Gaming Guide

Aniimo: Burning Brambles Sanctum Walkthrough (Both Chests)

Twine with trial Emberpup, burn every brace to seat the balls, and grab both optional chests before restoring the Vein.

Twine with trial Emberpup, burn every brace to seat the balls, and grab both optional chests before restoring the Vein.

Image: Pawprint Studio

Burning Brambles is a solo Sanctum in the Mistwoods area of Breezy Plains, built around a single tool. You Twine with a trial Emberpup at the entrance and use its Fire Bolt to burn wood, vines, and thorn braces. Every locked door in the room opens when a large purple ball drops into a round floor pad, and each ball is held in place by something flammable. Burn the support, let the ball settle, and the next gate opens.

Quick answer: Twine with Emberpup, burn the wooden gate on the stairs, then burn the brace, vine trail, or plank holding each purple ball so it reaches its pad. Grab Chest 1 in the flooded alcove and Chest 2 on the final staircase, then touch the Terminus.


Burning Brambles location and requirements

Burning Brambles sits in the stone ruins in the southern part of Mistwoods, at map coordinates around -0886, 0902. Open the Breezy Plains map, select the Sanctum marker, and teleport straight to the portal. It is a single-player challenge, and the chest counter reads 0/2 when you enter.

Sanctum Challenge Screen & Map00:05Sanctum Challenge Screen & Map
The Breezy Plains map with Mistwoods highlighted. Shown at 00:05 in StingKnight’s video. Image: Pawprint Studio
DetailValue
RegionMistwoods (Breezy Plains)
Players1, solo
Optional chests2
Trial AniimoEmberpup (Fire)
First-clear rewardLumin Amber x1, 500 EXP

Emberpup and the Fire Bolt skill

Interact with the glowing purple Animo Statue by the entrance to awaken Emberpup, then Twine with it before you climb the stairs. Fire Bolt is the only skill this Sanctum uses. It costs 10 EP, deals 30 power, has a 1 second cooldown, and applies 2 stacks of Fire Debuff for 5 seconds.

Emberpup
Emberpup. Image: Pawprint Studio
Dungeon Map Location00:04Dungeon Map Location
Burning Brambles pinned on the Breezy Plains map with the Teleport option ready. Shown at 00:04 in 100% Guides’s video. Image: Pawprint Studio

Tap the skill button to fire straight ahead, or hold it to bring up an aiming reticle and place a shot through fences and gaps. The PC default binding is Q. Aim at the wood, vine, or thorn brace, not at the purple ball itself, and wait for the object to finish burning before you move on.

Instant-death pit floors sit under the ball pads and the carrier run. Fire cannot hurt you and nothing is on a timer, so stay on the stone paths and let each burn finish at your own pace.


Step-by-step walkthrough

Enter the solo Sanctum and step up to the purple Animo Statue. Awaken Emberpup and Twine with it so Fire Bolt is ready.
Climb the entry stairs to the slatted wooden gate at the top. Put one Fire Bolt into the crates and wait for the wood to disappear before walking through.
In the first room, a large purple ball rests high on a tilted beam, held by a thorn brace. Aim at the vines, not the ball, and burn them away.
First Ball Puzzle01:05First Ball Puzzle
The first purple ball held on its bramble-covered beam before you burn the brace. Shown at 01:05 in 100% Guides’s video. Image: Pawprint Studio
The freed ball rolls into the round pad sunk in the floor. The pad lights up, the blue circuit powers on, and the first mechanism door opens.
First Sphere Puzzle01:46First Sphere Puzzle
The first ball seated on its lit pad, powering the blue gate open. Shown at 01:46 in zenitizer’s video. Image: Pawprint Studio
Beyond the doorway, floor vines wind upward toward the second ball. Cast Fire Bolt at their lower end; the flames climb the route and scorch the ball’s support.
Allow ball two to fall onto its pad. Once activated, the pad causes the door on the room’s north side to open.
First Ball Puzzle01:40First Ball Puzzle
A ball settled in its receptacle, completing the circuit. Shown at 01:40 in StingKnight’s video. Image: Pawprint Studio
Before you leave, turn east into the flooded alcove. Burn the connected curtain of wall vines with one aimed shot to release Chest 1, then cross the wooden planks and open it.
Burning Platform for Chest 102:39Burning Platform for Chest 1
Chest 1 drops onto the rafts above the flooded alcove once the vines burn. Shown at 02:39 in zenitizer’s video. Image: Pawprint Studio
Reach the first rolling fire carrier at the top of the ramp. Light the small wooden carrier and let it roll. A water jet crosses the ramp and puts it out, leaving it visibly wet.
After the carrier has passed beyond the spray, cast Fire Bolt on it again before it reaches the vines. Burning anew, it catches the trail, destroys the plank beneath ball three, and sends the ball onto its pad, opening the first tall gate.
For the second carrier, set fire to the stationary wooden box wedged underneath it. It rolls off while already burning, eliminating any need to relight it with water. The carrier then ignites the final vine trail, releasing ball four; the ball settles into the final pad and opens the last gate.

Every rolling piece has a nearby Reset switch. If a carrier or ball goes wrong, use the local Reset prompt to send it back to the top instead of restarting the whole Sanctum.

Climb the main staircase and open Chest 2 on the landing. It stands in the open with nothing to burn.
Go up to the altar and choose Touch on the glowing purple cube named the Sanctum Terminus. This restores the Vein.

Both chest locations

Chest 1 is the easy one to miss because the route pushes you north after the second ball settles. Turn into the flooded alcove first. Chest 2 sits directly on the final staircase and is hard to walk past.

ChestLocationHow to reach it
Chest 1Flooded alcove after the second ball padBurn the vine curtain, cross the existing planks
Chest 2Landing on the final staircaseComplete the fourth ball pad, then climb

Rewards and completion

Clearing the Sanctum for the first time awards Lumin Amber x1 and 500 EXP. The two optional chests carry the bulk of the loot.

RewardChest 1Chest 2
Glimmerx5x20
Sparkling Crystalx5x15
Creditsx5,000x20,000
Rare itemx1

You know the room is done when the chest counter reads 2/2 and touching the Terminus plays the Vein-restore effect and returns you to the overworld. If the counter still shows 1/2 as you near the altar, head back to the flooded alcove and burn the vine curtain for Chest 1 before you touch the cube, since interacting with the Terminus ends the run.