Gaming

Probably Stolen Station Events: Blackout, Riot and Martial Law Price Changes

Where the Calendar shows each station event, and how the blackout, the Lower Levels Riot and Martial Law change prices.

Where the Calendar shows each station event, and how the blackout, the Lower Levels Riot and Martial Law change prices.

Calendar with Martial Law, blackout and riot event bars

Prices in Probably Stolen: Cyberpunk Shopkeeper Sim change when the station does. Blackouts and riots push the price of certain goods up, and the game shows them on the Calendar before they arrive.

Quick answer: Station events appear as coloured bars on the end-of-day Calendar. Click a bar to see its price changes. A blackout raises Energy Cells 50 percent, and a riot raises Food 30 percent and Weapons and Ammunition 50 percent.

Each bar spans every day the event covers, so you can see which days are affected and stock up before those days begin. Several events can overlap. On one Calendar, Martial Law, a blackout and a riot were all active on Day 5.


How to see upcoming station events

Finish the day. The end-of-day panel opens with three tabs: Calendar, Nightly Report and Status.
Open the Calendar tab. It lists the dates from Day 1 through Day 14 across a pair of rows. Rent days are marked “Rent Due”, or “Mortgage Payment” when you have a mortgage.
Calendar with Martial Law, Who Turned Out The Lights? and Lower Levels Riot bars
Three station events on one Calendar.
Find the coloured bars that run across the days. Each bar is a station event, and its length shows how many days it covers.
Click a bar. The box at the bottom left of the Calendar shows the event’s name and the price changes it applies.
Calendar event boxes listing price modifiers for a blackout and a riot
Each event’s price changes, shown after clicking its bar.

Not every bar signals trouble. A green “Household Relief Drive” bar covered Days 6 and 7 of our Mark Up run; clicking it shows Household Good prices at -40%, a good time to buy household stock cheaply and hold it.

Calendar showing the Household Relief Drive event
Household Relief Drive on the Calendar: Household Good -40%.

Evidence Locker Break-In

The same Calendar showed “Evidence Locker Break-In!” on Day 7. That day a Thief came to the counter selling a Security Department Evidence Locker for 200: [Contraband] [Supply Crate], Mid-Level Contraband, [Locked], “A locked crate. Labeled for the Station Security Evidence Locker. Valuable. Access card required.”

Thief selling a Security Department Evidence Locker crate
A Thief offering the Security Department Evidence Locker on Evidence Locker Break-In day.

Two store requests ask for this crate, each open for 3 days: Missing Evidence Locker from the Head of Security for Lower Levels (+10 Security reputation) and Stolen Evidence Locker from an unknown Black Market client (+5 Black Market reputation). Without one of those requests it is a 200-credit piece of Mid-Level Contraband that needs an access card to open, so keep it hidden from security inspections if you buy it.

Engineering Foundry Supply Crate

A second locked crate turns up at the counter too. On Day 11 a Scavenger offered an Engineering Foundry Supply Crate: [Supply Crate], Est. Value 200, Base Value 200, [Locked], “A locked crate. Labeled for the Station Engineering Foundry. Full of supplies. Access card required.” Its flavour line is “Those hard hats will regret losing their tools…”, and unlike the Evidence Locker its tooltip carries no Contraband tag.

Engineering Foundry Supply Crate tooltip, locked, access card required
A Scavenger offering the Engineering Foundry Supply Crate on Day 11 (Mark Up).

Two store requests ask for this crate, each open for 3 days, both set after a meteor shower: Critical Repair In Lower Levels from the Lower Levels Engineers (+10 Lower Levels reputation) and Pool Repair In Upper Levels from the Upper Levels Community Manager (+5 Upper Levels reputation).


Other station events seen so far

EventDays (Mark Up run)Price change
Household Relief DriveDays 6-7Household Good -40%
Nutrifruit Seed ShortageDays 8-9Food +33%, Seed +50%
Material SurplusDay 8Material -25%
Tourist InfluxDays 9-10Station Tourists and Tourists visit; sales to them carry a Tourist Tax label
Security Budget IncreaseDay 10No price change shown

The Nutrifruit Seed Shortage is a selling window for food: a Lower Level Citizen paid 37 for one Peat during it, well above Peat’s 29 on a normal Mark Up day. During the Tourist Influx, Station Tourist buyers come in with interests in Material, Makeshift and Junk and the Variety restriction (one of each item), so it is a chance to clear scrap and junk.

