Gaming Roundup

ARC Raiders Amplified Renegade: More Reload vs. Scoped Upgrades

The Renegade's amplification tree has two upgrades, and the scope gives up the magazine mod that makes the rifle comfortable to run.

The Renegade’s amplification tree has two upgrades, and the scope gives up the magazine mod that makes the rifle comfortable to run.

The Renegade has long been one of the more dependable rifles in ARC Raiders. It is a Rare, lever-action Battle Rifle that hits hard and is accurate, and its main weakness is how fast it runs out of ammo. Weapon amplification arrived with the Frozen Trail update, and it gives the Renegade a short upgrade tree with two options, More Reload and Scoped. A raid on The Blue Gate with both versions shows that the two are not equal.

Quick answer: Pick More Reload. It shortens the Renegade’s slow refills and keeps magazine mods available. Scoped adds an optic, but it locks the rifle to its stock 8-round magazine.


What amplifying the Renegade does

Amplification adds a fifth weapon tier beyond tier IV. The Renegade must first be upgraded through levels I to IV to qualify. Use a level 4 Gunsmith for the process, and make sure the Research Station is also level 4. As a Rare weapon, the Renegade requires an Amplification Module Mk. III, the module tier for its rarity. Modules can be obtained from the Frigate or inside the fallen Emperor at Pendola Pass.

The finished gun is the Amplified Renegade. It is still a Battle Rifle and still weighs 10, the same as the base model. Amplifying grants Amplified Durability automatically, which raises the weapon’s maximum durability. From there the tree branches into More Reload and Scoped. Amplification choices are permanent, so you cannot undo a node after applying it.

Reward Passes menu showing a rusty Battle Rifle named Renegade IV on a dark circular backdrop, with reward levels 19 to 24 at left.
The Reward Passes screen previews the rare Battle Rifle Renegade IV, a free reward at level 22.

More Reload: faster refills on a lever-action rifle

The Renegade feeds cartridges one by one, making an empty tube slow to refill during a fight. More Reload lets each loading motion add extra rounds. The upgrade panel describes the bonus as +1 bullets loaded per motion. In practice, the rifle takes two rounds per cycle, cutting reload downtime roughly in half.

More Reload Upgrade Analysis01:03More Reload Upgrade Analysis
The More Reload node changes how many rounds go in per loading motion. Magazine size stays the same. Shown at 01:03 in CrazyShoot2.0’s video. Image: Embark Studios

More Reload does not add capacity on its own, and it does not block any attachments. That matters most for the medium magazine slot. With Extended Medium Mag II fitted (+8 Magazine Size), the base 8-round tube becomes 16 rounds. The raid footage shows how this plays out. The 16-round rifle can be emptied into a target and refilled quickly enough that ammo stops being the thing that limits the gun.

Testing More Reload in Match02:04Testing More Reload in Match
An extended magazine plus More Reload keeps the Renegade topped up between shots. Shown at 02:04 in CrazyShoot2.0’s video. Image: Embark Studios

Scoped: an optic in exchange for the magazine mod

Scoped puts a mounted optic on the rifle so it can be fired from a scoped view. In the upgrade menu it appears as the Top Mounted Optics Retrofittings research, and it needs Fluted Rotor Core as a material. The cost is easy to miss. A scoped Renegade can no longer use extended magazines, so it stays at its default 8 rounds.

Scoped Upgrade Analysis00:45Scoped Upgrade Analysis
The crossed-out magazine icon shows that Scoped disables magazine mods and fixes capacity at 8. Shown at 00:45 in CrazyShoot2.0’s video. Image: Embark Studios

The optic has a lot of magnification and an illuminated chevron reticle. The lever action still cycles while you stay scoped in, so you can rechamber without losing the sight picture. That is the strongest argument for the scope. The problem is everything else around it.

