Quick answer: The best Phantom Edges are S tier’s Thunder Spear (450 Damage), Ink Cut (400 Damage), Fire Meteor and Flying Guillotine (380 Damage each). Puppeteer’s Bell leads the Summoning edges with 1,700 Summon Health.
Phantom Blade Zero has 24 Phantom Edges, and each one’s card puts it in one of five types. Every edge below is ranked within its type, by what its card says at level 1.
Phantom Edge tier list at a glance
| Tier | Phantom Edges |
|---|---|
| S | Thunder Spear (Martial), Ink Cut (Martial), Fire Meteor (Martial), Flying Guillotine (Artifice) |
| A | Heartrend Pipa (Artifice), Tiger Cannon (Destructive), War Wagon (Destructive), Dread Axe (Destructive), Goldblaze (Ranged) |
| B | Iron Gauntlets (Martial), Hunter’s Chain Sickle (Martial), Flaming Mane (Artifice), Wolfjaw (Destructive), Flying Dagger (Ranged) |
| C | Bastion (Artifice), You Loong’s Deluge (Artifice), Bashpole (Destructive), One-Eyed Bow (Ranged), Loong Trident (Ranged), Feather Bow (Ranged) |
| Summoning | Puppeteer’s Bell, Swordsman’s Summon, Kuye Temple Prayer Beads, Inanis’ Radiant Fan (ranked by Summon Health) |
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Tier placement starts with Base Damage. If edges tie, compare the card’s second stat (Guard Break or Status Effects), then consider each edge’s arts and Tempering for close decisions. 380 Damage and up qualifies for S tier; A covers 270–379, B covers 240–269, and C is under 240.
Their cards list Summon Health and Summon Damage or recovery instead of Damage, so summoning edges are ranked only against each other. Upgrades raise every value on a card, letting a levelled lower-tier edge surpass a higher-tier edge that has not been levelled.
Best Martial Phantom Edges, ranked
| Tier | Phantom Edge | Damage | Second stat | Where to get it |
|---|---|---|---|---|
| S | 450 | Status Effects 360 | Pangzhen (Ancestral Shrine Square bell) | |
| S | 400 | Guard Break 324 | Mountain of Imprisonment (Hanging Cage Cavern bell) | |
| S | 380 | Status Effects 309 | Pangzhen (Jingyang Hall bell) | |
| B | 261 | Guard Break 223 | Reward from Stone Hand Iron Fever, Crimson Forest (Mirrorwood Entrance bell) | |
| B | 247 | Guard Break 213 | Weeping Creek Valley (Great Waterfall bell) |
Thunder Spear (S tier) has 450 Damage and 360 Status Effects. Both numbers are the highest of any Phantom Edge. Its attacks inflict Paralysis and unleash lightning, and Tempering chains that lightning to up to two nearby enemies. The card reads: “A long spear that rose to fame alongside Chang Hong, one of the Order’s Envoys. It draws lightning from all directions, channeling it into thunderous force.”

Ink Cut (S tier) deals 400 Damage and has 324 Guard Break, more than any other Phantom Edge. Finish the combo on its second strike to leave a Radiant Wheel spinning; it explodes after 5 seconds. Tempering allows another wheel to be cast before the first disappears.
Fire Meteor (S tier) has 380 Damage and 309 Status Effects. Its Phosphor Flame is a green fire that deals damage and lowers the enemy’s Attack. The card reads: “Twin meteor hammers packed with highly combustible phosphor powder. Once unleashed, they streak through the air like blazing meteors, turning the battlefield into an inferno.”

Iron Gauntlets (B tier) has 261 Damage and 223 Guard Break. Every hit builds Fist Focus, which raises your main weapon’s damage for 6 seconds. With Tempering, each Phantom Edges attack also sends a Fist Wave forward.

Hunter’s Chain Sickle (B tier) deals 247 Damage and has 213 Guard Break. Its reach covers mid to long range. After Tempering, the chain matches the blade’s damage and inflicts Bleed.

