Fediel and Fraux both hit their peak in Endless Ragnarok once the Weapon Transcendence system opens up, and both share almost the same survival-first blueprint for clearing Chaos and Chaos++ quests. The core idea is simple. Stack Max HP high enough to feed DMG Cap Ecru, then pile on damage cap and supplementary damage sources that push past the cap. Below is exactly what to equip on each character at Master Level 30.
Quick answer: Run Fediel on a Transcended Level 7 Hedera and Fraux on a Transcended Level 7 Mephisto’s Waltz, both carrying Greater Aegis, HP, DMG Cap Ecru, Stronghold, and Unbound Exertion. Drop the old Lucilius/Beta-Gamma sigils for Basic Stat sigils plus Fatebreaker, Celestial Lumen, and Celestial Terra to reach up to 100% DMG Cap.

Why both builds share the same core
One of Fediel’s and Fraux’s Master Traits converts Basic Stat sigils into up to 100% DMG Cap. That single trait changes how you gear them. Instead of chasing traditional cap sigils, you load up on HP and defensive stats, then let the Master Trait turn that survivability into raw damage cap. DMG Cap Ecru reinforces this by granting a damage boost and cap increase scaled off Max HP, which both characters reach easily with their HP-heavy weapons.
The result is a setup that stays alive through Chaos++ punishment while still hitting damage ceilings normally reserved for glass-cannon builds. Supplementary damage from sigils like Berserker Echo and Spartan Echo lands on top of the cap, so it adds free damage that ignores the ceiling entirely.
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Weapon and Wrightstone
Hedera becomes Fediel’s best weapon once you can Transcend it to Level 7. It feeds her the huge HP pool that DMG Cap Ecru needs, adds survivability through Stronghold, and raises her Skybound Art damage cap with Unbound Exertion. Pair it with a Vitality Wrightstone for Critical Hit Rate.
| Slot | Trait | Level |
|---|---|---|
| Trait I | Greater Aegis | 35 |
| Trait II | HP | 25 |
| Trait III | DMG Cap Ecru | 15 |
| Trait IV | Stronghold | 10 |
| Trait EX | Unbound Exertion | 15 |
| Wrightstone | Critical Hit Rate (Vitality) | — |
| Wrightstone sub | DMG Cap | — |
| Wrightstone sub | Supplementary DMG | — |
Set the Wrightstone trait levels to 20-15-10. If you are still working through the DLC and cannot Transcend yet, her Ascension Weapon Morbus Rose is the strongest stopgap, since it grants ATK, Supplementary DMG, plus DMG Cap and Sigil Booster when fully awakened.

Sigils and traits
Fediel’s Chaos build swaps the Lucilius sigils for Basic Stat sigils so her Master Trait can convert them into cap. Layer in the Ragnarok-era sigils on top of her damage sources.
| Role | Traits |
|---|---|
| Damage cap | DMG Cap, DMG Cap Ecru, Celestial Lumen, Celestial Terra |
| Above-cap damage | Supplementary DMG, Spartan Echo, Berserker Echo |
| Element and tier | War Elemental, Fatebreaker |
| Signature | The Black’s Warpath, The Black’s Mark, The Black’s Impulse |
| Survivability | Greater Aegis, Aegis, HP, Potion Hoarder, Autorevive |
| Utility | Combo Booster, Uplift, Improved Dodge, Guts, Stronghold, Critical Hit Rate, Stun Power |
Greater Aegis, Aegis, and HP exist here mainly to push Max HP high enough to satisfy DMG Cap Ecru’s requirement. War Elemental keeps her damage counted as elementally superior, and Fatebreaker adds stats specifically during Chaos-tier and higher quests.
Fraux Chaos-Chaos++ build
Weapon and Wrightstone
Mephisto’s Waltz is Fraux’s best weapon once Transcended to Level 7. It mirrors Hedera’s job on Fediel, delivering the HP and Greater Aegis for bulk, Stronghold for survivability, and Unbound Exertion for a higher Skybound Art cap. Use a Vitality Wrightstone for Critical Hit Rate.
| Slot | Trait | Level |
|---|---|---|
| Trait I | Greater Aegis | 35 |
| Trait II | HP | 25 |
| Trait III | DMG Cap Ecru | 15 |
| Trait IV | Stronghold | 10 |
| Trait EX | Unbound Exertion | 15 |
| Wrightstone | Critical Hit Rate (Vitality) | — |
| Wrightstone sub | Supplementary DMG | — |
| Wrightstone sub | Skilled Assault | — |
Keep the Wrightstone trait levels at 20-15-10. Before you can Transcend, Fraux’s Ascension Weapon Radiant Pointe is the best progression option, since it gives ATK and Supplementary DMG plus DMG Cap and Sigil Booster once fully awakened.