Equipping and Testing Scoped Renegade02:18Equipping and Testing Scoped Renegade
The scoped sight picture against a flying ARC target. The lever action can be worked without leaving the scope. Shown at 02:18 in CrazyShoot2.0’s video. Image: Embark Studios

How the two Amplified Renegades handle on The Blue Gate

The test raid used two rifles. One was a scoped Amplified Renegade with 8 rounds, and the other was a non-scoped Amplified Renegade with More Reload and 16 rounds. The run went from Highway Collapse to Gate Approach Checkpoint, then into the dark Security Wing interiors, and ended with extraction at Overlook Airshaft. Each setting brought out different strengths and weaknesses.

The Blue Gate
The Blue Gate. Image: Embark Studios

Rocketeers at mid range

The scoped rifle can land hits on a hovering Rocketeer from cover. With only 8 rounds, though, you spend a lot of the fight reloading. Switching to the 16-round More Reload rifle turned the fight around. It had enough ammo to keep shooting at the thrusters until the machine came down.

Engaging First Rocketeer at Checkpoint03:49Engaging First Rocketeer at Checkpoint
A scoped view aimed at a hovering enemy beside an antenna. Shown at 03:49 in CrazyShoot2.0’s video. Image: Embark Studios

Long-range drones

The scope should be at its best when shooting Fireflies and patrol drones from high ground. It is held back by the Renegade’s projectile. Bullets travel slowly enough that leading a moving aerial target at extreme range becomes guesswork, which is different from hit-scan energy rifles like the Jupiter. At mid range, the iron sights give a clearer and less restricted view.

Switching to Standard Renegade Against Rocketeer05:28Switching to Standard Renegade Against Rocketeer
The non-scoped rifle has the capacity to keep hitting a Rocketeer's thrusters. Shown at 05:28 in CrazyShoot2.0’s video. Image: Embark Studios

Indoors and in tunnels

Inside dark corridors, the high magnification makes it hard to track ARC machines at close range. The final Rocketeer kill inside the facility used hip-fire and shots without the scope. The rolling Pop drones in the tunnels also favored a rifle with more rounds ready to fire.


Renegade and Amplified Renegade reference values

These are the shipped figures for the base rifle. The amplified version keeps the same category, upgrade options and weight.

Amplified Renegade
Amplified Renegade. Image: Embark Studios
AttributeRenegade
CategoryBattle Rifle
RarityRare
Firing modeLever-Action
AmmoMedium Ammo
Magazine size8
Mod slots3
ARC armor penetrationModerate
Weight10 (Amplified: 10)
Upgrade levelsI to IV
Amplification upgradesMore Reload, Scoped
Sell value7,000
Renegade I price21,000 Coins (Tian Wen)

Mods that fit a More Reload Renegade

Every mod below fits the Renegade’s three slots. The medium magazine row stops working once Scoped is applied.

ModSlotRarityWeight
Extended Medium Mag IMedium magazineCommon0.25
Extended Medium Mag IIMedium magazineUncommon0.5
Extended Medium Mag IIIMedium magazineRare0.75
Compensator IMuzzleCommon0.25
Compensator IIMuzzleUncommon0.5
Compensator IIIMuzzleRare0.75
Muzzle Brake IIIMuzzleRare0.75
Stable Stock IIIStockRare0.75

Extended Medium Mag II adds +8 Magazine Size. It sells for 2,000, and Tian Wen sells it for 6,000 Coins. Its Blueprint is what turns the Renegade into the 16-round rifle used in the raid. The magazine tiers increase capacity in steps from slight to significant. The Compensator line lowers per-shot dispersion, and Muzzle Brake III cuts both vertical and horizontal recoil.

Stable Stock III comes with 50% Reduced Recoil Recovery Time and 50% Reduced Dispersion Recovery Time. In exchange it adds 20% Increased Equip Time and 20% Increased Unequip Time. It sells for 5,000, and Tian Wen sells it for 15,000 Coins. Slower swaps are a real cost if you carry two rifles, as in the comparison raid.


Which Renegade amplification is worth it

For general PvE, More Reload is the better choice. It fixes the Renegade’s slow reloads and leaves the magazine slot free, so the rifle feels like a different gun. Scoped makes sense mainly for players who want a fixed optic on a high-damage marksman rifle and are fine with 8 rounds. Even then, slow bullets at long range and tunnel vision indoors reduce how much the scope helps. Because amplification is permanent, choose based on where you fight most often.