Gaming Guide

Aniimo Electric Flow Sanctum Guide: All 3 Chest Locations

Clear the Blitzwood circuit rooms solo with the trial Bolty and collect every optional chest before restoring the Vein.

Clear the Blitzwood circuit rooms solo with the trial Bolty and collect every optional chest before restoring the Vein.

Image: Pawprint Studio

Electric Flow is the lightning-themed Solo Sanctum in Blitzwood, and it is built almost entirely around moving objects into the right spot. There are no timers and no co-op requirement here. What the room asks is that you read where the current stops, then physically bridge the gap with a conductive cube, a wooden crate, or a puddle of water.

Quick answer: Use Grab to place conductive cubes and crates across each broken circuit, shock every battery and orb with the trial Animo, and collect all three chests before you touch the Terminus.


Electric Flow Sanctum requirements and chest count

Treat the entrance card as the run’s contract. Use it once to activate the entrance, permanently adding it to the map’s Transport destinations. Next, check the required player count and optional chest tally, then interact with it a second time to enter.

DetailValue
AreaBlitzwood
Players1 · Solo
Optional chests3
Trial AnimoBolty (supplied inside)
ObjectiveRestore the Vein in the sanctum’s heart.

You do not bring your own team into the puzzle rooms. The Sanctum hands you a sealed trial form at a statue near the start, and that creature’s shock attack is the only power source in the dungeon.

Solo Sanctum Loading Screen00:04Solo Sanctum Loading Screen
Solo Sanctum Loading Screen · Shown at 00:04 in Quest Mastery’s video.

How the Grab and shock mechanics work

Two systems solve every puzzle in the room. Grab lets you lift and reposition objects, and the trial Animo’s skill sends current into anything conductive.

  • Activate Grab, then move the reticle over an object; anything you can pick up is highlighted.
  • The mouse wheel pushes the held object nearer or further away.
  • Use [E] to place the object, or [L-Click] to hurl it.
  • Link with the Animo to control it head-on, then activate its skill to charge batteries and energize conductive objects.
  • Wet surfaces and metal objects both carry current, which is how you bridge gaps the cubes cannot reach.

Not every movable object belongs to a circuit. Plain wooden crates are usually there to be climbed on or soaked in water, while the cube with the glowing circuit pattern is the piece that completes a line.


First room: chest 1 and the yellow line

Enter and check the objective banner: reach the sanctum’s heart and restore the Vein. Before you interact with anything, a tutorial popup introduces the Grab mechanic.
Entering First Puzzle Room00:06Entering First Puzzle Room
Entering First Puzzle Room · Shown at 00:06 in GuidingLight’s video.
A wooden crate is sitting on the purple line on the floor. Grab it and drag it clear so the line is no longer interrupted.
Pull the large conductive block away from the back corner. The first chest is hidden directly behind it; open it and your counter moves to 1/3.
First Chest00:15First Chest
First Chest · Shown at 00:15 in JA Guides Gaming’s video.
Carry that same block to the break in the yellow floor line and seat it between the two power nodes. The current connects and the gate ahead opens.
Head through the gate and interact with the purple pedestal to awaken the trial Animo, then twine with it. An ability popup explains that its skill charges batteries and powers conductive objects.

Lift section: powering the two batteries

Aim the Animo’s shock at the battery mounted on the moving platform. The lift powers up and carries you to the level above.
Take the stairs down and charge the battery sitting on the ground. That activates the second lift and drops you at the next puzzle platform.
On the platform with the circular node, shock the golden sphere battery. The stone section rotates and bridges the gap into the second chamber.

Second chamber: chest 2 and the water bridge

Slide the conductive block out of the way first, since you need it later and it blocks the climbing route.
Lean a wooden crate against the tall ledge, then climb onto the raised platform. Chest 2 sits on that upper platform, bringing the total to 2/3.
Return to the broken circuit and place a wooden crate into the water gap. The wet surface conducts, which carries the current across a gap no cube can span.
Move the large conductive block to the opposite side so the circuit closes, then activate the nearby orb switch with a shock. This raises the barrier gate and opens access to the third area.

Third chamber: the pool passage and chest 3

Enter room three, use the conductive block to unlock the main gate, and transport the golden sphere battery to its pedestal, where you must place it.
Third Puzzle Area03:04Third Puzzle Area
Third Puzzle Area · Shown at 03:04 in JA Guides Gaming’s video.
Climb over the side gate into the gated passage with the pool. This branch is optional and easy to walk past once the main gate is already open.
Entering Third Area with Hidden Third Chest02:06Entering Third Area with Hidden Third Chest
Entering Third Area with Hidden Third Chest · Shown at 02:06 in GuidingLight’s video.
Retrieve the conductive cube from the water, arrange it on the floating charge base, and then charge the battery in that corner.
Place a wooden crate underneath the lift cage and hit it with the Animo’s tail swipe. The current runs through the crate, the elevator lowers, and chest 3 arrives with it for 3/3.
Go back to the main room, drop the last conductive block into its slot to finish the exit circuit, and the final door opens.

Electric Flow chest rewards and first-clear reward

Chest contents are fixed per chest rather than rolled, so the grade you see in one run is the grade you would see in another. The higher tiers add a held item on top of the currency.

GradeGlimmerCreditsExtra
Basic55,000Sparkling Crystal x5
Standard1010,000Sparkling Crystal x10, Echoing Grimoire x1
Premium2020,000Sparkling Crystal x20, Spirited Feather x1

Your first Sanctum clear grants a separate reward of one Lumin Amber: Breezy Plains and 500 EXP. It also advances the Sanctum Delver badges at room counts 3, 5, 10 and 15. Returning afterward leaves the Transport destination available but gives no further payment, so this cannot be farmed.

Lighting Fireplace for Second Chest02:07Lighting Fireplace for Second Chest
Lighting Fireplace for Second Chest · Shown at 02:07 in Quest Mastery’s video.

How to confirm the Sanctum is fully cleared

Check the chest counter in the corner of the screen before you commit to the ending. It has to read 3/3, because the optional chests and the Vein are tracked as two separate layers and restoring the Vein does nothing for the counter.

Once the counter matches, charge the final battery platform with the Animo, ride the lift to the heart of the sanctum, and interact with the Terminus core. The Vein energy restoration plays out and the Sanctum Challenge resolves as complete, dropping you back into the overworld at the entrance.

Activation remains marked on the map, but returning for a chest you skipped is a poor gamble. Verify the counter first, and only then touch the core.