Eternal spells require a Staff and can be cast repeatedly. Their item description reads, “Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.” Enshrouded 1.0 contains 41 Eternal spells, from Eternal Ice Bolt I at item level 5 up to a set of 22 spells at item level 45, unlocked in Cinder’s Cradle.
Quick answer: Craft almost all Eternal spells indoors. Put up a shelter and install the required station upgrade—Mortar, Alchemy Station or Laboratory—then use the Alchemist for 37 recipes and the Collector for the other 4. Most recipes unlock when you first collect their key material.
What an Eternal spell is
A normal staff spell burns through spell charges every time you cast it. An Eternal spell costs only mana. Once you craft one, you equip it to a staff and cast it as much as your mana pool allows, so mages (see our mage build) stop having to return to base to restock ammunition. Bow users get the same mechanic from Eternal arrows, which spend Mana instead of ammo.
Eternal spells have individual perks and, like weapons and armor, can be upgraded. Their perk sets commonly reduce mana use and charge time or boost a damage type. Eternal Fireball III, for instance, has Mana Cost -5%, Charge Time -10%, All Magic Fire Damage +10% and Magical Critical Strike Chance +5%.
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Two survivors craft them. The split is fixed, so you need both to complete the set.
- The Alchemist (Balthazar) makes 37 Eternal spells after you rescue him from the Ancient Vault in the Springlands. Find their recipes in the Ammo tab of his menu; each recipe screen lists “Requirements: Alchemist, Sheltered Bed” and shows the required station upgrade above the resources.
- The Collector, the survivor associated with the Hollow Halls quests, crafts four spells for summoning and bone magic: Eternal Hollow Wretch I and II, plus Eternal Bonestorm I and II.
For every recipe, you need a shelter—the menu describes this as “crafted under a roof.” In most cases, the station also needs an installed upgrade: Mortar, Alchemy Station or Laboratory. Laboratory access becomes necessary for higher-tier spells.

How recipes unlock
A recipe usually appears the first time you pick up its key material. Eternal Ice Bolt II shows up when you collect Ammonia Gland, and Eternal Entangle appears when you pick up Basalt Dust.
Four item-level-36 spells have no pick-up trigger: Eternal Fireball II, Eternal Heal Beam I, Eternal Arc Lightning I and Eternal Ice Bolt III. Eternal Fireball II is also handed to you as a quest reward, covered below.
Several recipes consume regular spell charges as ingredients, and the quantities can be large. You need 40 Chain Lightning I for Eternal Chain Lightning I; 20 Fireball IV for Eternal Fireball III; 20 Ice Bolt IV for Eternal Ice Bolt IV; 40 Heal Cascade II for Eternal Heal Cascade II; 20 Chain Lightning II for Eternal Chain Lightning III; and 200 Bonestorm V for Eternal Bonestorm I. Have those charges ready before crafting.
Ice spells also need Water. Eternal Ice Bolt I uses 2 Water, while the other ice Eternals (Ice Bolt II through IV, Ice Totem I and II, and Blizzard II) each use 10.
The A Glimpse Of Eternity quest
The Alchemist tells you about a wizard driven mad by his pursuit of eternal life, whose trail leads through a sequence of tombs. Visit the tombs in order; four of them hold one of the wizard’s spells.
There is also an earlier Alchemist quest, “An Eternal Spell,” which introduces the concept. It asks you to “Reach The Buried Tomb” and then “Find The Eternal Spell,” and its listed reward is Ice Bolt I.
