driven away.

Operating a Horse Carriage costs $16,147 per year, meaning one six-unit Clay run over that distance pays for two years of operation. Before the cargo station is added, the vehicle earns nothing, leaving the line at 0% utilization and its balance in the red.


Prices and figures in 1900

ItemPriceRunning costNotes
Road Stop$30,000$5,000/yr(Unload Only)
Universal Cargo Station$66,000$11,000/yrNoise 4, Pollution 30
Road Depot$180,000—Preview rose on uneven ground
Horse Carriage$96,882$16,147/yrCapacity 6, 20 km/h, 1.0x load

The prices here apply to 1900. The game’s year factor increases station prices and running costs in later years, making a Universal Cargo Station more expensive if you build it later. Horse Carriages are available from 1893 through 1920 and can carry every cargo type.


What does not fix it

  • Building a second Road Stop or a Two-Sided Road Stop at the industry. Both are unload only.
  • Letting the truck sit at the stop longer does not help; after a few seconds, it departs empty.
  • Changing the vehicle. The limit belongs to the stop, not the truck; the Horse Carriage already carries every cargo type.
  • Adding cargo with the “+” tile in Configure Stop on a Road Stop. The blue bar stays and the stop still only unloads.
  • A cargo station placed alongside a road but lacking a connecting street is inaccessible to vehicles.

One timing detail matters: if you add the cargo station to the line after the truck has departed the Road Stop, it carries on to the far end before visiting the station. Add the station while the truck is still stopped at the Road Stop, and it goes there immediately.


Questions you might still have

Do Road Stops work for buses?

Yes. Passengers board and leave at Road Stops with no trouble. The restriction only ever applied to cargo loading.

Can I deliver cargo to a town at a Road Stop?

Yes. Because a Road Stop accepts freight for unloading, it can serve as the delivery point on a cargo line.

Which station loads cargo later in the game?

The Universal Cargo Station exists in three looks across the eras, with the same function throughout. Its price rises with the year.

What do the station specializations do?

Liquid, Bulk, Flatbed and Goods platforms load their own cargo class faster and other cargo much more slowly. Universal has no bonus and no penalty. Clay is Bulk cargo, so a Bulk platform would load it faster if you specialize later.