Sigils and traits
Fraux normally leans on Beta and Gamma, but the Chaos build drops them for Basic Stat sigils that pair with her Master Trait for up to 100% DMG Cap. Fatebreaker adds ATK, DEF, and DMG Cap on Fatebreaker-tier quests. Celestial Lumen scales ATK and cap with higher HP, while Celestial Terra trades Max HP for extra cap.
| Role | Traits |
|---|---|
| Damage cap | DMG Cap, DMG Cap Ecru, Celestial Lumen, Celestial Terra |
| Above-cap damage | Supplementary DMG, Spartan Echo, Berserker Echo |
| Element and tier | War Elemental, Fatebreaker |
| Signature | Enchantress’s Warpath, Enchantress’s Rhythm, Enchantress’s Blessing |
| Survivability | Greater Aegis, Aegis, HP, Potion Hoarder, Autorevive |
| Utility | Combo Booster, Uplift, Improved Dodge, Guts, Stronghold, Critical Hit Rate, Stun Power |
As with Fediel, the Aegis and HP sigils are there to clear DMG Cap Ecru’s HP threshold rather than for pure defense. Everything else is aimed at raising her cap and stacking damage that goes over it.
Best summons for both characters
The summon lineup is identical for Fediel and Fraux. Furycane deals reliable damage even against enemies that do not have a Wind weakness, so it anchors the slate. Evyl Blackwyrm and Ennugi add more raw damage, and Hope-Filled Skydwellers keeps your potion supply topped up for long Chaos++ fights.
| Category | Picks |
|---|---|
| Summons | Furycane III, Evyl Blackwyrm III, Ennugi III, Hope-Filled Skydwellers III |
| Traits (T.Lvl 15) | Combo Booster, Uplift, Improved Dodge, Guts, Linked Together |
| Equip Bonus | Health Up, Normal Attack Damage Cap Up, Stun Power Up |

Skills and team setup
Fediel flows between melee and ranged attacks depending on the moves you use, so her build empowers basic attacks and combos while keeping enough defense to survive. Fraux instead builds around her empowered skills, which fire constantly thanks to Strength Gains, letting her deal heavy skill damage even while abilities are on cooldown.
| Character | Skills |
|---|---|
| Fediel | Sign of Calamity, Primordial Fear, Soul Breaker, Claws of Reversal |
| Fraux | Dead Lands, All Fall Down, Indominus, Kick Face |
Both characters slot into the same support party. Run the Captain (Gran or Djeeta), Cagliostro, and Zeta to cover buffs, healing, and added damage while you focus on your rotation.

How to confirm the build is working
You know the setup is correct when your Max HP is high enough for DMG Cap Ecru’s bonus to stay active, since that boost is tied directly to your HP total. Watch for the up-to-100% DMG Cap from your Basic Stat sigils, which only applies with the matching Master Trait equipped. If your numbers feel low, the most common cause is missing the HP threshold or forgetting War Elemental, which is what keeps your hits counted as elementally superior.
Both builds are tuned for Master Level 30, so treat them as your Chaos and Chaos++ baseline and expect further adjustments as endgame gearing opens up. Until then, the HP-into-damage-cap loop is what makes Fediel and Fraux hold up against the hardest content in Endless Ragnarok.