Station Tourist buyer during the Tourist Influx event
A Station Tourist during the Tourist Influx.

On Day 10 a different visitor, simply named Tourist, came in with interests in Food, Water, Water Ration and Substance and a budget of 213. They bought Peat at 29, 29 and then 32 each. The Peat tooltip on that sale lists [Label] Retail Markup and [Label] Tourist Tax, with Est. Value 32 against a Base Value of 25.

Peat tooltip with Retail Markup and Tourist Tax labels while selling to a Tourist
Selling Peat to a Tourist on Day 10: the Tourist Tax label.

Security Budget Increase is a Station Status event: “Security has received a budget increase, causing some criminals to lay low.” The Calendar showed no price change for it.

Calendar with Tourist Influx on Days 9 and 10 and Security Budget Increase on Day 10
Tourist Influx (Days 9-10) and Security Budget Increase (Day 10) on the Calendar.

Blackout, riot and Martial Law price changes

EventEnergy CellFoodWeapon and Ammunition
Who Turned Out The Lights?+50%—+25% each
Lower Levels Riot—+30%+50% each
Martial Law———

The two price events affect different goods, apart from Weapons and Ammunition, which both events raise. If both are active on the same day, check each bar so you know every modifier in play.

Who Turned Out The Lights? (blackout)

The station-wide blackout raises Energy Cells by 50% and Weapons and Ammunition by 25% each. The morning it starts, the Nightly Report says “-There’s a blackout. The power is out! Your dim emergency light flicks on.” The shop itself looked and traded the same during the blackout; the change is in what people pay.

Nightly Report line There is a blackout. The power is out!
The Nightly Report on a blackout morning.

Lower Levels Riot

The riot pushes Food up 30% and Weapons and Ammunition up 50% each. Food is the station’s most traded good, so a riot is the best time to have a full stock of it.

Martial Law

Selecting the Martial Law bar reveals that prices are unchanged. The news headline is “Martial Law Declared!” and the description says:

“Due to recent events, Martial law has been declared across the Lower Levels. Curfews, checkpoints, and surveillance blanket the district. Revolutionary and Black Market activities are suppressed.”

So Martial Law does not move prices, but it does hold back the Revolution and the Black Market while it lasts.


Vending Machine Core and Makeshift Reactor

You can bypass some effects of the event system in two ways. The Vending Machine Core always sells items at a set marked-up price, whatever events are active. Its tooltip reads: “Vending machine will sell with a markup at a fixed price regardless of active events. Certain types of item are more popular in the vending machine.”

Makeshift Reactor
Makeshift Reactor

The Makeshift Reactor starting perk keeps your store off the station grid permanently. Blackouts do not affect you, but the reactor needs regular repairs. The perk text reads: “You are permanently disconnected from the station power grid and are not affected by blackouts. Start with an upgradable Makeshift Micro Nuclear Reactor sold to you by Dr. Jackson. It powers the Store but needs regular repairs.”


How to profit from station events

  • Check the Calendar every night. Bars appear ahead of time, so you can buy the goods an event will push up before it starts.
  • Before a blackout, hold Energy Cells; during it, sell them at +50%.
  • Before a riot, stock Food, Weapons and Ammunition; Weapons and Ammunition go up in both events.
  • Put event goods on the counter, not in the vending machine: its prices stay fixed whatever events are active.
  • When two events overlap, click each bar; every one lists its own modifiers.

After-hours events at the night destinations

The night destinations you visit after closing have their own events, separate from the station Calendar:

EventWhereWhenEffect
Fresh DumpDumping GroundsWednesdaysJunk 50% less likely, injuries 25% more likely
Georgio’s AssistanceDumping GroundsSome nightsNo injuries, +5 scavenge attempts
ClosedDr. JacksonMondays“Dr. Jackson seems to be closed on Mondays.”
Special StockDr. JacksonMondays (with Monday’s Special Stock)Rarer items in stock, prices 150% higher
DiscountDr. JacksonSome nightsPrices 10% lower
BurglaryCommissarySome nightsReduced stock
Fresh RestockCommissaryFridays+35% of max stock

As of version 100-REV1, those three are the night destinations: the Dumping Grounds, the Commissary and Dr. Jackson’s. None of them is a trip off the station. Our Dumping Ground guide covers scavenging there.

Read the vending machine’s full rules in our vending machine guide, every starting perk including Makeshift Reactor in the starting perks guide, and everything else in the complete Probably Stolen guide.