Gaming Guide

Anime Galaxies Starter Guide (Summons to Act 1)

How to go from your first summon and trait to clearing all ten waves of the first act.

How to go from your first summon and trait to clearing all ten waves of the first act.

Anime Galaxies follows a simple early loop. You summon characters, give one of them a trait, then take that team into the first act. There you place units on the map and hold out against waves of enemies. You don’t need to bring anything before your first run. Everything you use in Act 1 comes from the summoning platform.

Quick answer: Summon characters at the summoning platform, apply a trait to one, enter the portal to start Act 1, then place units and survive ten waves to clear it.


Anime Galaxies Starter Guide

Anime Galaxies summoning and traits

Your team comes from summons, so this is the first stop after you load in.

Start Anime Galaxies and wait until you have control of your character. You begin in the game’s lobby area, where the summoning platform is located.
Walk to the summoning platform. This is where every character in your roster comes from.
Summon a character. That character joins your roster and can be placed as a unit in battle.
Summon more characters. A deeper roster means more choices on the bar at the bottom of the battle screen.
Apply a trait to one of your characters. Traits attach to a specific character, so pick one you plan to use in your first act.

Starting Act 1 through the portal

Once your roster is ready, enter a portal to start Act 1. The battle opens on the Hidden Village map, with the stage name and wave counter shown on screen. Nothing begins right away.

Hidden Village Act 1 battle screen before the first wave, with the green Ready button on screen
Act 1 has ten waves.

Your summoned characters show up along the bottom of the screen as a roster of units. When you select one, a place-unit prompt appears and you set the unit down on the map.

Placing a unit from the bottom roster on the Hidden Village battlefield, with the place unit control active
Placing a unit from the roster bar on the Hidden Village map.

Surviving the ten waves of Hidden Village Act 1

Act 1 is a wave-survival stage. Enemies come in rounds, and your placed units fight them. The counter at the top tracks your progress toward the tenth wave. The same few screen elements repeat every round, so learning them in the first wave makes the rest of the act easier to read.

The wave skip prompt

You can ignore it if you want more time to place units.

Speed and Auto Play controls

A control panel on the right side of the screen holds the battle speed setting and an Auto Play toggle. With Auto Play turned off, every unit placement is your call. The speed setting can stay at its default for the whole act.

Right-side control panel open during the second wave, showing the speed setting and Auto Play turned off
The right-side panel with the speed setting and Auto Play switched off.

Waves 2 to 5

The second wave works like the first.

Clearing the second wave brings back the wave completed message. The right-side panel keeps whatever speed and Auto Play settings you chose earlier.

Wave completed message after the second wave, with Auto Play still set to off on the right panel
The second wave cleared, with Auto Play still off.

The third wave follows the same pattern. Watch the counter at the top to keep track of how far you are into the act.

By the fourth wave you will have a feel for the rhythm. Enemies arrive, and your placed units fight them.

The fifth wave marks the halfway point of the act. It is a good moment to place more units from your roster before the second half begins.

Skip prompt open on the Hidden Village battle screen during the fifth wave
The fifth wave is the act’s halfway point.

Waves 6 to 9

In the second half, your placed units do most of the defending while you watch the path. The speed setting on the right panel stays where you left it.

Placed units defending the village during wave 6 of 10, with the speed setting visible
Placed units defend the village during the sixth wave.

The right side of the screen can also show a Unit Manager panel.

Unit Manager panel open on the right side during wave 7 of 10, with Auto Play off
The Unit Manager panel open during the seventh wave.

Opening the system menu does not clear the battle prompts. The People menu can sit on top of the screen while the skip prompt waits underneath, and the act picks up again when you close the menu.

People menu open over the battle while the wave skip prompt waits during wave 7
The People menu open over the seventh wave, with the skip prompt still waiting.

The eighth wave plays out the same way, with your units holding the path at the speed you set.

Active battle during wave 8 of 10 in Hidden Village Act 1 with the speed setting selected
The eighth wave underway in Hidden Village.
Defending wave 9 of 10 with the Unit Manager panel open on the right side
The ninth wave, with the Unit Manager panel open.

Wave 10 and clearing Act 1

The counter reads ten out of ten on the last wave. The controls are the same as before, with the speed setting and Auto Play still on the right panel.

Wave 10 of 10 in Hidden Village Act 1 with Auto Play turned off on the right panel
The final wave of Hidden Village Act 1.

You can still place units during the final wave. Place units during Act 1. Once your units survive the tenth wave, the first act is complete.