Update 2.5 turns Anime Squadron into a JoJo’s Bizarre Adventure crossover built around one location, the Crusader Desert. The event runs on a single currency, the Crusader Bill, which you earn by clearing three boss acts and spend on a limited summon banner and an awakening shop. The fastest path to progress is to redeem the event codes first, then farm the acts your team is built to beat.
Quick answer: Redeem MUDAMUDAMUDA! for 5,000 Crusader Bills, then run Crusader Desert Acts 1, 2, and 3 with Green, Red, or Yellow element units to collect 35, 100, and 250 Crusader Bills per clear while chasing Diro’s Secret gear drops.

Redeem the Update 2.5 codes for a Crusader Bills head start
Three active codes give you a stack of starting materials and 5,000 Crusader Bills before you fight anything. Enter them in the in-game code menu, which you can reach from the lobby of Anime Squadron on Roblox. A code works when the reward pops directly into your inventory and the field clears.
| Code | Reward |
|---|---|
UPD2.5! | 100 Trait Shards, 1.5K Gems |
1000YearsMaintenance! | 10 Perfect Cubes |
MUDAMUDAMUDA! | 5K Crusader Bills |
Those 5,000 Bills are enough for two 50x summons on the event banner, so redeem all three before you decide how to spend anything.

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Add to Google Preferences →Build a Green, Red, or Yellow team for the element buffs
Every Crusader Desert act applies the same combat modifiers. Green, Red, and Yellow units each deal +50% damage, while Purple and Black units are cut by 50%. Bringing off-element carries is the main reason players stall on the higher acts, since the boss HP scales fast.
| Element | Effect in event |
|---|---|
| Green | +50% damage |
| Red | +50% damage |
| Yellow | +50% damage |
| Purple | -50% damage |
| Black | -50% damage |
Slot your strongest buffed carry, a support, and a tank, then upgrade during the run to keep pace with the boss health pool.

Crusader Desert acts, boss HP, and Bill payouts
All three acts pit you against Diro (The World), with the health pool climbing each stage. The payout climbs with it, so once your team can clear Act 3 reliably, it is the most efficient farm per run. Each act also carries a 5% chance to drop one piece of Diro’s Secret gear set.
| Act | Boss HP | Crusader Bills per clear | Gear drop (5%) |
|---|---|---|---|
| Act 1 | 15M | 35 | Diros Hair |
| Act 2 | 30M | 100 | Diros Jacket |
| Act 3 | 45M | 250 | Diros Pants |
A clear is confirmed when the victory screen appears with your Bill total and any gear roll. If you cannot break the boss before the wave ends, the usual causes are an off-element carry taking the -50% penalty or under-leveled units for the 30M and 45M health pools.
Diro’s Secret gear set and its cooldown bonus
The three gear pieces form a single Secret set. Collecting the helmet and one other piece activates the two-piece bonus, which adds cooldown pressure to enemies as your units attack.
- Diros Hair (helmet, Act 1) — CRT 5.6%, Dodge 4.7%.
- Diros Jacket (Act 2).
- Diros Pants (Act 3).
The Diro Set [2/2] bonus applies +1% cooldown to an enemy on every hit, up to a universal cap of +20% cooldown. Because each piece is a 5% roll, expect to run each act many times before the set completes.

Where to spend Crusader Bills
Crusader Bills split between two sinks. The event shop sells awakening items at fixed prices, while the limited banner uses Bills instead of Gems to summon the new units.
Crusader Event Shop awakening items
| Item | Awakens | Cost |
|---|---|---|
| Stand Arrow | Diro | 40K Crusader Bills |
| Jotoros Hat | Jotoro | 20K Crusader Bills |
| Avdals Necklace | Avdal | 20K Crusader Bills |
| Jasephs Hat | Jaseph | 20K Crusader Bills |
Crusader-Banner summon rates and pity
One pull costs 40 Crusader Bills, and a 50x pull costs 2,000. The Secret pity lands at 5,000 summons, which totals 200,000 Crusader Bills, while the Mythic pity hits at 250 summons.
| Unit | Rarity | Rate |
|---|---|---|
| Diro | Secret | 0.05% |
| Jaseph | Mythic | 0.25% |
| Jotoro | Mythic | 0.125% |
| Avdal | Mythic | 0.125% |
Note: reaching the Secret pity through farming alone means clearing a very large number of acts, so most players target the Mythic units first and buy awakening items as Bills allow.

Jaseph, the new Mythic from the banner
Jaseph is the headline Mythic pull and pairs with the Jasephs Hat from the shop for his awakened form. His base kit leans on defense and damage over raw speed.
| Stat | Value (Level 1) |
|---|---|
| HP | 621 (C-) |
| DMG | 502 (A) |
| CD | 3.2s (C) |
| RNG | 23 (C+) |
| DEF | 81 (A) |
| SPD | 6 (B) |
His passive, Hamon Conductor, fires every 7 seconds. It channels into a random enemy in range and strips -100% Dodge from that enemy for 3 seconds. If the target survives, a random ally in range gains +50% Dodge for 4 seconds.
The efficient loop is simple to hold to. Redeem the codes for your first 5,000 Bills, farm the highest act your Green, Red, or Yellow team can clear, and funnel Bills into the awakening items you actually plan to use before gambling on the banner. Diro’s gear set and the Mythic units all trace back to the same Crusader Bill grind, so consistent act clears are what move you forward.






