Valor Mortis runs as one continuous story, and the whole thing is split into numbered chapters you can track from the journal. Each chapter is a single Main Quest, and the game marks your place as you move through it. If you want the count and the exact order, both are below.
Quick answer: Valor Mortis’s main campaign contains 11 chapters. Press Tab to open the menu, then select QUESTS to check which chapter is marked Active.
Where the chapters live in the menu
Under MAIN QUEST you will see “Active” and “Completed” entries. Each one shows “CHAPTER” with a Roman numeral, the chapter name, an illustrated card, and a journal line for every stage you have reached. The newest stage sits on top, and finished stages are ticked.
Side quests are separate from the 11 main chapters and do not change this count. The chapter running right now is always the Active one, and its newest stage line tells you where to go when you lose your bearings.
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Add to Google Preferences →All 11 Valor Mortis chapters in order
The entries below name every chapter and give the opening journal line for each one. If you want to go in cold, stop after the first few.
I. REVIVAL
Opens with the line, “I awoke amidst the dead on the battlefield, my mind a blank as to how I came to be here.” You start in The Battlefield. It ends with the first fight against General Lothaire, the Eagle-Bearer, which you are meant to lose.

II. REGROUP
Begins with, “I met the first person not infected with the plague since I awoke on the battlefield.” That person is Lucjan Skawinski, who sends you after soldiers under the tricolour banner. The region is the Valley of Ashes, ending at the Abandoned Church, where the Lothaire rematch takes place.
III. RENDEZVOUS
Starts with, “James asked me to find his comrade, Louis, who had gone to a nearby village and never returned.” The region is the Fallen Village. The boss is the Iron Marshall, and you come away with the Grappling ability.

IV. DARK DESCENT
Opens with, “At Louis’s urging, I’ve made my way to the cave that was the source of his studies.” The region is the Caverns, and you gain the Stasis Transmutation. The boss is the Sphinx, Devourer of the Unworthy.

V. CRIME
Begins with, “Louis requires his research notes from the old laboratory at the university. I must make my way to the city to acquire them.” The region is the Vale of Wrath, a mountain village. The boss is Slaughtermill.
VI. PUNISHMENT
Your journey to the University continues across a village submerged by floodwaters. The area is Cursed Hollow, where Anna, the Bride Drowned in Tears, is the boss.
VII. WITCH HUNT
Cross The Outskirts along the city’s perimeter, passing a lighthouse swallowed by flames. There, you face High Justicar Aurelius, Last of the Faithful.
VIII. BLASPHEMY
Set in and beneath the University, where the boss is the Orphan.
IX. IN RUINS
Explore the Fortress, where a ruined castle and a relic of immense power await. Your foe is Captain Raphael of the Nephtis Superioris.
X. SHACKLED
Set in Napoleon’s Prison.
XI. REFLECTION
This is the campaign’s concluding chapter, ending in a showdown with Entity, Voice of the Void.
Using the chapter numbers while you play
The chapter numbers do more than mark your progress. Collectible and side quest lists are usually sorted by chapter, so knowing which one you are in makes those lists easy to follow.