Best Artifice Phantom Edges, ranked
| Tier | Phantom Edge | Damage | Second stat | Where to get it |
|---|---|---|---|---|
| S | 380 | Guard Break 309 | Mountain of Imprisonment (The Lady’s Shrine bell) | |
| A | 276 | Guard Break 234 | Village of Lu (Puppet Testing Grounds bell) | |
| B | 248 | Status Effects 178 | Pangzhen (South Town Pond bell) | |
| C | 226 | Guard Break 198 | Village of Lu (Old Man Gen’s Hideout bell) | |
| C | 201 | Guard Break 180 | Pangzhen (Lion Dance Hall bell) |
Flying Guillotine (S tier) deals 380 Damage and has 309 Guard Break; its card also notes “high shield-breaking power”. It can execute any enemy that is vulnerable to execution from range. Tempering grants Soul-Siphoning Hunt, a spinning saw wheel that uses 1 Remnant Spark.
Heartrend Pipa (A tier) has 276 Damage and 234 Guard Break. Blue Sonic Blades deal damage and Sha-Chi Depletion. Red Sonic Blades hit harder and ignore all Damage Reduction. Both kinds are unblockable. The card reads: “A replica pipa with a clear, mournful tone that rends the heart. Its music can release Sonic Blades sharp enough to cut through anything.”

Flaming Mane (B tier) deals 248 Damage and has 178 Status Effects. Its attack is a blast of fire. Tempering changes the breath to Chaotic Flame, making ignited enemies continue to lose HP and Sha-Chi.
Bastion (C tier) deals 226 Damage and has 198 Guard Break. Raise it to block with the shield, then release before Sha-Chi is depleted. It crashes down with Reprisal Shockwave, whose strength increases with the damage the shield has absorbed.

You Loong’s Deluge (C tier) deals 201 Damage and has 180 Guard Break. Its attacks all inflict Wet, increasing enemies’ vulnerability to Lightning and Ice while amplifying damage against foes wielding Fire weapons. It can also extinguish flames on the ground.
Best Destructive Phantom Edges, ranked
| Tier | Phantom Edge | Damage | Second stat | Where to get it |
|---|---|---|---|---|
| A | 310 | Status Effects 208 | Reward from Lei Dang, the Tiger Cannon, Mirage Estate (Perfect Vessel Pond bell) | |
| A | 310 | Guard Break 208 | Meigu Lake (Frozen Lake Dock bell) | |
| A | 309 | Guard Break 208 | Weeping Creek Valley (The Axemaster’s Fall bell) | |
| B | 261 | Guard Break 280 | Reward from Wu Xuan, the Fallen General, Pangzhen (Zhang’s Hideout bell) | |
| C | 221 | Guard Break 237 | Mandate Encampment (Main Encampment Gate bell) |
Tiger Cannon (A tier) deals 310 Damage and has 208 Status Effects. A held charge can reach 3 stages. The weapon sets off explosive objects and breaks Frozen enemies, but not elites. Tempering grants Full Blast at a cost of 2 Remnant Spark.
War Wagon (A tier) deals 310 Damage and has 208 Guard Break. Drive it through enemy ranks, or use it to travel quickly across the land. Tempering increases damage by up to 50%, depending on how far it has travelled.
Dread Axe (A tier) has 309 Damage and 208 Guard Break, and its card lists “high Shield-Breaking power”. Tempering boosts its charge speed by 30%.
Wolfjaw (B tier) has 261 Damage and 280 Guard Break, the highest Guard Break of the Destructive edges. Tempering adds ghostfire that burns enemies with Chaotic Flame. The card reads: “A fallen general’s spiked mace, forged for the battlefield. Swung like a blood-crazed wolf, it drains life from enemies on hit.”

