Pets in +1 Anime Eyes are Chakra multipliers that follow you around. You buy eggs with Trophies, hatch pets with fixed odds, equip the best three, and fuse duplicates into stronger versions. The whole system runs out of the Leaf Village hub, and the math is simple once you know the costs and limits.
Quick answer: Hatch the Shinobi Egg for 400 Trophies, open Pets and press EQUIP BEST to fill your three slots, then feed four copies of one pet into the Fuse Machine.
How pets boost Chakra in +1 Anime Eyes
Every pet carries a Chakra multiplier printed on its card in the Pets menu. Higher rarity means a bigger number. A White Serpent, which is an Epic pet, gives x2.8 Chakra, while lower pets land at x1.8, x1.4, x1.2 or x1.1. Only equipped pets count, so the pets sitting in storage do nothing for your gains until you slot them in.
- You can equip up to 3 pets at once, shown as EQUIPPED 3/3.
- Base storage holds 30 pets, shown as a SPACE counter such as 7/30.
- Each equipped pet applies its own multiplier, so three White Serpents each add x2.8.
- Eggs are paid for with Trophies, which come from clearing combat stages.
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Add to Google Preferences →Earning Trophies for pet eggs
You can’t hatch anything without Trophies, and Trophies only come from fighting. That makes the stage loop the real cost of every pet. Each stage has a recommended Chakra value on a billboard above its entrance, and those values climb fast as you go deeper.
Clearing stages
| Stage | Recommended Chakra |
|---|---|
| Stage 1 | 10 |
| Stage 2 | 60 |
| Stage 3 | 400 |
| Stage 4 | 2.5K |
| Stage 5 | 15K |
| Stage 6 | 90K |
| Stage 7 | 550K |
| Stage 8 | 3.3M |
| Stage 9 | 20M |
| Stage 10 | 120M |
Each wave you finish pays out Trophies on the spot, and bosses guard certain stages. Sakura Kitsune sits in Stage 3 with 10K HP, and Sand Pharaoh holds Stage 6 with 2.25M HP. If a stage is above your Chakra, the fight drags, so it pays to train first and come back.


Training Chakra between runs
Chakra is built with the red ATTACK button, and every tap feeds the counter at the top of the screen. This is where pets pay you back. The same tapping with three x2.8 pets equipped produces far more Chakra than it does with an empty pet bar, which gets you to the next stage, and the next batch of Trophies, sooner.




Lobby bonuses and the Kyubi event
When you return to the game, a “DON’T LEAVE YET!” popup offers a bonus such as x2 Chakra plus 3 levels, collected with the CLAIM! button. Chakra also builds while you’re offline. The lobby runs a Kyubi event on a countdown too, with a JOIN button when “KYUBI IS HERE!” appears. Both are worth grabbing because faster Chakra means faster stage clears and more Trophies for eggs.





Shinobi Egg cost and pet odds
The Shinobi Egg costs 400 Trophies per hatch, or 1,200 Trophies for a triple hatch. There’s no discount on the x3 option; it just saves you taps. Its five pets and their odds are fixed and listed on the egg screen.
| Pet | Odds |
|---|---|
| Brown toad or frog | 45% |
| Black cat or crow ninja | 32% |
| White Serpent (Epic) | 16% |
| Orange fox | 6% |
| Red Nine-Tails kitsune | 1% |
The White Serpent is the realistic target. At 16 percent, you’ll see one roughly every six hatches on average, and its x2.8 multiplier is a big jump over the common pets. The fox and the Nine-Tails are rarer pulls that you shouldn’t plan a budget around.
How to hatch the Shinobi Egg

Legendary pets are never auto deleted, so a lucky rare pull is safe even if you set aggressive auto-delete rules.
The hatch worked if the SPACE counter in the Pets menu goes up. Hatches also count toward the “Hatch 8 eggs” quest, which rewards +2 Normal Egg when finished.
Equipping pets in the Pets menu
Open the Pets menu to see every pet you own, each with its rarity and multiplier. You can pick pets one by one with EQUIP and UNEQUIP, but EQUIP BEST is faster and does the sorting for you. It fills all three slots with your highest multipliers, so press it again after every hatching session.
| Button | What it does |
|---|---|
| EQUIP BEST | Fills slots with top pets |
| UNEQUIP ALL | Clears all three slots |
| EQUIP / UNEQUIP | Toggles one selected pet |
| DELETE | Removes one selected pet |
| DELETE UNLOCKED | Bulk-removes unlocked pets |
Your loadout is set when the header reads EQUIPPED 3/3. Watch the SPACE counter as well. With only 30 slots, a long hatching streak fills up quickly, and deleting weak extras keeps room open. Hold on to duplicates you plan to fuse, though, because the Fuse Machine needs four of the same pet.
Fusing pets with the Fuse Machine
The Fuse Machine in the Leaf Village hub turns four identical pets into one stronger version. They have to be the same pet, not just the same rarity. A Shiba at x1.1, for example, becomes a x1.2 VOID Shiba after fusion. The gain per fusion is small at the low end, so the machine is most useful for pets you already rely on.


If you don’t have enough copies, the machine says “No more Shiba!” or “You need 4 of the same pet to fuse!” and won’t proceed. The UPGRADE NOW button skips the four-pet requirement for 99 Robux. The fusion is done when the upgraded pet, with its new multiplier, shows up in your Pets menu. Press EQUIP BEST afterward so it takes a slot if it now outranks your others.
Pets alongside auras and eyes
Pets compete for the same Trophies as auras and eyes, which also multiply Chakra. Auras unlock from your Trophy total. Spark gives x1.5 for 50 Trophies, Blue Flame gives x2 for 500, and Leaf Storm gives x3 for 5K. Among eyes, the Rinnegan costs 2K Trophies for x7 Chakra. A single Shinobi Egg hatch costs less than Blue Flame, but it’s a gamble, while an aura or eye is a guaranteed number.

A practical order is to grab the cheap fixed boosts as you pass their Trophy thresholds, then put spare Trophies into Shinobi Egg hatches until all three slots hold White Serpents. Keep duplicates of whatever you equip, feed them to the Fuse Machine in sets of four, and press EQUIP BEST after every change so your strongest pets are always the ones working.






