Gaming Guide

Anime Expeditions: Best Team Comps and Builds for Every Mode

Role-based lineups, trait picks, and equipment that clear Story, Raids, Expeditions, and Tournaments without wasting resources.

Role-based lineups, trait picks, and equipment that clear Story, Raids, Expeditions, and Tournaments without wasting resources.

A winning squad in Anime Expeditions comes down to filling roles, not stacking your highest-rarity pulls. The strongest lineups always cover an opener, wave clear, boss damage, control, support, and one flexible economy or mode slot. Once those jobs are covered, the right traits and equipment turn each unit into a reliable carry across Story, Raids, Expeditions, and Tournaments.

Quick answer: Build one cheap opener, two damage carries with different strengths, one controller, one buffer or amplifier, and one economy or mode slot. Use Unbound or Draconic on main DPS, Forsaken on crit units like Cursed Student and Elf Mage, Primordial on placement-scaling supports, and Investor on farmers like Stone Alchemist or Ramen Guy.


The six-slot team structure that works

Every dependable team is built on the same skeleton. You place a cheap opener to survive early waves, two carries that scale into damage, a controller to stop leaks, a buffer or amplifier to multiply team output, and one slot reserved for economy or a mode-specific pick.

Adjust the flexible slot to the content. During a Raid, swap the economy unit for another boss or support piece since you cannot afford to spend the opening waves building income. On short Story stages, drop an expensive carry if it delays your first safe defense.

RoleJob on the teamWhat to look for
OpenerHold early waves cheaplyLow cost, decent range
CarryConvert upgrades into damageHigh scaling, strong ability
ControllerPrevent leaks with slow, stun, or freezeLow cooldown, wide coverage
Buffer / amplifierMultiply the whole team’s outputRange investment, damage amp
Economy / mode slotFund the run or fill a nicheInvestor trait, or a boss piece

Best team comp for Story mode

Story is the most forgiving mode. Early on you can clear stages with basic pulls, and a Forbidden Teacher, Ice Queen, and Stone Alchemist combo carries you a long way. The pressure rises around Fairy King Forest, where you need proper farm units and debuffs to keep up.

By that point, stronger units like String Demon (Awakened) or Elf Mage make a real difference. Equipment is optional for Story, so grind standard gear that works on any unit rather than chasing exclusives here.

Anime Expeditions Unit Evolution
Evolving units unlocks stronger abilities for tougher maps.
UnitEquipmentTrait
Elf MageShinigami SwordForsaken
String Demon (Awakened)Webbed FruitUnbound
Salmon SorcererKunaiPrimordial
Flame Emperor (Reincarnate)Emperor’s AttireDraconic
Stone AlchemistNoneInvestor

Best team comp for Raids

Raids reward teams that come online fast and deal heavy damage. Lead with Stone Alchemist running Investor for an early income boost, then place your evolved carries as quickly as possible. Puppet (Telekinetic), Cursed Student (True Love), and Toy Maker form the damage core, while String Demon (Awakened) supplies crowd control.

Because Raids are endgame content, evolve your units before pushing higher difficulties and pair each with its signature gear. Calamity’s Eye is best on Puppet, Promise Ring boosts Cursed Student, and Webbed Fruit remains the ideal fit for String Demon. Reroll stats toward at least SS or SSS, and aim for Z if you have enough Stat Locks.

UnitEquipmentTrait
Puppet (Telekinetic)Calamity’s EyeUnbound
Cursed Student (True Love)Promise RingDraconic
Toy MakerNonePrimordial
String Demon (Awakened) / Ramen GuyWebbed FruitUnbound / Investor
Stone AlchemistNoneInvestor

Best team comp for Expeditions

Expeditions unlock before Raids, but a weak lineup can still wreck a run. The advantage here is flexibility, since you can swap units from in-run stores partway through. Go in with a strong core and adapt as stages change.

UnitEquipmentTrait
Shadow (Divine)Hexed BladeUnbound
8th Sword (Berserk)Hair BellsUnbound
Crimson (Brother)Shinigami SwordDraconic
Lady Giant (Envy)BoulderPrimordial
Ramen GuyNoneInvestor

Best team comp for Tournaments

Tournaments demand the strongest units in every department. Pull from the top of the meta, evolve everything, roll high-tier stats, and equip signature gear. This lineup stacks two Unbound carries alongside amplification and damage-over-time, then adds Ramen Guy for income.

