Gaming Guide

Scare your neighbor Zone Guide: Every House From Common to Horror

Scare and Speed requirements for all nine street zones, plus the costumes, auras and upgrades that get you there.

Scare and Speed requirements for all nine street zones, plus the costumes, auras and upgrades that get you there.

Image: sc7ry sk3letons

Scare your neighbor puts its whole progression on one long street. Each house belongs to a rarity zone, and every zone past Common asks for a higher Scare Level and Speed before its resident will give up a package. The further you walk from your plot, the bigger the numbers, starting at 800 Scare in Uncommon and climbing to 45 million in Horror.

Quick answer: Zones run Common, Uncommon, Rare, Epic, Legendary, Mythical, Cosmic, Secret, Horror. Raid the furthest house whose roadside board shows recommended Scare and Speed you already meet.


Scare your neighbor zone requirements, in street order

The zones sit in a straight line down the main road. Common houses are the ones right outside the player plots, and each zone after that sits a little further away. The table lists them in the order you reach them on foot.

The Roblox gameplay screen shows the avatar running across the plaza, with the Index and Shop buttons and item…
In the EPIC plaza, the avatar is running forward while the Index and Shop buttons remain available on the left
ZoneRecommended ScareRecommended SpeedResident
CommonNone listedNone listed—
Uncommon800+2,500—
Rare4,500+5,000Police Officer
Epic18K+20KStrong Man
Legendary80K+85K—
Mythical320K+350K—
Cosmic1.1M+1.2MSlenderman
Secret8M+None listedRed horned demon
Horror45M+50MJack-o’-lantern head

Each step up is a big jump. Going from Rare to Epic means roughly quadrupling both stats, and the gap only widens from there. That is why most of your time goes into training on your plot rather than walking the street, and why it pays to push stats well past a zone’s threshold before you move up.

You always know which zone you are standing in. As you walk the road, the zone name appears in large text at the top of the screen, from lowercase “common” and “uncommon” up to “RARE”, “EPIC” and eventually “HORROR”.

Avatar standing in an icy stretch of road as the RARE zone label appears at the top of the screen
The RARE label pops up once you cross into the Rare zone.

What each zone drops

The package changes with the zone, and so does the work your minions have to do to crack it. Rare houses drop a wooden crate with about 200 HP. Epic houses drop a metal safe with somewhere between about 1,181 and 1,575 HP, so an Epic package sits at your base far longer before it opens.

  • Rare crates opened into a Suitcase and a Fish Tank.
  • Epic safes opened into an Epic Air Hockey Table, a Bicycle and a Pinball Machine.
  • Lower-tier hauls sell for small amounts, such as a Scooter at $9,200 or a Basketball at $2,400.

Better furniture means more passive income. Placing the Epic finds pushed one plot’s offline earnings from $274.75M/Day to $557.71M/Day, which in turn pays for the training upgrades that unlock the next zone.


Costumes and auras to equip before you raid

Costumes and auras do not add stats directly. They multiply what you gain each time you train, so a better one shortens the grind to every zone. Both shops are in the hub area. The Scare Costumes stall is marked with a yellow ring on the ground, and the Speed Auras stall with a blue one. Walk into the ring to open the menu.

Avatar walking up to the Scare Costumes booth and its yellow interaction circle
The Scare Costumes booth opens when you step into its yellow circle.

Scare Costumes

CostumeRarityScare multiplierPrice
ZombieRarex2.5—
VampireEpicx3$850K / 7
WitchLegendaryx3.5$18M / 11
ClownMythicalx4$420M / 16

Buying a costume equips it and shows a confirmation such as “Bought the Vampire costume! Scare training x3”. Each card lists a cash price alongside a second, smaller number. The Vampire is the realistic early buy, and it is the costume that carries a plot comfortably through Rare and into Epic.

Costume Shop menu listing Vampire, Witch and Clown cards with their scare multipliers and prices
The Costume Shop menu, with the Vampire, Witch and Clown cards.

Speed Auras

AuraRaritySpeed multiplierPrice
Blue AuraRarex2.5—
Purple AuraEpicx3$700K / 7
Golden AuraLegendaryx3.5$15M / 11
Mystic AuraMythicalx4$350M / 20
Cosmic AuraCosmicx5$10B / 35
Crimson AuraSecretx7$200B / 55
Magma AuraDivinex10$6T / 95
Hallowed AuraHorrorx14$40T / 140

The aura list runs much deeper than the costume list, ending with the Hallowed Aura at the Horror tier. Its prices track the zones closely, which gives you a rough sense of how much cash a plot needs to be producing before the late streets are realistic. The Purple Aura shows “Got the Purple Aura! Speed training x3” once it is yours.


How to raid a house in any zone

The routine is identical on every house, whether it is a Police Officer at Rare or Slenderman at Cosmic. Only the stat requirements and the package change. Every interaction uses the E key prompt that appears over doors and packages.

