Ringo is the final boss of “Trail of the Saint – Six Seconds Back,” a Limited Time Mode (LTM) stage in the Roblox tower defense game Vanguards. He doesn’t appear until the last wave, so most of the fight is decided earlier. What matters is how much Yen you have saved and how many upgraded attackers are already on the path when he spawns.
Quick answer: Clear Waves 1–14 on Normal while you build three Sprintwagons for income, then three Julius (Spinning) and three Fleetwood (Shell). On Wave 15, put every spare Yen into Julius upgrades until Ringo’s 5.77M health bar empties.
Ringo boss stats and spawn conditions
Ringo spawns only at the start of the last wave of the stage. The game warns you right before he appears, and he introduces himself with a dialogue box once he is on the map. His health bar sits above the screen for the whole wave, so you can always see how close you are to finishing him.
| Detail | Value |
|---|---|
| Stage | LTM Trail of the Saint – Six Seconds Back |
| Difficulty | Normal |
| Spawn wave | Wave 15/15 |
| Health | 5.77M |
| Warning text | A huge threat is approaching… |
| Dialogue | Welcome to a True Man’s World |
Ringo walks the same dirt path as every other enemy, from the canyon toward the town. He keeps moving while he takes damage, so your attackers need to be spread along the route rather than packed at a single point. That way every unit gets time on him as he passes.
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This four-unit loadout clears the stage on Normal. It is two parts economy, two parts damage, and one support. The costs below are each unit’s base placement price in Yen (¥), which is the currency you earn during the match.
| Unit | Rarity | Base cost | Job |
|---|---|---|---|
| Tempest Pirate (Navigator) | Mythic | 550¥ | Support |
| Sprintwagon | Epic | 550¥ | Yen income |
| Julius (Spinning) | Mythic | 1,500¥ | Main damage |
| Fleetwood (Shell) | Secret | 1,500¥ | Extra damage |
Sprintwagon is the engine of the run. It earns Yen every wave, and it has four upgrade tiers that raise that income. You want all three copies on the field early, because every Yen they make before Wave 15 ends up as Julius upgrades on Ringo.
Julius (Spinning) does most of the boss damage. Its spinning hits land repeatedly as Ringo walks through its range, and it has eight upgrade tiers. That makes it the best place to spend money late in the run.
Fleetwood (Shell) adds damage, but in this stage it can’t be upgraded at all. Treat each copy as a fixed purchase. Tempest Pirate (Navigator) goes down mid-run and gets upgraded as Yen allows.
Fleetwood (Shell) cannot go beyond Upgrade 0 during this match. If you select it, the message “This unit is locked to upgrade 0 in this match!” appears; save your Yen instead of setting any aside for its upgrades.
Stage rules on Trail of the Saint – Six Seconds Back
A few rules in this stage change how you should spend Yen. Here they are before you start placing anything:
- The stage runs 15 waves, shown as
Wave 1/15throughWave 15/15on the HUD. - The HUD also shows
Stocks: 3/3and the Yen you get from the next wave, such asNext Wave Yen: 370Y. - You can place at most 3 copies of each unit. A fourth attempt shows “You can only place 3 of this unit!”
- Between waves, the game posts “Another rock landed nearby.” and new rocks show up beside the track with yellow circle markers.
- A Wave Skip panel with a green Skip button lets you start the next wave before its timer runs out.
- The Unit Manager screen lists your placed units and lets you upgrade them from one menu.
The three-copy cap is the one that shapes the whole plan. With four unit types, you have at most twelve placements. Once those slots are full, extra Yen can only go into upgrades. Because Fleetwood can’t be upgraded, nearly all of that late money goes to Julius and Sprintwagon.
Waves 1 to 14: build order before Ringo
The fourteen waves before the boss are mostly about building income. Regular enemies on Normal are light enough that a few attackers hold the path. That leaves room to put money into Sprintwagons first and add damage as the waves get bigger.
Waves 1–4: income first
Wave 1/15 and already includes the Wave Skip panel.



Click the placed Julius to open its details panel. It lists the unit’s stats and an Upgrade button that starts at 0/8, which tells you the full length of its upgrade track.



Waves 5–9: finish the economy, add attackers



Waves 5 through 7 don’t need new units if your first attackers are holding the path. Keep skipping as long as nothing leaks through, and send the Yen into upgrades rather than new placements.


Selecting Fleetwood (Shell) during these waves confirms the upgrade lock. Its panel still shows an upgrade track, but trying to use it brings up the “locked to upgrade 0” message instead of spending Yen.



Waves 8 and 9 move enemies down the canyon path toward town. Your units should handle them without new placements, which leaves this stretch free for saving and upgrading.


Waves 10–14: max income and fill every slot




The wave timer is fairly long at this stage. The Wave Skip panel shows 28 seconds left on one late wave. If your attackers are clearing comfortably, skipping saves that time without costing you Yen.



Check one of your Fleetwoods before the boss. Its panel shows Upgrade [0/8], and it stays there no matter how much Yen you have. That is a useful reminder that its damage is fixed and won’t grow before Ringo arrives.



Wave 15: how to beat Ringo
Once Wave 14 ends, the “A huge threat is approaching…” alert appears and Ringo spawns with 5.77M health. From here the job is simple: turn income into Julius damage faster than he walks to town.

E Dig Chest shows up.




Your maxed Sprintwagons keep earning during the boss wave. Their unit card shows the income figure, which is your Yen supply for the last round of Julius upgrades.

Once Ringo passes the halfway mark, the fight is mostly decided. If the bar keeps moving steadily at 50%, your setup has enough damage to finish him before he reaches town.

The stage ends with Wave 15/15; defeat Ringo by draining its 5.77M health bar to win. Keep an eye on the bar overhead and the damage numbers that appear in the air. A steady drop in the percentage, with all upgrades assigned to Julius (Spinning), means your Normal clear of Trail of the Saint – Six Seconds Back is on course.