UnitEquipmentTrait
Shadow (Divine)Hexed BladeUnbound
8th Sword (Berserk)Hair BellsUnbound
Puppet (Telekinetic)Calamity’s EyePrimordial
Crimson (Brother)Shinigami SwordDraconic
Ramen GuyNoneInvestor

Specialized damage teams: Magical, Burn, and Bleed

Some maps favor a focused damage type. When your developed carries share a tag, clustering them around the right support multiplies output far beyond a generic lineup.

Magical damage

Shadow (Divine) and Forbidden Teacher are the clear Magical support pieces. Elf Mage (Unleashed) brings crit-scaled follow-ups, while Puppet contributes amplification and control. Keep carries close enough for the aura without giving up lane coverage on split-lane maps. Salmon Sorcerer slots in when you need extra control.

Burn

Flame Emperor (Reincarnate) and Hollow (Blaze) are the current fire pair. Flame Emperor maintains Burn so Hollow’s damage stays high, and control keeps enemies inside the fire zones. Hollow’s damage depends on Burn, so avoid giving him a premium slot on a team that cannot keep the status active.

Bleed summon

Cursed Student (True Love) wants total Bleed stacks in range to summon Spirit Bats. Pair him with a confirmed Bleed applier and Puppet. Crimson (Brother) supplies marks, explosions, and pools, but a mark is not automatically Bleed, so only use him in this shell when the live status icon confirms Bleed. Place the strongest copy target closest to Cursed Student, because a low-damage support reduces his copied hits.


How traits change each build

A unit’s best trait is tied to its mechanics, not its rarity. Do not force Unbound everywhere. A bleed unit wants bleed synergy, a follow-up attacker wants crit, and a support wants range or lower cooldown. Rerolling a good Forsaken off Cursed Student or Elf Mage just because Unbound looks stronger on paper is a mistake, since their kits thrive on repeated crit chances.

TraitBest forUnits to consider
UnboundLimited-placement carriesPuppet, 8th Sword, Shadow, Toy Maker, Crimson
ForsakenCrit-heavy, multi-hit unitsCursed Student, Elf Mage, Reaper
DraconicBurn and elemental DPSFlame Emperor, Hollow
PrimordialPlacement-scaling unitsLady Giant, String Demon, Reaper
InvestorFarm unitsRamen Guy, Stone Alchemist

Equipment and relic priorities

Equip the unit’s signature relic first, since it is designed around that kit. Add one universal damage relic next, then tune the final slot for SPA, crit, range, or physical damage. Shinigami Sword is one of the safest crafts because its passive scales with how many enemies are in range, which makes it strong at chokepoints and in dense waves.

Rolls matter as much as item names. A well-rolled Staff of Chaos can beat a theoretically better Kunai with weak stats. For buffers, range traits and range-heavy relics usually beat chasing personal DPS, because more range means more units benefit from the buff.

RelicPriorityBest use
Shinigami SwordVery highGeneral DPS, range-based scaling
Magic BookVery highMagic and hybrid carries
Three Swords from HellHighRaw damage builds
Red FingerHighBleed and passive synergy
Warrior’s AxeMedium-highPhysical damage units
Accursed EquipmentMedium-highSPA and cooldown setups

Note: Once your Armory reaches level 2, more craftable relics open up, which makes finishing best-in-slot builds much easier.


Control units and F2P replacements

Control units like Salmon Sorcerer, Ice Queen, and Ice Mage are valued for uptime, not raw damage. Build them toward cooldown so their slow or freeze stays active across key waves. Salmon Sorcerer performs best near a 5-second cooldown for constant slow, and Ice Queen and Ice Mage both aim for near-permanent freeze.

If you do not own every premium unit, these swaps keep the same team shape intact.

  • Replace Salmon Sorcerer with Ice Mage or Ice Queen for early control.
  • Replace Shadow’s Magical support with Forbidden Teacher.
  • Use The Hero only for carries tagged Physical on the current unit panel.
  • Use Greed or Scissor until your first evolved Mythic is ready.
  • Remove Ramen Guy if the stage ends before the extra income repays its cost.

The safest team for unknown stages

When you cannot see what a stage will throw at you, a blind team of an affordable opener, Puppet, a broad AoE carry, Salmon Sorcerer, one matching buffer, and one flexible slot covers the widest range of situations. You do not always need both a buffer and Puppet. Bring both when several developed carries benefit and the map supports a cluster, but on spread-out maps a flexible attacker often does more.

Damage tags and buff stacking can shift with balance updates, so verify each carry’s tag and status icon on its current unit panel before committing to a cluster. Get the roles right first, match traits and gear to how each unit actually deals damage, and the same core lineups will carry you through every mode.