Quick answer: Blend Dream Caps into a pitcher, add Alcohol from Chemical Supplies, and hold the Heating Plate at 40-60C. Leave it in a powered Evaporator until it stops shrinking (about 3 nights), then select Vial of “Dream Dust” in the Chem Finisher and press Output.
Dream Dust is a Mid-Level Contraband narcotic in Probably Stolen: Cyberpunk Shopkeeper Sim. Making it takes four machines in a fixed order. The Blender works instantly, the Heating Plate needs you to watch it, and the Evaporator runs overnight. The Chem Finisher then packages the dry residue one vial at a time. Heat is the only step where a batch can be ruined. Above 60C, the Dream Cap Extract is destroyed.
Dream Dust equipment and ingredients
| Item | Base value | Job in the recipe |
|---|---|---|
Dream Cap | 23 | Main ingredient (contraband) |
Blender | 200 | Turns caps into Dream Cap Mush |
Heating Plate | 250 | Turns mush into Dream Cap Extract |
Evaporator | 300 | Removes water and alcohol overnight |
Chem Finisher | 300 | Packages the vials |
Composition Spectrometer | 400 | Checks the mix (optional) |
Chemical Supplies (Common) | 50 | Unpacks into Alcohol |
You also need a liquid container and an Energy Cell for the Evaporator. A Water Pitcher works and holds 3000 ml. Kotton Fabric is an optional filter before evaporation. Dream Caps grow in the Hydroponic System from Dream Cap Spores, which have a base harvest of 8 and give seeds back.
There are two ways to get the equipment:
- Choose Chemist as your specialization. It starts with a Blender, a Heating Plate, a Chem Finisher, a Composition Spectrometer, a Water Pitcher, Kotton Fabric and the Chemistry Manual. An Evaporator is not in the kit.
- At base, spend 1000 favor on Wild’s Network upgrade “Retired Chemist (Referral)” to receive a Chemist Starter Kit. Afterward, the Retired Chemist comes by each week to sell all four machines, the Composition Spectrometer, and Chemical Supplies.
If you would rather skip the chemistry, the “Lower Levels Chemist (Introduction)” upgrade costs 250 favor at base. It lets you phone Ashish (Lower Levels Chemist, 3319) and order 8 Dream Dust for next-day delivery or 16 for delivery in 2 days.
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The solvent is Alcohol, and the most direct supply is Chemical Supplies (Common). Walk-in Scavengers and the Retired Chemist both sell it.

Right-click a pack and choose Activate. The game asks, “This will unpack the supplies into untradable chemicals. Are you sure you want to do that?” Choose Yes.

Each pack gives 2 Mini Alcohol Bottles, which hold 250 ml each (175 ml alcohol, 75 ml water). It also gives a Bottle of Lipobond Agent, a Bottle of Acidic Solution and a Bottle of Basic Solution. To pour a bottle, drag it onto the pitcher. The empty bottle stays in your inventory at 0/250 ml.

Drinks work too. Nudka (base value 85) gives 750 ml at 45% alcohol, and wine bottles give 750 ml at 20%.
Rubbing Alcohol is a medical item and contains no liquid. Dropping it on the pitcher does nothing.
How to make Dream Dust, from Blender to vial






A 996 ml batch drops to 696 ml after one night and to 114 ml after the third night. It stays at 114 ml after that because the dry residue does not evaporate.



Heating Plate temperature control for Dream Cap Extract
The basic Heating Plate maxes out at 99°C, heats slowly and is not very accurate. Without chem modules, TARGET TEMP is locked at 99C, and there are no buttons to lower it. If you leave it on, it will overshoot. To control it, switch CONTROL between LOW and OFF manually while you watch the TEMPERATURE readout.

- LOW heats the mix by about 3C per second and overshoots by a few degrees.
- OFF lets it cool by about 0.5C per second.
- Pouring in cold alcohol lowers the temperature.
- A range of 46C to 53C keeps you safely inside the window.
The manual’s warning is literal: “Do not overheat or Dream Cap will be destroyed”. A pitcher that overshoots to 79C loses its alcohol to boiling (579 ml drops to 417 ml).

The Dream Cap Extract also falls to 2 uL (0.00%), which ruins the batch.

To check a batch before evaporating it, drag the Composition Spectrometer onto the container. A good batch shows Dream Cap Extract 27.19 ml (2.73%) next to water, alcohol and plant matter, with Euphoria: Extreme. A reading of 0.00% extract means the heat destroyed it.

Chem Finisher output and Dream Dust purity
Every Chem Finisher recipe is marked “Cannot Include Wet Ingredient”. The Chemistry Manual says to insert the container only once all the water and alcohol has evaporated. Once Vial of “Dream Dust” is selected, the control panel shows Status: Ready.

The finished item is Vial of “Dream Dust”, tagged [Medical] [Narcotic] [Substance] [Contraband], with a Base Value of 18. Its label shows the purity grade, and that grade changes the price. Some customers carry a Chem Scanner to check whether the label is accurate.

| Grade | Purity | Price modifier |
|---|---|---|
| Pure Grade | 99%+ | +135% |
| Pharma Grade | 90-99% | +85% |
| Near Pharma | 80-90% | +40% |
| Street Standard | 60-80% | None |
| Cut Product | 45-60% | -45% |
| Junk Grade | 30-45% | -75% |
| Starch Grade | 30%- | -95% |
Our vial came out labeled Starch Grade, with an Est. Value of 1 against its Base Value of 18. The Chemistry Manual lists the upgrades for each machine: the Blender can be upgraded for better extraction yield, the Heating Plate for better temperature control, and the Chem Finisher to add fewer impurities. Most chemistry machines can only be upgraded with the Chemical Equipment Module. The Evaporator is the exception and uses normal modules.
How to use the Evaporator, Composition Spectrometer and Chem Finisher
Evaporator
The Evaporator’s tooltip reads “Required Energy: 6/Day” and “A slow machine that works overnight to evaporate liquids out of a solution using low heat and dry air.” Its window has a power slot on the left, MODULE, CONTAINER and DISTILLATE. It only runs overnight with an Energy Cell in the power slot, and it removes water and alcohol, not the dry extract. Unlike the other chemistry machines, it takes normal modules: Efficiency lowers its power use, Performance raises the volume evaporated per night and Quality raises the vapor captured.
Composition Spectrometer
Drag the Composition Spectrometer onto any liquid container or chemical product. A window opens with TESTED and LABELED lines and every ingredient in ml with its share. For Dream Dust, check the Dream Cap Extract line after heating: if it reads 0.00%, the batch is ruined and evaporating it is a waste of an Energy Cell.
Chem Finisher
Put a dry container in CONTAINER, press Configure, press Select beside a product, then press Output once per item. Each product needs a set volume of its active ingredient and none accept wet ingredients, so evaporate first. The Configure list holds Vial of “Dream Dust” (2.00 ml), Vial of “Nightmare Dust” (4.00 ml), Caffeine Pill (5.00 ml), Zyanide Pill (0.60 ml), Birth Control Pill (0.10 ml), Phanta Pill (0.50 ml) and Nomore Injector (4.00 ml). The crafting recipes list covers every machine.
Related guides: growing Dream Caps with hydroponics, Wild’s Network upgrades (Retired Chemist and Lower Levels Chemist), the Chemist specialization and the complete Probably Stolen guide.

Dream Cap
Blender
Heating Plate
Evaporator
Chem Finisher
Composition Spectrometer
Chemical Supplies (Common)




