Gaming Guide

Phantom Blade Zero New Game Plus: What Carries Over to a New Cycle

What carries over into a New Cycle in Phantom Blade Zero: equipment, progression items, Ability Training and Archives stay; quests, maps, Key Items and remaining days reset, and bells must be rung again.

What carries over into a New Cycle in Phantom Blade Zero: equipment, progression items, Ability Training and Archives stay; quests, maps, Key Items and remaining days reset, and bells must be rung again.

Inanis offering New Cycle or Leave in the Realm of Mirage, Phantom Blade Zero

Quick answer: In Phantom Blade Zero, a New Cycle retains your gear, progression items, Ability Training, and Archives. Quests, maps, Key Items, and remaining days start over; you must ring all the bells once more.

New Game Plus in Phantom Blade Zero is called a New Cycle, and it only becomes available after you finish the ending. Your kit comes with you, but the story starts over from the beginning.


What the game says carries over

After the ending, talk to Inanis in the Realm of Mirage and pick New Cycle. A confirmation box then spells out the rules: “An even more perilous journey through the Wulin is about to begin. Equipment, progression items, Ability Training, and Archives will carry over. Quests, maps, Key Items, and remaining days will be reset.”

The New Cycle confirm box listing what carries over and what resets, Phantom Blade Zero

Next you choose a difficulty for the new cycle from WAYFARER, PATHBREAKER, HELLWALKER or 66 DAYS. The cycle opens on a forest road, and the Days Remaining counter is back on screen.

Pathbreaker selected in the new cycle difficulty list, Phantom Blade Zero

What carries over, in numbers

Your full collection survives the transition: a save with 24 weapons, 22 Phantom Edges, and 41 accessories retains all of them when the new cycle begins.

Materials, upgrade and progression items, medicines and outfits keep the same counts. Of 301 kinds of items in the bag before the New Cycle, 289 are still there with the same count.

The Items tab still holding materials at the start of a new cycle, Phantom Blade Zero

Previously trained abilities remain trained because Ability Training carries forward. Banyan’s Heart used on ability nodes remains consumed, with none returned.


What the menus show in the new cycle

Across the menu tabs, the upper-right counter remains 4,220,263, matching your Remnant Dust total from before you entered the New Cycle.

Equipped weapons keep their upgrades, and the Character tab still lists the Sanguine Twin at +14 with Damage 460 and Guard Break 230.

The Sanguine Twin still at +14 on the Character tab in a new cycle, Phantom Blade Zero

Your Archives keep every entry you already unlocked, including The “Four Axes” Case Files under Books.

The Archives Books page still filled in a new cycle, Phantom Blade Zero

The story resets, leaving Against the Flow as the only story quest in the Quests tab; Weeping Creek Valley’s map shows Map Completion 0%.

The Quests tab showing only Against the Flow in a new cycle, Phantom Blade Zero

The new-cycle save on the Load Game screen displays “Difficulty: WAYFARER” and “Cycle: 1”; its play time carries on from the first cycle. Saves from before the New Cycle remain listed without a Cycle line.

The Load Game screen showing the new cycle save with Cycle: 1, Phantom Blade Zero

What resets

The story and quests return to their starting point. Soul is once again at the opening, bound for Pangzhen to follow Zuo Shang’s trail.

The Days Remaining counter at the start of a new cycle, Phantom Blade Zero

Your previous bell count does not carry forward: all 170 bells rung before the New Cycle must be rung again.

12 one-off items leave your bag. They are two keys from Key Items, the three Nuo Mask fragments, and seven quest items, including the gift you receive on arrival in the Realm of Mirage.