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Valor Mortis: All Ambers and Flask Upgrades in Chapter 3

Six chests in Fallen Village hold two Flask Power Upgrades, an Empty Ferrofluid Flask, and three Ambers, each reached from a Lantern.

Six chests in Fallen Village hold two Flask Power Upgrades, an Empty Ferrofluid Flask, and three Ambers, each reached from a Lantern.

Chapter 3 of Valor Mortis, Rendezvous, drops William into Fallen Village, a soaked and burning farm town where six upgrade chests sit just off the main road. The game has no map, so every route here starts at a named Lantern and follows landmarks you can see from it. All six chests are red with gold trim and surrounded by lit candles, which makes them easy to spot once you know which corner to check.

Quick answer: Rest at the Fields, Marketplace, and Orchard Lanterns in Fallen Village. Those three starting points cover all six chests: two Power Upgrades, one Empty Ferrofluid Flask, and three Ambers.


Chapter 3 upgrade locations by Lantern

Fallen Village has four Lanterns: Fields, Marketplace, Orchard, and Path of Fire. You only need the first three for these chests.

UpgradeTypeStart pointChest spot
Ferrofluid Flask Power UpgradeFlask upgradeFieldsCandlelit well
Empty Ferrofluid FlaskFlask upgradeFields route, via grappleRooftop scaffolding
Ferrofluid Flask Power UpgradeFlask upgradeMarketplaceBehind crates in an alcove
Volatile EndAmberFieldsShed in the crop fields
Warrior’s FuryAmberMarketplaceLedge below a balcony
Glass SoldierAmberOrchardFenced yard behind a manor

Two side quests in the village, The Scarecrow and Nana, also give out rewards. They are separate from the six chests listed above.


Ferrofluid Flask upgrade locations in Fallen Village

Chapter 3 holds two Ferrofluid Flask Power Upgrades and one Empty Ferrofluid Flask. The first Power Upgrade and the Empty Flask can be picked up in one run from the Fields Lantern, because the grapple you need for the Flask is found right after the well.

Dark Lantern menu with three buttons over a blurred forest scene with a rusty lamp post.
The Lantern menu offers the options Level Up, Upgrade Ferrofluid Flask and Leave.

Ferrofluid Flask Power Upgrade at the Fields well

Rest at the Fields Lantern, then run down the muddy road until you see an open barn on your left. Go inside.
Climb the wooden ladder up to the loft. Cross it and drop through the gap on the far side to reach the barn’s lower exit.
Leave the barn and stay on the open road through the village. You will pass haystacks and piles of burning rubble.
Veer right beside the large building to spot a brick well surrounded by candles. Open its red chest and take the Ferrofluid Flask Power Upgrade.
Flask Upgrade 1 Collection01:41Flask Upgrade 1 Collection
The candlelit chest by the well holds the first Power Upgrade of the chapter. Shown at 01:41 in Ghosts of Reykjavik’s video. Image: One More Level

Empty Ferrofluid Flask on the rooftop route

This chest is out of reach until William has the grapple, which you get from a corrupted corpse close to the well.

Empty Ferrofluid Flask
Empty Ferrofluid Flask. Image: One More Level
Interact with the corrupted corpse and pull out the glowing organ. That gives William’s arm its grapple ability.
Aim upward toward the blue grapple point atop the ruined wooden roof, then press [E] to pull yourself onto it.
Drop onto the platform and hold [E] on the blue Nephtoglobin Blossom. Pulling it collapses the blocking wall and opens the way forward.
Grapple from anchor to anchor across the village rooftops. When you run out of anchors, drop onto the wooden scaffolding below and open the candlelit chest for the Empty Ferrofluid Flask.

Ferrofluid Flask Power Upgrade behind the Marketplace crates

Rest at the Marketplace Lantern, which hangs inside a barn.
Ferrofluid Flask Power Upgrade
Ferrofluid Flask Power Upgrade. Image: One More Level
Flask Upgrade 2 Route Start03:48Flask Upgrade 2 Route Start
The Marketplace Lantern is where the routes to the second Power Upgrade and Warrior's Fury begin. Shown at 03:48 in Ghosts of Reykjavik’s video. Image: One More Level
Exit through the barn’s archway, then leap from the wooden plank down to the village path outside.
Continue straight along the muddy path, passing the wooden fences and then the carts.
Enter the alcove beside the building on your left, where wooden crates are piled up. Break them with melee attacks to reveal a concealed red chest, then open it to claim the second Power Upgrade.
Smashing Crates for Chest04:34Smashing Crates for Chest
Once the crates are gone, the hidden chest gives up a Ferrofluid Flask Power Upgrade. Shown at 04:34 in Ghosts of Reykjavik’s video. Image: One More Level

Amber locations in Fallen Village

The three chest Ambers are spread across all three Lanterns, one per Lantern. None of them need the grapple.

