Gaming Guide

ARC Raiders Season 4 Week 8 Trials: Every 3-Star Challenge Solved

Maps, loadouts, and target priorities to push each Week 8 challenge past the 4,000-point mark.

Maps, loadouts, and target priorities to push each Week 8 challenge past the 4,000-point mark.

Season 4 Week 8 Trials in ARC Raiders run from June 15 to June 21, 2026, and they push Raiders topside to hunt a flying miniboss, scavenge loot from cars, and clear ARC hordes with throwables. Five challenges are live, and each one needs 4,000 points to reach the full three-star rating that unlocks the top seasonal rewards.

Quick answer: Hit 4,000 points on each of the five challenges. Fight ARC in Old Town on Buried City, destroy Comets by their exposed core, damage Turbines on Riven Tides during Night Raid, search car hoods in the Blue Gate traffic tunnels, and wipe Wasp and Hornet waves with Wolfpacks at the Spaceport Launch Towers. Extract every run to lock in your score.

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Since the Season 4 overhaul, major map conditions no longer hand out a 2x point multiplier. You can farm your milestone points on whatever layout suits each task, so the maps below are chosen for enemy density and safe routes rather than weather windows.

ChallengeBest mapKey target
Damage ARC in Old TownBuried CityAny ARC inside listed POIs
Damage CometsTopside mapsExposed central core
Damage TurbinesRiven Tides (Night Raid)Yellow cores
Search CarsThe Blue GateCar hoods in traffic tunnels
Damage enemies with a WolfpackSpaceportWasp/Hornet waves at Launch Towers

Damage ARC in Old Town (Buried City)

This challenge counts only the damage you deal while standing inside the Old Town district of Buried City. The area covers Plaza Rosa, Santa Maria Houses, Main Street, Red Tower, Corso da Vinci, and Church Ruins. Any map condition works, so deploy and head straight to one of these POIs.

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Image via Embark Studios

Loadout: Bettina or Anvil (IV preferred), an optional Hullcracker, an optional Deadline and Wolfpack, a Light or Medium Shield, Shield Rechargers, and Herbal Bandages.

Move into any of the six POIs and stay physically inside the zone. Damage only registers while you are present in Old Town.
Spot flying or ground-based ARC nearby and fire a shot to pull their attention toward you.
Tear down the lured ARC with your primary weapon. Use Wolfpacks or Deadlines on heavier threats like a Rocketeer, Bastion, or Bombardier, and switch to the Hullcracker against a Vaporizer. Keep fighting until the counter reaches 4,000.

Damage Comets

Comets are ground ARC that rush in and self-destruct, behaving much like Pops. They carry a heavy amount of destructible plating, so the goal is to crack the core open and finish them before they reach you and explode.

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Loadout: Anvil, Ferro, or Bettina (IV preferred), a Medium Shield, Shield Rechargers, and Normal or Herbal Bandages.

Fire a shot at a Comet to trigger it. Its chassis splits open to reveal a central core and its lights flip to red.
Pour fire into that exposed central section while it is open. A single Bettina IV magazine is usually enough to destroy the core.
If you cannot drop it in time, break line of sight behind any structure to dodge the blast, then re-engage. Repeat until you reach 4,000 points.

Damage Turbines (Riven Tides, Night Raid)

The Turbine is the newer flying ARC miniboss that drops in partway through a match. There is no guaranteed spawn, but Riven Tides during the Night Raid condition gives you the best odds. Bring a kit that can sustain a longer fight.

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Loadout: Bettina or Hullcracker (IV preferred), an optional Jupiter, five stacks of ammo, a Medium Shield, Surge Shield Rechargers, and Vitashot, Vita Spray, or Herbal Bandages.

Survive to roughly the 15 to 20 minute mark and listen for the flying ARC cues that signal the Turbine arriving.
Let it land and deploy its landing gear. Stay cautious approaching, because it scatters a minefield around itself when grounded.
Shoot the yellow cores near the center with the Bettina, Hullcracker, or Jupiter. When it lifts off, take cover from its seeking missiles, then wait for it to land again or tag the core mid-hover with the Jupiter. Repeat until you hit 4,000 points.

Search Cars (The Blue Gate traffic tunnels)

This one rewards looting car containers, specifically the hoods, on The Blue Gate. The traffic tunnels hold the densest cluster of cars, and the Hidden Bunker map condition opens up the most to search in a single run.

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Image via Embark Studios
Collect four keys from Ancient Fort, Pilgrim’s Peak, Raider’s Refuge, and Reinforced Reception.
Take the keys to the Control Room and open the Locked Gates to reach the traffic tunnels. A Bastion patrols this perimeter, so bring a Deadline or a few Trailblazers to clear it.
Open every car container you can find. This run works fine naked or with a free kit, since you only need the score from looting the hoods.

Damage multiple ARC enemies with a Wolfpack (Spaceport)

The fastest way to clear this challenge is to bait a large flying ARC wave and detonate it with a Wolfpack. Before the run, farm a handful of Snitch Scanners on any topside map and extract with them, since you will use them to summon the horde.

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Loadout: Anvil, Renegade, or Bettina (IV preferred), an optional Osprey, two Wolfpacks, four or five stacks of ammo, a Light or Medium Shield, Shield Rechargers, and Normal or Herbal Bandages.

Deploy on Spaceport and move to the Launch Towers.
Use all your Snitch Scanners to call in ARC reinforcements and gather the Wasps and Hornets into one cluster.
Throw a Wolfpack into the packed horde to damage the whole group at once. If stragglers remain, follow up with the second Wolfpack, then take the Central Elevator to extract once you have three stars.

Across all five challenges, the score only counts once you make it back to Speranza, so a successful extraction is what finalizes your progress. Treat survival as the priority over squeezing out extra points, and clear the Trials early in the week before the busiest POIs draw heavy player traffic.