Eternal spell recipes at a glance
The 41 Eternal spells in 1.0, sorted by item level, with the crafting station, the station upgrade it needs, the full ingredient list and what makes the recipe appear. Every recipe also needs the station to be sheltered under a roof.
| Eternal spell | Level | Rarity | Station (upgrade) | Ingredients | Recipe appears |
|---|---|---|---|---|---|
| 5 | Rare | Alchemist | 10 Salt, 5 Shroud Wood, 2 Water | — | |
| 10 | Rare | Alchemist (Mortar) | 8 Glow Dust, 40 Chain Lightning I | Pick up Chain Lightning I | |
| 15 | Epic | Alchemist (Alchemy Station) | 10 Tin Bars, 10 Antiseptic, 1 Monstrous Ribs, 10 Fossilized Bone | Pick up Tin Bars | |
| 15 | Rare | Alchemist (Alchemy Station) | 25 Amber, 25 Charcoal, 3 Bronze Bars, 5 Petrified Shroud Stalker Shell | Pick up Bronze Bars | |
| 15 | Epic | Alchemist (Alchemy Station) | 20 Ammonia Gland, 30 Fossilized Bone Dust, 10 Water | Pick up Ammonia Gland | |
| 20 | Epic | Alchemist (Laboratory) | 20 Glass, 30 Sulfur, 10 Charcoal, 20 Poison Sack, 20 Ammonia Gland | Pick up Sulfur | |
| 20 | Epic | Alchemist (Laboratory) | 10 Aloe, 50 Lapislazuli, 10 Chamomile Tea, 3 Mist of a Fell Sicklescythe | Pick up Lapislazuli | |
| 20 | Epic | Alchemist (Laboratory) | 5 Iron Bars, 15 Lapislazuli, 5 Enshrouded Oil, 10 Water | Pick up Enshrouded Oil | |
| 20 | Epic | Alchemist (Laboratory) | 30 Sulfur, 10 Charcoal, 5 Iron Bars, 20 Flintstone | Pick up Iron Bars | |
| 20 | Epic | Alchemist (Laboratory) | 6 Glass, 3 Spice, 30 Sulfur, 2 Mist of a Fell Sicklescythe | Pick up Sulfur | |
| 28 | Epic | Alchemist (Laboratory) | 20 Ice, 20 Snow, 5 Obsidian Dust, 15 Enshrouded Ice | Pick up Ice | |
| 28 | Epic | Alchemist (Laboratory) | 10 Steel Bars, 3 Silver Dust | Pick up Silver Dust | |
| 28 | Epic | Alchemist (Laboratory) | 15 Coal, 20 Amethyst, 15 Obsidian, 10 Raw Wool | Pick up Obsidian | |
| 28 | Epic | Collector | 4 Giant Bones, 60 Ectoplasm Crystal | Pick up Ectoplasm Crystal | |
| 36 | Epic | Alchemist (Laboratory) | 5 Gold Bars, 10 Iron Dust, 25 Shroud Sludge, 10 Green Vitriol Dust | — | |
| 36 | Epic | Collector | 200 Bonestorm V, 1 Icy Giant Bones, 20 Ectoplasm Cluster | Pick up Ectoplasm Cluster | |
| 36 | Epic | Alchemist (Laboratory) | 25 Charcoal, 3 Gold Bars, 10 Green Vitriol Dust, 15 Corrupted Boar Tusk | Quest: A Glimpse Of Eternity | |
| 36 | Epic | Alchemist (Laboratory) | 1 Pearl, 50 Shroud Slime, 15 Green Vitriol Dust, 5 Bursting Fell Heart | — | |
| 36 | Legendary | Alchemist (Laboratory) | 20 Toxic Sack, 30 Chitin Powder, 20 Cursed Shroud Sack, 10 Water | — | |
| 45 | Legendary | Alchemist (Laboratory) | 30 Sulfur, 20 Toxic Sack, 5 Venom Stinger, 20 Archaic Shards, 5 Fish Poison Gland | Pick up Archaic Shards | |
| 45 | Legendary | Alchemist (Laboratory) | 25 Magma Gel, 10 Diamond Dust, 10 Moonstone Dust, 3 Archaic Infusion | Pick up Archaic Infusion | |
| 45 | Legendary | Alchemist (Laboratory) | 20 Magma Gel, 10 Diamond Dust, 15 Celestium Bars, 25 Sparkling Dust | Pick up Diamond Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 30 Ice, 15 Celestium Bars, 20 Sparkling Dust, 3 Archaic Infusion, 10 Water | Pick up Archaic Infusion | |
