Toy Maker is an Exclusive-rarity unit in Anime Expeditions that does not attack directly. Instead of firing at enemies, it spawns small “Toys” that walk down the path, block advancing foes, and explode on death. Every player can add it to their roster without paying gems or Robux, as long as they take part in the launch event.
Quick answer: Enter the Release Tournament, play one full match on the School Grounds map (winning is not required), then return to the lobby and claim Toy Maker from the Release Tournament Event Quests.

How to unlock Toy Maker through the Release Tournament
Toy Maker is a participation reward. There is no score, rank, or level requirement, which means even a brand-new account can claim it simply by finishing a single tournament run. Follow the steps below in order.
You will know it worked when the quest reads Quest Completed and the unit lands in your inventory. If the claim button stays locked, it is almost always because the match was exited early instead of played to its natural end. Enter the tournament again and let one run finish before returning to the lobby.
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Add to Google Preferences →Toy Maker stats and typing
Toy Maker carries Dark and Psychic typings and is capped at a single placement per match. Its baseline combat numbers at Level 50 are listed below.
| Attribute | Value |
|---|---|
| Rarity | Exclusive |
| Typings | Dark / Psychic |
| Placement limit | 1 |
| Damage (Lvl 50) | 2.79k |
| SPA | B+ |
| Range | 7s |
| DPS | 11.7 |
Build-a-toy passive and upgrade effects
Toy Maker’s entire kit runs on one passive called Build-a-toy. Rather than attacking, the unit summons Toys on every path inside its range. Each Toy inherits 100% of Toy Maker’s current Damage as its health, so the summons live longer and hit harder as you raise the Damage stat. If Toys spawn across several paths at once, that health pool is split between them.
| Effect | What it does |
|---|---|
| Base | Summons Toys on all paths in range; each Toy has 100% of Toy Maker’s current Damage as health. |
| Upgrade 2 | Toys gain 15% movement speed. |
| Upgrade 4 | Toys deal 10% of their max health as AoE damage on death. |
| Upgrade 6 | Every 5th cycle of summons, a Toy is mutated, increasing its health by 150%. |
The death-explosion effect is what makes Toy Maker useful beyond stalling. A group of Toys detonating in sequence can wipe out several weaker enemies at once, which frees up Yen for other placements and upgrades.

Deployment and upgrade costs
Toy Maker is an expensive placement, so plan your Yen accordingly. You need 2,200 Yen to deploy it, and taking it all the way to Upgrade 6 costs 46,150 Yen in total on top of that initial placement.
| Cost type | Yen |
|---|---|
| Deploy on map | 2,200 |
| Reach Upgrade 6 | 46,150 |
How to strengthen Toy Maker
Toy Maker has no evolution. The only ways to raise its ceiling are level-ups, equipping gear, and rerolling its stats and traits. Because every Toy’s health scales directly off the unit’s Damage, Damage is the stat to prioritize. Aiming for a Z grade on Damage gives the summons the largest possible health pool.
Rolling the Draconic trait lowers the spawn cost, which makes the 2,200 Yen deployment easier to fit into a run. With a strong Damage stat and a cost-reducing trait, Toy Maker earns a slot across most modes as a stall-and-clear unit that buys you time and thins out crowds while your main damage dealers do the heavy lifting.