Bashpole (C tier) has 221 Damage and 237 Guard Break, and its card lists “high shield-breaking power”. Tempering adds Whirling Advance.
Best Ranged Phantom Edges, ranked
| Tier | Phantom Edge | Damage | Second stat | Where to get it |
|---|---|---|---|---|
| A | 281 | Guard Break 151 | Pangzhen (Zhang’s Hideout bell) | |
| B | 251 | Guard Break 216 | Crimson Forest (Thieves’ Camp bell) | |
| C | 214 | Guard Break 162 | Meigu Lake (One-Eyed Isle Dock bell) | |
| C | 195 | Guard Break 175 | Meigu Lake (Blackwater Crew Dock bell) | |
| C | 180 | Guard Break 164 | Weeping Creek Valley (Outpost bell) |
Goldblaze (A tier) has 281 Damage, the highest of the Ranged edges, with 151 Guard Break. Tempering adds Dodge Counter, a Perfect Dodge counterattack with much higher damage. The card reads: “A firelock crafted from pure gold. Beyond seven paces, this weapon is faster.”
Flying Dagger (B tier) has 251 Damage and 216 Guard Break, the highest Guard Break of the Ranged edges. Every hit builds Poison. The card reads: “Its shimmering blade is as thin as a cicada’s wing. Once thrown, it never misses its mark.”
One-Eyed Bow (C tier) has 214 Damage and 162 Guard Break. Its death rays deal more damage to targets whose HP is full. Tempering gives it Rapid Shot, chargeable through 3 stages, with each stage adding an arrow.
Loong Trident (C tier) has 195 Damage and 175 Guard Break. It deals extra damage to foes with full HP, and every strike applies Wet. Spend 1 Remnant Spark to force enemies concealed in water or snow into the open.
Feather Bow (C tier) has 180 Damage and 164 Guard Break. Tempering adds Precision Shot, which greatly raises damage if you release while Soul’s hand glows. The card reads: “A powerful bow repaired and restrung by the old archer. A formidable weapon at range.”
Best Summoning Phantom Edges, ranked
| Rank | Phantom Edge | First stat | Second stat | Where to get it |
|---|---|---|---|---|
| 1st | Summon Health 1,700 | Summon Damage 20 | Village of Lu (Broken Puppet Pit Bottom bell) | |
| 2nd | Summon Health 1,400 | Summon Damage 20 | Mandate Encampment (Tower Rear Exit bell) | |
| 3rd | Summon Health 1,100 | Summon Damage 20 | Village of Lu (Smuggler’s Tunnel Entrance bell) | |
| Support | HP Recovery 342 | Sha-Chi Recovery 207 | See its guide |
All three summoners list 20 Summon Damage, so Summon Health sets the order here.
Puppeteer’s Bell (first) carries 1,700 Summon Health, more than any other Summoning edge. Puppets answer its call. Tempering changes it into the Abyssal Bell, allowing it to summon a 3rd powerful Puppet.
Swordsman’s Summon (second) has 1,400 Summon Health. Its summons are a Swordsman Captain and two Swordsman Disciples; Tempering swaps them for stronger swordsmen.
Kuye Temple Prayer Beads (third) has 1,100 Summon Health. It brings forth 3 Bronze Men, which Tempering upgrades into Gold Men.
Inanis’ Radiant Fan serves as the support option, providing 342 HP Recovery and 207 Sha-Chi Recovery. It forms a sanctuary field. With Tempering, Nirvana lets Soul revive once at 30% HP if fatal damage is taken inside the field.
Phantom Edges that open paths
Some edges clear obstacles as soon as they are in your inventory, even when you have not equipped them. Tier plays no part in this, so hold on to these edges even if they never make your loadout.
- Dread Axe breaks iron chains blocking the path.
- The Hunter’s Chain Sickle’s grapple can catch anchor points far away.
- Bashpole smashes wooden planks over sealed ground.
- Tiger Cannon shatters weakened stone walls.
- Flaming Mane burns damp brambles, and You Loong’s Deluge puts out burning brambles.
- Bastion blocks bolts from repeating crossbows.
- Flying Guillotine operates Huangxing’s mechanisms.
- Feather Bow, Flying Dagger, Goldblaze and One-Eyed Bow hit selected hanging objects at medium to long range.