| 45 | Legendary | Collector | 2 Archaic Core, 1 Diamond Dust, 3 Icy Giant Bones, 100 Ectoplasm Aggregate | Pick up Archaic Core | |
| 45 | Legendary | Alchemist (Mortar) | 10 Thyme, 5 Basalt Dust, 4 Fossilized Bone Dust | Pick up Basalt Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 20 Celestium Bars, 15 Moonstone Dust, 20 Chain Lightning II | Pick up Chain Lightning II | |
| 45 | Rare | Alchemist (Laboratory) | 10 Basalt Dust, 20 Cinder Rock, 5 Fish Scales, 30 Ember Carapace | Pick up Basalt Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 20 Diamond, 25 Charcoal, 25 Magma Gel, 4 Fish Scales | Pick up Diamond | |
| 45 | Legendary | Alchemist (Laboratory) | 25 Charcoal, 20 Fireball IV, 4 Fish Scales, 3 Sparkling Dust | Pick up Sparkling Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 10 Basalt Dust, 1 Archaic Core, 15 Diamond Dust, 5 Shroud Relic | Pick up Diamond Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 10 Sulfur, 50 Moonstone, 40 Heal Cascade II, 3 Bursting Fell Heart | Pick up Heal Cascade II | |
| 45 | Legendary | Collector | 2 Archaic Core, 2 Diamond Dust, 3 Icy Giant Bones, 100 Ectoplasm Aggregate | Pick up Archaic Core | |
| 45 | Legendary | Alchemist (Laboratory) | 20 Ice Bolt IV, 10 Ember Carapace, 30 Sparkling Dust, 10 Water | Pick up Ice Bolt IV | |
| 45 | Legendary | Alchemist (Laboratory) | 30 Ice, 30 Diamond Dust, 15 Celestium Bars, 10 Water | Pick up Celestium Bars | |
| 45 | Legendary | Alchemist (Laboratory) | 30 Sulfur, 20 Cinder Rock, 5 Celestium Bars, 10 Sparkling Dust | Pick up Celestium Bars | |
| 45 | Legendary | Alchemist (Laboratory) | 25 Charcoal, 2 Celestium Bars, 15 Sparkling Dust, 3 Archaic Infusion | Pick up Archaic Infusion | |
| 45 | Rare | Alchemist (Laboratory) | 2 Archaic Core, 10 Sparkling Dust, 2 Archaic Infusion | Pick up Sparkling Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 20 Magma Gel, 15 Celestium Bars, 10 Moonstone Dust, 25 Sparkling Dust | Pick up Moonstone Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 25 Magma Gel, 10 Diamond Dust, 4 Shroud Relic, 1 Electric Nerve | Pick up Diamond Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 5 Diamond Dust, 5 Shroud Relic, 25 Active Mycelium, 5 Bursting Fell Heart | Pick up Diamond Dust | |
| 45 | Legendary | Alchemist (Laboratory) | 20 Sulfur, 20 Cinder Rock, 20 Coal Powder, 4 Shroud Relic, 4 Bursting Fell Heart | Pick up Cinder Rock |
Two exact recipes to plan around
Eternal Ice Bolt III (Level 36, Legendary) needs the Alchemist with a Sheltered Bed and a Laboratory, plus 10 Water, 30 Chitin Powder, 20 Cursed Shroud Sack and 20 Toxic Sack.
Eternal Entangle (Level 45, Rare) needs 10 Basalt Dust, 20 Cinder Rock, 5 Fish Scales and 30 Ember Carapace.
Upgrading your Eternals
After crafting, you can improve an Eternal spell just as you would a weapon or another piece of gear; each one gains its own perks with upgrades. Survivors who craft for combat classes can upgrade Eternal spells and Eternal arrows, keeping your unlimited-cast spell effective as you progress into higher biomes.