Fallen Village
Fallen Village. Image: One More Level

Volatile End in the crop field shed

Start from the Fields Lantern and head through the wooden archway in front of it.
Volatile End
Volatile End. Image: One More Level
Amber 1 Route Start04:40Amber 1 Route Start
From the Fields Lantern, the wooden archway ahead leads toward the crop fields and the Volatile End shed. Shown at 04:40 in Ghosts of Reykjavik’s video. Image: One More Level
Bear right into the tall grass and follow the wooden fences around the edge of the fields. You will reach a run-down shed with glowing orange pods across its entrance.
Shoot the pods from a distance so their explosions do not catch you. That clears the doorway.
Inside the shed, open the red chest tucked into a corner to collect Volatile End.
Amber: Volatile End Collection05:47Amber: Volatile End Collection
The chest in the corner of the shed holds the Volatile End Amber. Shown at 05:47 in Ghosts of Reykjavik’s video. Image: One More Level

Warrior’s Fury below the Marketplace balcony

From the Marketplace Lantern, go through the wooden gate and in the door of the large two-story house straight ahead.
Warrior's Fury
Warrior’s Fury. Image: One More Level
Amber 2 Route Start05:54Amber 2 Route Start
The two-story house near the Marketplace Lantern leads up to the balcony above the Warrior's Fury chest. Shown at 05:54 in Ghosts of Reykjavik’s video. Image: One More Level
Take the wooden stairs inside up to the loft.
Step out onto the exterior walkway that wraps around the upper floor.
Drop from the walkway onto the lower wooden ledge and open the red chest there for Warrior’s Fury.

Glass Soldier behind the Orchard manor

Rest at the Orchard Lantern and follow the dirt track toward the tall, run-down manor house.
Glass Soldier
Glass Soldier. Image: One More Level
Climb the stacked sacks and the cart beside the house, then climb in through the open window on its side.
Inside the corridor, attack the wooden boards that block the back opening until they break.
Drop into the fenced yard behind the house and open the red chest against the fence for Glass Soldier.

Ferrofluid Flask healing by upgrade level

Neither Flask pickup does anything until you spend it at a Lantern. Power Upgrades raise how much Health each Flask restores. Each Empty Ferrofluid Flask adds one more Flask charge, and you can carry up to five Flasks. An unupgraded Flask heals 50 Health, and every potency level adds 10 more. The cost per level climbs as you go.

Ferrofluid Flask
Ferrofluid Flask. Image: One More Level
Potency levelHealingPower Upgrades needed
Base500
1601
2702
3802
4902
51003
61103
71203
81304
91404

Chapter 2 has one Power Upgrade of its own. With it and the two from Fallen Village, you have three in total, which pays for level 1 and level 2 and brings each Flask to 70 healing.

If you miss a chest, Louis’s Laboratoire stocks one Ferrofluid Flask Power Upgrade for $3,000 and one Empty Ferrofluid Flask for $5,000 from the start of the game.


Chapter 3 Amber effects and ranks

Finding another copy of an Amber increases its rank instead of adding a separate Amber. Volatile End has only one rank. Warrior’s Fury and Glass Soldier can each reach rank 3, and copies found later in the game make them stronger.

AmberEffectMax rankCopies in game
Volatile EndWeak Point hits explode for 50 damage12
Warrior’s FuryKills boost speed and damage for 8 seconds33
Glass SoldierMore melee damage, more damage taken34

The Warrior’s Fury buff always lasts 8 seconds. What scales with rank is its size. Movement speed rises by a factor of 1.05, 1.1, or 1.2, and extra damage is 10%, 20%, or 30% at ranks 1, 2, and 3.

Later copies of each Amber come from these places:

  • Volatile End: a chest on The Battlefield
  • Warrior’s Fury: Howler drops in Cursed Hollow and the University
  • Glass Soldier: a chest in The Outskirts, plus drops from Volunteers in The Outskirts and the Eternal Guardsman in the Fortress

How to confirm each upgrade is collected

Hold [E] on a chest to open it. When it opens, a pickup notification appears with the item’s name, such as Ferrofluid Flask Power Upgrade or Glass Soldier. Ambers then show up as options in your Amber slots at any Lantern. Flask pickups only take effect after you spend them at a Lantern. Once you do, your Flask heals more or you have an extra charge.

Dark menu titled James's Iron Bench listing Upgrade, Trade and Exit buttons over a blurred workshop.
The “James’s Iron Bench” menu offers Upgrade, Trade and Exit options.