Run down the road until the zone label you want appears at the top of the screen. Stick to a zone whose requirements you already meet, since walking past it to peek at the next one costs time but nothing else.
Avatar moving past a bright glow on the street as the RARE zone label shows above the houses
Heading into the Rare zone on the way to the Police Officer’s house.
Stop at the board beside the house and read it. It lists the recommended Scare Level and Speed, plus your current scare chance, which climbs as your Scare Level rises. An Epic house that once felt out of reach can show a 97% scare chance after enough training.
Player outside the Epic house reading its board, which recommends a speed of 20K
The Epic house board, recommending 20K Speed.
Walk up to the front door and press E to knock. The resident answers with “Yes? Who’s there?” when the door opens.
The Rare house front door with the E Knock prompt displayed
The knock prompt on the Rare house door.
Press E again as soon as the resident is in the doorway to trigger the scare. Your character briefly appears in the equipped costume, and a successful scare gets a startled “Huh?!” from the neighbor.
Press E on the package to pick it up. It goes into a hotbar slot, and your character carries it visibly.
Avatar running through the Epic zone plaza with the Index and Shop buttons on the left
Running back through the Epic zone after grabbing a safe.
Carry the package all the way back down the street to your own plot. Nothing happens until it is physically inside your fence, so there is no shortcut here.
Avatar carrying a package across the base with hotbar slot 5 selected
A stolen package in hotbar slot 5, carried back across the base.
Drop the package inside your fenced plot. Your minions start hitting it right away.

The Epic house looks the same each time you come back, and the Strong Man restocks, so you can loop it repeatedly. Five Epic safes in a row from the same door is normal once your scare chance is high.

Avatar standing outside the Epic House with the EPIC zone label overhead
Back outside the Epic House for another safe.

Opening packages and placing items at your base

The Minions stay in the little hut on your plot, whittling packages down with each hit. Taking them from Level 3 to Level 4 requires $1.5M and 19 tokens; they become Monkeys and inflict 15 damage per hit, a useful boost when you start bringing back safes with well over 1,000 HP.

When a package has been chipped down, it shows “Ready to open!” Walk up and press E to claim what is inside. The game then names the item, for example “You unboxed a Fish Tank!”

A package marked Ready to open sitting on the base beside the player character
A broken-down package waiting to be opened at the base.

If your plot has no free spots, the item lands in your hotbar instead, with the message “Your base is full, so it’s in your hotbar.” It earns nothing sitting there, so you need to swap it onto the plot.

Avatar running across the plaza with unboxed items filling the hotbar at the bottom of the screen
Unboxed items stack up in the hotbar when the base is full.

Open your item storage and press Equip Best. The game fills every active slot with your highest-earning items and confirms with “Placed your best item!” or “Placed your best 2 items!” The panel shows how many slots are in use, such as 9/9 Active. More slots come from base upgrades, and the Level 2 to Level 3 base upgrade costs $35M.

Item panel reading 9/9 Active with the Equip Best button, while the avatar runs on the treadmill
The item panel at 9/9 Active, with Equip Best ready to swap in new finds.

Whatever does not make the cut can go to the Sell Items stand, marked by a red ring. Its Sell All button clears the lot in one go, and a single Epic-era sweep of spare Camping Tents, Guitars and Suitcases brought in $83.6K. Also open the Index from the button on the left. Every new item adds an entry, and CLAIM ALL collects the rewards at once. Eleven entries paid out $365.8K, +2,475 Speed and +890 Scare, which is a quick stat bump toward the next zone.

Avatar running through the hub near the Scare Costumes booth, with Index and Shop buttons on screen
The hub, with the Index and Shop buttons on the left of the screen.

Training Scare and Speed to reach the next zone

Both stats come from equipment on your own plot. The Scare Trainer adds Scare per rep, and the treadmill adds Speed per step. The best rhythm is to drop a package, then train while the minions work on it, since both happen at the same time.

Scare Trainer

At Level 3, the Scare Trainer gives +60 Scare per rep before any costume bonus. The costume multiplier applies to every rep, so the Vampire’s x3 turns that +60 into +180.

Player using the glowing pink Scare Trainer next to the Costumes area as +60/SCARE floats above
A Level 3 Scare Trainer rep showing +60/SCARE.

Walk to the upgrade sign next to the machine to raise its level. The Level 3 to Level 4 upgrade costs $3.5M and 29 tokens, and confirms with “Scare Trainer upgraded to level 4!”

Avatar running across the base toward the Level 3 to Level 4 upgrade station showing $3.5M and 29
Heading to the Scare Trainer’s Level 3 to Level 4 upgrade station.

Level 4 lifts the base gain to +150 per rep, or +450 with the Vampire equipped. That is two and a half times faster than Level 3, which is exactly the kind of jump the 18K-to-80K gap between Epic and Legendary demands. The next tier, Level 4 to Level 5, is listed at $80M and 49.

Level 3 to Level 4 upgrade panel beside the glowing trainer, listing $3.5M and 29
The upgrade panel for the Scare Trainer’s Level 3 to Level 4 step.

Treadmill

The Level 3 treadmill gives +12 Speed per step before any aura bonus. Stand on it and keep running, and the gains tick up above your character with every step.

Glowing purple treadmill on the plot with +12/STEP floating above it
The Level 3 treadmill at +12 per step.

An aura multiplies each step the same way a costume multiplies each rep. With the Purple Aura’s x3, the same treadmill pays +36 per step.

Avatar on the glowing speed platform earning +36 per step beside the Level 3 to Level 4 upgrade sign
With the Purple Aura on, each step on the treadmill pays +36.

Treadmill sessions are a good use of the downtime while a heavy Epic safe is being broken open. The Free Gift box nearby, marked by a green ring, sits close enough to check between sets.

Character on the glowing step platform earning +12/STEP with the Free Gift marker shown above
Treadmill training next to the Free Gift marker while minions work.

Training pads are not the only glowing objects on the map, and the purple numbers you see around the arena are worth walking through as you move between stations.

Avatar running toward a glowing purple portal in the game arena
A glowing purple portal in the arena.

The loop never changes, only the scale. Train until the next board’s numbers are behind you, raid that house until its packages stop moving your income, then spend the cash on a trainer upgrade or the next costume and aura, and walk a little further down the street.