Breeding a Pal over and over just to land the right passive skills is no longer the only path. The Pal Surgery Table lets you rewrite a Pal’s passives directly and even change its gender, so you can take a wild catch and turn it into a proper base worker, mount, or combat Pal in minutes.
Quick answer: Reach Player Level 36 to unlock the Pal Surgery Table (Technology tier 38, 2 Technology Points), craft it with 30 Refined Ingot and 20 High Quality Cloth, then interact with it while the target Pal is in your active party to inject an implant or use a Pal Reverser to switch its gender.

Unlock and build the Pal Surgery Table
The table sits at tier 38 in the Technology tree and becomes available once you hit Player Level 36. Unlocking it costs 2 Technology Points. Also called the Pal Operating Table, it has 5000 HP and only functions inside a base.
Crafting requires the following materials:
- 30 Refined Ingot
- 20 High Quality Cloth
- 10 Corrosive Solvent
Once placed, the table does two jobs. It adds or overwrites passive skills using implants, and it flips a Pal’s gender when you feed it a Pal Reverser.

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You know it worked when the new passive shows in the Pal’s skill list and its stat panel updates. There is no refund, so double-check the slot you are replacing before you confirm. A common cause of the operation not appearing is having the Pal in the box rather than the active party, which hides it from the menu entirely.
Implant costs by rarity
The gold you pay depends on the rarity of the passive being implanted. Rainbow-tier implants are not obtainable yet, so that cost remains unset.
| Rarity | Cost (Gold) |
|---|---|
| Red | 10,000 |
| White | 10,000 |
| Yellow | 50,000 |
| Rainbow | Not available yet |

Standard implants available at the table
These reusable implants can be applied straight from the operating table without buying anything extra, priced at either 10,000 or 50,000 gold each.
| Implant | Effect | Gold |
|---|---|---|
| Brave | Attack +10% | 10,000 |
| Hard Skin | Defense +10% | 10,000 |
| Nimble | Movement speed +10% | 10,000 |
| Sleek Stroke | Water movement speed +30% | 10,000 |
| Fit as a Fiddle | Max stamina +25% (rideable Pals only) | 10,000 |
| Impatient | Active skill cooldown −15% | 10,000 |
| Dainty Eater | Hunger drops 10% slower | 10,000 |
| Positive Thinker | SAN drops 10% slower | 10,000 |
| Serious | Work Speed +20% | 10,000 |
| Work Slave | Work Speed +30%, Attack −30% | 10,000 |
| Fine Furs | Item sell value +3% | 10,000 |
| Insomnia | Works through the night | 10,000 |
| Mercy Hit | Pacifist; won’t drop a target below 1 HP | 10,000 |
| Ferocious | Attack +20% | 50,000 |
| Burly Body | Defense +20%, immune to flinch | 50,000 |
| Runner | Movement speed +20% | 50,000 |
| Ace Swimmer | Water movement speed +40% | 50,000 |
| Infinite Stamina | Max stamina +50% (rideable Pals only) | 50,000 |
| Serenity | Cooldown −30%, Attack +10% | 50,000 |
| Diet Lover | Hunger drops 15% slower | 50,000 |
| Workaholic | SAN drops 15% slower | 50,000 |
| Artisan | Work Speed +50% | 50,000 |
| Noble | Item sell value +5% | 50,000 |
| Philanthropist | Breeding Farm speed +100% | 50,000 |
| Vanguard | Player Attack +10% | 50,000 |
| Stronghold Strategist | Player Defense +10% | 50,000 |
| Wellness Watcher | Player stamina use −5% | 50,000 |
| Healing Coach | Player HP regen +5% | 50,000 |
| Reload Master | Player reload speed +4% | 50,000 |
| Mine Foreman | Player mining efficiency +25% | 50,000 |
| Logging Foreman | Player logging efficiency +25% | 50,000 |
| Motivational Leader | Player Work Speed +25% | 50,000 |
| Musclehead | Attack +30%, Work Speed −50% | 50,000 |
Tip: Because passives are swappable, you can keep one strong Pal and rotate its build. Swap Serenity in for shorter skill cooldowns during boss fights, then switch to Musclehead for raw attack, instead of breeding two separate Pals for each role.

Disposable implants for stronger passives
Disposable implants are single-use consumables that vanish after one operation, but they grant more powerful passives than the standard list. Several of them add strong combat or utility effects tied to World Tree resources.
| Passive | Effect |
|---|---|
| Twin-Edged Holy Blade | Attack +50%, Defense −30% |
| Sanctified Meat Shield | Defense +50%, Attack −30% |
| God of Destruction | Attack +40%, Defense +20%, Max HP −50% |
| Dimensional Leap | Movement speed +50%, Hunger +15% faster |
| World Tree Seedbed | Hunger drops 50% slower, HP −20% |
| Hermit Sage | SAN drops 50% slower, Work Speed −20% |
| Demon’s Hand | Work Speed +90%, SAN 15% faster |
| Demon God | Attack +30%, Defense +5% |
| Diamond Body | Defense +30%, immune to flinch and knockback |
| Swift | Movement speed +30% |
| King of the Waves | Water movement speed +50% |
| Eternal Engine | Max stamina +75% (rideable Pals only) |
| Mastery of Fasting | Hunger drops 20% slower |
| Heart of the Immovable King | SAN drops 20% slower |
| Remarkable Craftsmanship | Work Speed +75% |
| Vampiric | Heals from damage dealt; works at night |
| Babysitter | Egg production and incubation speed +30% |
| Idiosyncratic | HP regen +50%, Defense +25%, poison and burn immunity |
| Immortality | Life Steal +5%, HP regen +100%, Attack +15% |
| Heavily Armored | Immune to explosion damage |
| Skymarcher | Mounted jump count +2 |
Buy extra implants from bounty and arena merchants
Six of the strongest standard implants have to be unlocked through merchants before they appear at your table. Three come from the Bounty Merchant and three from the Arena Merchant, each paid in that vendor’s own currency.
The Bounty Merchant guards a shack near the Small Settlement fast travel point. Talk to the vigilante, choose “Exchange,” and spend Successful Bounty Tokens. Bounties are scattered across the map, and defeating one permanently marks that NPC’s location.
The Arena Merchant, dressed in red, stands at the Arena Entrance in the northern desert. Choose “Exchange” and pay with Battle Tickets.
| Merchant | Implants | Price each |
|---|---|---|
| Bounty Merchant | Musclehead, Burly Body, Artisan | 30 Successful Bounty Tokens |
| Arena Merchant | Serenity, Infinite Stamina, Runner | 50 Battle Tickets |

Change a Pal’s gender with the Pal Reverser
Gender swapping is the table’s second function, and it needs the right consumable. The Pal Reverser is bought at the Pal Arena for 35 Battle Tickets. With one in your inventory, put the Pal in your active party, open the operating table, and select the gender-change option to flip it.
This matters most for breeding, since a Breeding Farm needs one male and one female of a compatible pairing. If your two best Pals share a gender, reversing one avoids re-hunting or re-breeding for a match. The change confirms when the Pal’s gender icon updates in its status panel.
The practical payoff is speed. A freshly caught Pal can become a 50% Work Speed base worker with Artisan, a fast traveler with Runner or Infinite Stamina, or a safe capture partner with Mercy Hit, all without touching a Breeding Farm. Keep a stock of gold and merchant currency on hand, and the operating table quickly becomes the fastest way to tune your roster exactly how you want it.






